Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
CennySenpai
Kuzenbo
Level 129
God Stats
4W - 3L
1,865 SR
Queue Stats
11W - 18L
1,404 Elo+
Party 2
Kukulkan
Kukulkan
Ramonalfon
Kukulkan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
SS5RunNGun
Anhur
Level 109
God Stats
1W - 2L
1,321 SR
Queue Stats
33W - 36L
1,390 Elo+
Solo
Guan Yu
Guan Yu
Slaughterpop96
Guan Yu
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 81L
1,276 Elo+
Solo
Team Averages
Level 122
1,537 SR
1,414 Elo+

VS

Team Averages
Level 125
1,548 SR
1,429 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
 
Hachiman
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
Athuim
Fafnir
Level 85
God Stats
3W - 2L
1,403 SR
Queue Stats
13W - 14L
1,319 Elo+
Solo
Thor
Thor
KABO hades
Thor
Level 86
God Stats
7W - 3L
1,902 SR
Queue Stats
53W - 43L
1,435 Elo+
Party 1
Bellona
Bellona
honeyyyjillian
Bellona
Level 17
God Stats
2W - 4L
1,437 SR
Queue Stats
18W - 17L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
0 / 2 / 0
3,417
683
1,317
3,661
1,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
CennySenpai
Kuzenbo
5
0 / 2 / 0
3,167
633
1,927
4,866
4,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Ramonalfon
Kukulkan
1
0 / 0 / 0
939
188
0
0
0
Anhur
7
1 / 1 / 0
3,353
671
1,252
3,106
930
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
939
188
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
6
1 / 0 / 1
3,885
777
2,290
2,987
1,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hachiman
 
Hachiman
6
1 / 1 / 0
3,578
716
728
1,946
432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fafnir
Athuim
Fafnir
5
0 / 0 / 0
3,782
756
961
2,826
1,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 1
3,567
713
345
3,977
1,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
1 / 0 / 1
3,722
744
1,417
2,234
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
5
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
2
0
0
W
Ix Chel
 
Ix Chel
1
0
1
1.5
W
Hachiman
 
Hachiman
1
1
0
1
W
Fafnir
Athuim
Fafnir
0
0
0
0
L
Kuzenbo
CennySenpai
Kuzenbo
0
2
0
0
W
1
0
1
1.5
L
Kukulkan
Ramonalfon
Kukulkan
0
0
0
0
L
Anhur
1
1
0
1
L
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,496
Damage
5,741
11,633
Taken
13,970
6,397
Mitigated
6,080
3,069
Healing
3,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,317
628
0
665
3,661
1,268
0
0
3,661
13,273
2,236
W
Ix Chel
 
Ix Chel
2,290
732
50
715
2,987
1,058
0
1,909
1,078
19,722
0
W
Hachiman
 
Hachiman
728
206
0
269
1,946
432
0
0
1,946
0
19,562
W
Fafnir
Athuim
Fafnir
961
310
0
1,436
2,826
1,891
48
0
2,826
7,812
0
L
Kuzenbo
CennySenpai
Kuzenbo
1,927
850
0
1,119
4,866
4,199
0
2,279
2,576
10,980
0
W
345
0
0
250
3,977
1,350
0
296
3,681
0
13,487
L
Kukulkan
Ramonalfon
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
1,252
622
0
1,285
3,106
930
0
961
2,145
0
14,224
L
0
0
0
0
0
0
0
0
0
0
0
W
1,417
631
0
1,188
2,234
1,349
0
967
1,267
0
12,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,815
Gold Earned
18,534
65
Minions Killed
135
0
Camps Cleared
0
286,267
Distance Traveled
450,551
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,417
683
28
6
0
98,631
0
W
Ix Chel
3,885
777
32
6
0
78,488
0
W
Hachiman
3,578
716
40
8
0
72,320
0
W
Fafnir
3,782
756
10
2
0
81,824
0
L
Kuzenbo
3,167
633
15
3
0
94,430
0
W
Thor
3,567
713
31
6
0
115,104
2
L
Kukulkan
939
188
0
0
0
0
0
L
Anhur
3,353
671
22
4
0
93,206
0
L
Guan Yu
939
188
0
0
0
0
0
W
Bellona
3,722
744
22
4
0
102,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role