Player Matchup

Sun Wukong
Sun Wukong
AirMIKE D 256
Sun Wukong
Level 225
God Stats
14W - 9L
1,489 SR
Queue Stats
1,215W - 1,253L
1,458 Elo+
Solo
Heimdallr
Heimdallr
CobraKing2163
Heimdallr
Level 102
God Stats
3W - 4L
1,500 SR
Queue Stats
171W - 170L
1,565 Elo+
Solo
Terra
Terra
Faaxr
Terra
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
354W - 225L
1,394 Elo+
Solo
Medusa
Medusa
iCxthy
Medusa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,503 Elo+
Party 2
Vulcan
Vulcan
iallstxr
Vulcan
Level 114
God Stats
2W - 0L
1,783 SR
Queue Stats
51W - 50L
1,589 Elo+
Party 2
Team Averages
Level 129
1,554 SR
1,502 Elo+

VS

Team Averages
Level 136
1,601 SR
1,448 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
MUSH420
Hercules
Level 158
God Stats
1W - 2L
1,672 SR
Queue Stats
50W - 55L
1,473 Elo+
Party 1
Chang'e
Chang'e
Skullzie
Chang'e
Level 157
God Stats
17W - 7L
1,833 SR
Queue Stats
518W - 554L
1,457 Elo+
Solo
Skadi
Skadi
TheNobleJew
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,245 Elo+
Party 1
Fenrir
Fenrir
stillhere2016-62
Fenrir
Level 198
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AirMIKE D 256
Sun Wukong
12
1 / 2 / 10
8,428
766
3,460
6,481
3,998
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heimdallr
CobraKing2163
Heimdallr
16
5 / 3 / 12
9,953
905
13,190
8,715
5,034
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Faaxr
Terra
17
4 / 1 / 11
10,468
952
7,493
9,395
10,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
iCxthy
Medusa
15
5 / 2 / 8
9,686
881
12,001
7,755
4,417
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
iallstxr
Vulcan
16
4 / 1 / 10
9,594
872
8,442
5,089
2,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
0 / 3 / 0
6,754
614
3,968
8,491
4,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
MUSH420
Hercules
15
5 / 3 / 3
9,415
856
7,724
14,910
16,210
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Skullzie
Chang'e
15
1 / 4 / 3
8,118
738
6,495
13,428
6,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

8
1 / 2 / 2
6,649
604
2,287
3,241
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 8 / 3
7,529
684
5,891
13,634
15,206
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
19
Kills
9
9
Deaths
20
51
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
3
0
0
W
Sun Wukong
AirMIKE D 256
Sun Wukong
1
2
10
3
W
Heimdallr
CobraKing2163
Heimdallr
5
3
12
3.67
W
Terra
Faaxr
Terra
4
1
11
9.5
L
Hercules
MUSH420
Hercules
5
3
3
2.17
L
Chang'e
Skullzie
Chang'e
1
4
3
0.63
L
1
2
2
1
W
Medusa
iCxthy
Medusa
5
2
8
4.5
W
Vulcan
iallstxr
Vulcan
4
1
10
9
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,586
Damage
26,365
37,435
Taken
53,704
26,572
Mitigated
43,841
13,512
Healing
18,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,968
728
0
1,351
8,491
4,627
0
2,374
6,117
8,338
0
W
Sun Wukong
AirMIKE D 256
Sun Wukong
3,460
835
762
929
6,481
3,998
1,366
1,617
4,864
0
7,068
W
Heimdallr
CobraKing2163
Heimdallr
13,190
7,377
257
96
8,715
5,034
2,211
2,046
6,669
0
26,962
W
Terra
Faaxr
Terra
7,493
527
4,221
4,465
9,395
10,216
311
3,796
5,599
16,811
710
L
Hercules
MUSH420
Hercules
7,724
1,566
137
5,333
14,910
16,210
0
3,730
11,180
0
14,295
L
Chang'e
Skullzie
Chang'e
6,495
382
4,684
5,748
13,428
6,564
0
4,473
8,955
25,408
0
L
2,287
159
69
224
3,241
1,234
0
1,186
2,055
0
5,214
W
Medusa
iCxthy
Medusa
12,001
5,623
620
1,143
7,755
4,417
2,449
1,865
5,890
0
27,239
W
Vulcan
iallstxr
Vulcan
8,442
3,309
637
382
5,089
2,907
999
1,243
3,846
21,626
0
L
5,891
753
299
829
13,634
15,206
0
3,961
9,673
104
11,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,129
Gold Earned
38,465
132
Minions Killed
67
0
Camps Cleared
0
1,109,621
Distance Traveled
875,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,754
614
9
1
0
199,345
0
W
Sun Wukong
8,428
766
9
1
0
231,926
0
W
Heimdallr
9,953
905
33
3
0
205,851
0
W
Terra
10,468
952
23
2
0
199,413
0
L
Hercules
9,415
856
15
1
0
174,894
0
L
Chang'e
8,118
738
28
3
0
270,488
0
L
Skadi
6,649
604
5
0
0
50,419
0
W
Medusa
9,686
881
40
4
0
235,031
0
W
Vulcan
9,594
872
27
2
0
237,400
0
L
Fenrir
7,529
684
10
1
0
180,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role