Player Matchup

Yemoja
Yemoja
BountyX478_
Yemoja
Level 67
God Stats
9W - 2L
1,868 SR
Queue Stats
19W - 11L
1,679 Elo+
Solo
Erlang Shen
Erlang Shen
ImmortalsWillDie
Erlang Shen
Level 118
God Stats
17W - 17L
1,500 SR
Queue Stats
179W - 179L
1,469 Elo+
Solo
Nu Wa
Nu Wa
Shadowrellik77
Nu Wa
Level 181
God Stats
3W - 3L
1,500 SR
Queue Stats
240W - 229L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
azoroththewitch
Tsukuyomi
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 31L
1,351 Elo+
Solo
Danzaburou
Danzaburou
l Oblivion l
Danzaburou
Level 168
God Stats
6W - 9L
1,423 SR
Queue Stats
125W - 129L
1,489 Elo+
Solo
Team Averages
Level 114
1,558 SR
1,497 Elo+

VS

Team Averages
Level 126
1,629 SR
1,532 Elo+
Heimdallr
Heimdallr
Anubis83mc
Heimdallr
Level 237
God Stats
40W - 34L
1,606 SR
Queue Stats
194W - 168L
1,534 Elo+
Solo
Jormungandr
Jormungandr
Dark_Urza
Jormungandr
Level 149
God Stats
2W - 2L
1,823 SR
Queue Stats
69W - 68L
1,534 Elo+
Solo
Chaac
Chaac
MR_D242
Chaac
Level 94
God Stats
10W - 6L
1,689 SR
Queue Stats
91W - 77L
1,511 Elo+
Solo
Anubis
Anubis
SmokiePankakes
Anubis
Level 45
God Stats
4W - 5L
1,526 SR
Queue Stats
59W - 78L
1,460 Elo+
Solo
Arachne
Arachne
kratos_21_08
Arachne
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 21L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
1 / 2 / 0
5,403
450
1,767
11,130
6,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
ImmortalsWillDie
Erlang Shen
12
2 / 4 / 0
6,366
531
6,235
12,987
13,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 0
5,956
496
5,330
5,181
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
azoroththewitch
Tsukuyomi
10
1 / 3 / 2
5,907
492
3,174
11,618
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
l Oblivion l
Danzaburou
9
1 / 3 / 2
5,554
463
6,762
9,320
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Anubis83mc
Heimdallr
11
1 / 1 / 2
6,056
505
4,194
5,871
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Dark_Urza
Jormungandr
11
2 / 2 / 3
6,880
573
9,218
10,468
9,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
MR_D242
Chaac
12
5 / 0 / 2
7,943
662
8,235
10,089
7,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 0 / 2
6,619
552
2,878
5,068
2,066
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
kratos_21_08
Arachne
12
6 / 2 / 3
6,991
583
6,961
11,609
5,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
14
14
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Anubis83mc
Heimdallr
1
1
2
2
L
Yemoja
1
2
0
0.5
W
Jormungandr
Dark_Urza
Jormungandr
2
2
3
1.75
L
Erlang Shen
ImmortalsWillDie
Erlang Shen
2
4
0
0.5
W
Chaac
MR_D242
Chaac
5
0
2
6
L
0
2
0
0
W
0
0
2
1
L
Tsukuyomi
azoroththewitch
Tsukuyomi
1
3
2
0.67
W
Arachne
kratos_21_08
Arachne
6
2
3
3.75
L
Danzaburou
l Oblivion l
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,268
Damage
31,486
50,236
Taken
43,105
29,272
Mitigated
26,599
15,389
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Anubis83mc
Heimdallr
4,194
2,199
0
2,099
5,871
2,738
0
175
5,696
0
43,804
L
Yemoja
1,767
618
3,435
3,201
11,130
6,329
0
3,799
7,283
10,067
1,671
W
Jormungandr
Dark_Urza
Jormungandr
9,218
3,183
0
2,305
10,468
9,564
253
1,147
9,269
40,727
802
L
Erlang Shen
ImmortalsWillDie
Erlang Shen
6,235
2,274
0
2,530
12,987
13,632
0
88
12,188
0
41,933
W
Chaac
MR_D242
Chaac
8,235
1,250
0
3,718
10,089
7,191
0
290
9,123
0
49,385
L
5,330
1,607
0
796
5,181
1,747
0
1,670
3,511
37,408
847
W
2,878
249
0
2,848
5,068
2,066
0
3,420
1,639
44,411
2,477
L
Tsukuyomi
azoroththewitch
Tsukuyomi
3,174
635
0
3,958
11,618
3,949
0
2,055
9,473
0
36,629
W
Arachne
kratos_21_08
Arachne
6,961
4,413
0
2,914
11,609
5,040
460
1,539
9,933
0
46,966
L
Danzaburou
l Oblivion l
Danzaburou
6,762
3,557
0
1,469
9,320
3,615
0
4,253
5,067
0
40,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,186
Gold Earned
34,489
277
Minions Killed
366
0
Camps Cleared
0
1,081,638
Distance Traveled
1,186,962
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,056
505
76
6
0
247,361
6
L
Yemoja
5,403
450
21
2
0
211,816
2
W
Jormungandr
6,880
573
54
5
0
230,228
1
L
Erlang Shen
6,366
531
66
6
0
227,029
0
W
Chaac
7,943
662
78
7
0
230,282
2
L
Nu Wa
5,956
496
64
5
0
204,416
0
W
Anubis
6,619
552
89
7
0
211,556
0
L
Tsukuyomi
5,907
492
74
6
0
236,194
0
W
Arachne
6,991
583
69
6
0
267,535
2
L
Danzaburou
5,554
463
52
4
0
202,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role