Player Matchup

Janus
Janus
AsgardsChild
Janus
Level 31
God Stats
14W - 12L
1,744 SR
Queue Stats
21W - 22L
1,719 Elo+
Party 1
Hun Batz
Hun Batz
Joegamer29
Hun Batz
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
15W - 21L
1,799 Elo+
Party 1
Sylvanus
Sylvanus
dasistgutya
Sylvanus
Level 62
God Stats
0W - 4L
1,500 SR
Queue Stats
37W - 40L
1,542 Elo+
Party 1
Osiris
Osiris
lunarwolfazriel
Osiris
Level 45
God Stats
17W - 25L
1,518 SR
Queue Stats
32W - 38L
1,503 Elo+
Party 1
Heimdallr
Heimdallr
menacingmac333
Heimdallr
Level 59
God Stats
6W - 5L
1,579 SR
Queue Stats
204W - 190L
1,440 Elo+
Solo
Team Averages
Level 52
1,568 SR
1,601 Elo+

VS

Team Averages
Level 57
1,488 SR
1,521 Elo+
Heimdallr
Heimdallr
Lil-G-Man05
Heimdallr
Level 63
God Stats
11W - 5L
1,522 SR
Queue Stats
232W - 227L
1,568 Elo+
Party 2
Ymir
Ymir
MrCyclopsEye
Ymir
Level 100
God Stats
1W - 2L
1,282 SR
Queue Stats
22W - 23L
1,457 Elo+
Solo
Agni
Agni
SwankiestElf97
Agni
Level 49
God Stats
1W - 4L
1,310 SR
Queue Stats
285W - 266L
1,515 Elo+
Solo
Osiris
Osiris
WavyClouz
Osiris
Level 46
God Stats
2W - 2L
1,735 SR
Queue Stats
8W - 12L
1,602 Elo+
Solo
Nemesis
Nemesis
rainbow-dash934
Nemesis
Level 28
God Stats
14W - 10L
1,591 SR
Queue Stats
113W - 119L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,975
543
1,563
4,201
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Joegamer29
Hun Batz
10
5 / 3 / 1
6,175
561
5,241
9,721
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
dasistgutya
Sylvanus
9
1 / 1 / 0
5,372
488
4,340
7,015
5,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 2
5,640
513
6,005
12,781
7,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
menacingmac333
Heimdallr
9
1 / 5 / 1
5,145
468
4,839
9,378
3,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lil-G-Man05
Heimdallr
11
2 / 0 / 5
6,249
568
5,927
6,004
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
4 / 1 / 1
6,490
590
4,948
9,754
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 0
6,182
562
4,424
4,466
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
WavyClouz
Osiris
12
6 / 2 / 0
6,977
634
8,521
11,225
14,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 2
5,335
485
4,110
10,409
4,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
8
Kills
15
15
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Hun Batz
Joegamer29
Hun Batz
5
3
1
1.83
W
Heimdallr
Lil-G-Man05
Heimdallr
2
0
5
4.5
W
4
1
1
4.5
W
2
2
0
1
W
Osiris
WavyClouz
Osiris
6
2
0
3
L
Sylvanus
dasistgutya
Sylvanus
1
1
0
1
L
1
6
2
0.33
L
Heimdallr
menacingmac333
Heimdallr
1
5
1
0.3
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,988
Damage
27,930
43,096
Taken
41,858
22,723
Mitigated
30,035
11,247
Healing
6,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,563
82
0
1,000
4,201
1,402
0
1,859
2,342
41,295
311
L
Hun Batz
Joegamer29
Hun Batz
5,241
2,496
0
1,404
9,721
4,176
0
1,928
7,708
0
35,517
W
Heimdallr
Lil-G-Man05
Heimdallr
5,927
2,833
0
1,569
6,004
2,270
151
1,800
4,204
0
38,079
W
4,948
976
157
2,242
9,754
7,162
0
1,993
7,761
28,142
1,545
W
4,424
128
0
379
4,466
1,456
0
1,241
3,225
41,233
843
W
Osiris
WavyClouz
Osiris
8,521
3,223
0
1,492
11,225
14,944
0
0
11,225
0
43,335
L
Sylvanus
dasistgutya
Sylvanus
4,340
2,058
536
2,506
7,015
5,470
0
1,361
5,654
21,997
8,616
L
6,005
2,864
0
3,761
12,781
7,758
0
1,174
10,679
0
34,101
L
Heimdallr
menacingmac333
Heimdallr
4,839
2,999
0
2,040
9,378
3,917
0
2,743
6,635
0
26,362
W
4,110
2,130
0
1,053
10,409
4,203
0
440
9,969
0
40,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,307
Gold Earned
31,233
241
Minions Killed
313
0
Camps Cleared
0
1,041,809
Distance Traveled
1,212,291
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,975
543
69
6
0
218,679
1
L
Hun Batz
6,175
561
46
4
0
247,138
0
W
Heimdallr
6,249
568
68
6
0
248,102
0
W
Ymir
6,490
590
40
4
0
223,711
0
W
Agni
6,182
562
78
7
0
251,434
0
W
Osiris
6,977
634
69
6
0
220,347
0
L
Sylvanus
5,372
488
49
4
0
187,822
4
L
Osiris
5,640
513
44
4
0
193,066
0
L
Heimdallr
5,145
468
33
3
0
195,104
0
W
Nemesis
5,335
485
58
5
0
268,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role