Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Josh501st
Anubis
Level 64
God Stats
11W - 5L
1,604 SR
Queue Stats
283W - 322L
1,443 Elo+
Party 2
Cerberus
Cerberus
Marcoplyer18
Cerberus
Level 84
God Stats
4W - 4L
1,626 SR
Queue Stats
25W - 26L
1,458 Elo+
Party 2
Thanatos
Thanatos
MilkMan1568
Thanatos
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
220W - 246L
1,371 Elo+
Party 2
Anhur
Anhur
XyZ Cobra6480
Anhur
Level 125
God Stats
0W - 1L
1,217 SR
Queue Stats
74W - 67L
1,500 Elo+
Solo
Team Averages
Level 89
1,489 SR
1,454 Elo+

VS

Team Averages
Level 113
1,580 SR
1,517 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
JarKandy-
Nike
Level 127
God Stats
8W - 4L
1,738 SR
Queue Stats
103W - 90L
1,551 Elo+
Party 1
Chernobog
Chernobog
Msolmos11
Chernobog
Level 57
God Stats
3W - 6L
1,348 SR
Queue Stats
44W - 44L
1,498 Elo+
Solo
Athena
Athena
rockouttdee-
Athena
Level 72
God Stats
2W - 0L
1,813 SR
Queue Stats
34W - 26L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 4 / 0
5,621
432
4,165
10,748
9,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Josh501st
Anubis
12
0 / 3 / 1
6,517
501
594
7,209
2,208
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Marcoplyer18
Cerberus
10
0 / 1 / 0
5,312
409
3,259
9,086
4,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
MilkMan1568
Thanatos
11
2 / 3 / 0
6,195
477
3,002
13,432
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 1 / 0
6,723
517
2,933
7,889
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
6 / 1 / 2
7,800
600
7,194
7,696
4,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Agni
 
Agni
12
0 / 0 / 1
7,144
550
6,181
3,945
1,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
15
5 / 1 / 1
8,910
685
6,759
8,565
5,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
Msolmos11
Chernobog
13
1 / 0 / 2
7,282
560
6,068
4,813
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
11
0 / 1 / 3
6,741
519
2,902
10,666
7,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
12
12
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
0
0.25
W
Guan Yu
 
Guan Yu
6
1
2
7
W
Agni
 
Agni
0
0
1
0.5
W
Nike
5
1
1
5.5
L
Anubis
Josh501st
Anubis
0
3
1
0.17
L
Cerberus
Marcoplyer18
Cerberus
0
1
0
0
L
Thanatos
MilkMan1568
Thanatos
2
3
0
0.67
W
Chernobog
Msolmos11
Chernobog
1
0
2
2
L
0
1
0
0
W
Athena
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,953
Damage
29,104
48,364
Taken
35,685
24,213
Mitigated
20,457
17,913
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,165
1,822
70
3,231
10,748
9,018
0
278
9,713
0
29,582
W
Guan Yu
 
Guan Yu
7,194
787
94
2,558
7,696
4,442
0
576
7,120
0
46,194
W
Agni
 
Agni
6,181
120
0
1,794
3,945
1,263
276
91
3,854
58,401
1,534
W
Nike
6,759
1,036
0
2,406
8,565
5,494
0
0
8,045
0
73,984
L
Anubis
Josh501st
Anubis
594
0
0
2,845
7,209
2,208
0
3,503
3,525
51,058
1,160
L
Cerberus
Marcoplyer18
Cerberus
3,259
457
349
2,156
9,086
4,960
0
2,866
6,176
31,118
0
L
Thanatos
MilkMan1568
Thanatos
3,002
587
0
7,237
13,432
5,470
0
1,619
11,529
0
53,452
W
Chernobog
Msolmos11
Chernobog
6,068
3,301
0
2,866
4,813
1,557
1,032
1,694
3,038
0
66,564
L
2,933
1,701
0
2,025
7,889
2,557
0
763
7,126
0
58,955
W
Athena
2,902
1,126
0
2,415
10,666
7,701
121
1,403
9,263
23,648
371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
37,877
383
Minions Killed
461
0
Camps Cleared
0
1,166,574
Distance Traveled
1,342,444
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,621
432
49
4
0
156,923
2
W
Guan Yu
7,800
600
67
5
0
315,209
0
W
Agni
7,144
550
109
8
0
260,837
4
W
Nike
8,910
685
136
10
0
252,484
0
L
Anubis
6,517
501
84
6
0
244,162
3
L
Cerberus
5,312
409
64
5
0
249,058
2
L
Thanatos
6,195
477
88
7
0
273,567
0
W
Chernobog
7,282
560
115
9
0
261,409
0
L
Anhur
6,723
517
98
8
0
242,864
0
W
Athena
6,741
519
34
3
0
252,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role