Player Matchup

Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Bronze III
magicdecent
Persephone
Bronze III
Level 125
God Stats
3W - 0L
1,724 SR
Queue Stats
109W - 132L
1,447 MMR
Solo
Hachiman
Hachiman
Silver II
snips273
Hachiman
Silver II
Level 128
God Stats
8W - 7L
1,419 SR
Queue Stats
32W - 28L
1,451 MMR
Solo
Serqet
Serqet
Gold III
xForm3r
Serqet
Gold III
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 29L
1,447 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,529 SR
1,469 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,479 SR
1,465 MMR
Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
JBJTheGoat
Merlin
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,453 MMR
Solo
Anubis
Anubis
Gold IV
Synppai
Anubis
Gold IV
Level 157
God Stats
1W - 5L
1,396 SR
Queue Stats
176W - 184L
1,420 MMR
Solo
Danzaburou
Danzaburou
Gold V
d4rkninj443
Danzaburou
Gold V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 130L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 0 / 3
6,139
614
3,964
6,939
6,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
 
Kuzenbo
9
0 / 0 / 2
5,167
517
2,825
5,300
3,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
magicdecent
Persephone
10
0 / 1 / 1
6,021
602
1,079
2,936
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
snips273
Hachiman
11
3 / 0 / 1
6,505
651
3,946
2,689
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serqet
xForm3r
Serqet
11
6 / 0 / 0
6,114
611
2,835
5,376
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AthenaSusanoSkadi

VS

Bans
ThorBake KujiraVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 3 / 0
4,805
481
2,200
8,149
2,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
7
0 / 0 / 0
4,648
465
1,285
5,493
3,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
JBJTheGoat
Merlin
12
0 / 0 / 1
5,865
587
1,406
2,445
856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Synppai
Anubis
9
0 / 3 / 0
5,232
523
2,179
6,274
2,597
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
d4rkninj443
Danzaburou
8
0 / 4 / 0
4,594
459
1,548
5,876
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
10
Kills
1
1
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
3
2.5
W
Kuzenbo
 
Kuzenbo
0
0
2
1
L
Thanatos
 
Thanatos
1
3
0
0.33
L
Sobek
 
Sobek
0
0
0
0
L
Merlin
JBJTheGoat
Merlin
0
0
1
0.5
L
Anubis
Synppai
Anubis
0
3
0
0
L
Danzaburou
d4rkninj443
Danzaburou
0
4
0
0
W
Persephone
magicdecent
Persephone
0
1
1
0.5
W
Hachiman
snips273
Hachiman
3
0
1
3.5
W
Serqet
xForm3r
Serqet
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,649
Damage
8,618
23,240
Taken
28,237
14,238
Mitigated
12,262
9,256
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,964
917
0
2,044
6,939
6,571
0
2,240
4,699
0
42,817
W
Kuzenbo
 
Kuzenbo
2,825
1,576
0
1,763
5,300
3,833
0
542
4,758
14,903
0
L
Thanatos
 
Thanatos
2,200
378
0
6,263
8,149
2,853
0
1,307
6,592
0
35,738
L
Sobek
 
Sobek
1,285
124
0
2,682
5,493
3,700
0
1,068
4,425
11,464
0
L
Merlin
JBJTheGoat
Merlin
1,406
121
0
617
2,445
856
0
391
2,054
48,589
0
L
Anubis
Synppai
Anubis
2,179
103
0
1,499
6,274
2,597
0
300
5,607
37,069
513
L
Danzaburou
d4rkninj443
Danzaburou
1,548
619
0
697
5,876
2,256
0
838
4,948
0
25,638
W
Persephone
magicdecent
Persephone
1,079
44
0
711
2,936
967
0
1,044
1,870
45,585
1,593
W
Hachiman
snips273
Hachiman
3,946
1,926
0
1,044
2,689
938
528
760
1,929
0
47,858
W
Serqet
xForm3r
Serqet
2,835
495
0
3,694
5,376
1,929
0
256
5,120
0
34,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,946
Gold Earned
25,144
328
Minions Killed
307
0
Camps Cleared
0
1,040,661
Distance Traveled
982,341
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,139
614
70
7
0
198,316
0
W
Kuzenbo
5,167
517
24
2
0
207,113
3
L
Thanatos
4,805
481
64
6
0
236,501
0
L
Sobek
4,648
465
23
2
0
216,233
3
L
Merlin
5,865
587
101
10
0
207,655
0
L
Anubis
5,232
523
70
7
0
140,408
1
L
Danzaburou
4,594
459
49
5
0
181,544
3
W
Persephone
6,021
602
84
8
0
201,901
2
W
Hachiman
6,505
651
87
9
0
188,533
1
W
Serqet
6,114
611
63
6
0
244,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role