Player Matchup

Bacchus
Bacchus
Appelflapmetzout
Bacchus
Level 101
God Stats
2W - 2L
1,718 SR
Queue Stats
158W - 169L
1,505 Elo+
Party 1
Jing Wei
Jing Wei
IEatWomenAndKids
Jing Wei
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
131W - 160L
1,531 Elo+
Party 1
Tyr
Tyr
IbeatMyWifeNkids
Tyr
Level 154
God Stats
9W - 11L
1,751 SR
Queue Stats
156W - 174L
1,524 Elo+
Party 1
Janus
Janus
Loreen95
Janus
Level 119
God Stats
6W - 21L
1,500 SR
Queue Stats
129W - 146L
1,460 Elo+
Party 1
Mulan
Mulan
phoenixhjsl
Mulan
Level 80
God Stats
4W - 2L
1,731 SR
Queue Stats
182W - 153L
1,460 Elo+
Solo
Team Averages
Level 116
1,640 SR
1,496 Elo+

VS

Team Averages
Level 112
1,554 SR
1,549 Elo+
Ra
Ra
 
Ra
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Regular_Pancake
Sol
Level 102
God Stats
19W - 16L
1,685 SR
Queue Stats
169W - 152L
1,507 Elo+
Party 3
Surtr
Surtr
SlushyGryphon77
Surtr
Level 119
God Stats
1W - 4L
1,313 SR
Queue Stats
385W - 372L
1,464 Elo+
Party 3
Ganesha
Ganesha
bobthethird32425
Ganesha
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 8L
1,652 Elo+
Party 2
Cliodhna
Cliodhna
pedrorosell123
Cliodhna
Level 122
God Stats
6W - 0L
1,774 SR
Queue Stats
8W - 3L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,757
476
2,103
7,521
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 0 / 0
5,230
523
3,786
4,906
1,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 0 / 0
5,324
532
2,785
7,752
4,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Loreen95
Janus
8
0 / 5 / 1
4,576
458
1,665
6,124
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 0
4,999
500
4,419
9,734
6,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
4 / 1 / 1
6,283
628
5,788
4,765
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 1
5,585
559
3,825
4,936
1,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
5 / 1 / 0
7,139
714
6,492
9,797
6,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 4
5,496
550
3,163
7,178
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
11
2 / 0 / 1
5,522
552
2,715
8,159
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
11
11
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
1
4.5
L
0
1
2
1
L
0
0
0
0
L
2
0
0
2
L
Janus
Loreen95
Janus
0
5
1
0.1
W
0
0
1
0.5
W
5
1
0
5
W
0
1
4
2
W
Cliodhna
2
0
1
2.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,758
Damage
21,983
36,037
Taken
34,835
20,945
Mitigated
18,486
7,365
Healing
15,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,788
1,039
515
2,033
4,765
2,001
224
1,188
3,577
51,431
1,597
L
2,103
606
250
2,967
7,521
6,107
0
4,596
2,925
7,869
1,122
L
3,786
3,042
0
1,626
4,906
1,691
0
2,593
2,313
0
38,112
L
2,785
534
0
1,358
7,752
4,488
0
1,650
6,102
0
36,248
L
Janus
Loreen95
Janus
1,665
92
0
530
6,124
2,116
0
3,355
2,769
21,458
825
W
3,825
1,534
0
2,368
4,936
1,368
0
302
4,634
36,085
11,676
W
6,492
2,318
0
3,320
9,797
6,987
0
223
9,574
834
48,316
W
3,163
772
0
2,535
7,178
5,318
0
1,465
5,713
9,524
1,251
W
Cliodhna
2,715
425
0
4,244
8,159
2,812
0
545
7,614
0
38,040
L
4,419
436
0
634
9,734
6,543
0
233
8,810
0
39,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,886
Gold Earned
30,025
271
Minions Killed
340
0
Camps Cleared
0
932,588
Distance Traveled
1,019,841
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,283
628
99
10
0
186,069
0
L
Bacchus
4,757
476
12
1
0
183,062
0
L
Jing Wei
5,230
523
84
8
0
196,350
0
L
Tyr
5,324
532
61
6
0
231,204
0
L
Janus
4,576
458
42
4
0
165,784
0
W
Sol
5,585
559
94
9
0
183,015
2
W
Surtr
7,139
714
84
8
0
196,038
0
W
Ganesha
5,496
550
6
1
0
211,691
4
W
Cliodhna
5,522
552
57
6
0
243,028
0
L
Mulan
4,999
500
72
7
0
156,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role