Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold V
Earth2Irvine
Mulan
Gold V
Level 98
God Stats
0W - 1L
1,748 SR
Queue Stats
69W - 69L
1,377 MMR
Solo
Izanami
Izanami
Silver I
Eli_justsleep06
Izanami
Silver I
Level 117
God Stats
2W - 6L
1,486 SR
Queue Stats
205W - 207L
1,398 MMR
Solo
Serqet
Serqet
Silver I
loltingz
Serqet
Silver I
Level 99
God Stats
4W - 7L
1,640 SR
Queue Stats
29W - 29L
1,405 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,575 SR
1,436 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,489 SR
1,387 MMR
Ravana
Ravana
Silver III
ColdSoul96
Ravana
Silver III
Level 66
God Stats
7W - 6L
1,500 SR
Queue Stats
51W - 63L
1,371 MMR
Solo
Ares
Ares
Silver IV
Ghostfapp
Ares
Silver IV
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 63L
1,385 MMR
Solo
Medusa
Medusa
Silver I
JelliBelly69
Medusa
Silver I
Level 99
God Stats
12W - 5L
1,650 SR
Queue Stats
201W - 195L
1,373 MMR
Solo
Bastet
Bastet
Silver III
Phhiz
Bastet
Silver III
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 64L
1,406 MMR
Solo
Ra
Ra
Silver I
Soso1Motaku
Ra
Silver I
Level 145
God Stats
3W - 6L
1,295 SR
Queue Stats
166W - 166L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 4 / 0
6,521
543
4,880
10,650
10,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
 
Hou Yi
11
3 / 6 / 2
6,223
519
8,291
13,343
5,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 1 / 0
5,894
491
6,941
11,951
10,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 7 / 1
6,230
519
2,851
8,904
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
loltingz
Serqet
10
0 / 5 / 2
5,479
457
1,881
11,790
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
OsirisMaman BrigitteAo Kuang

VS

Bans
AthenaThanatosSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ColdSoul96
Ravana
12
1 / 0 / 1
6,976
581
8,997
10,031
9,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ares
12
4 / 1 / 12
7,686
641
10,094
9,573
9,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
13
6 / 2 / 4
7,817
651
7,314
5,961
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Phhiz
Bastet
13
9 / 0 / 4
7,665
639
8,799
8,627
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 3 / 5
6,728
561
5,553
8,062
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
6
Kills
23
23
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
4
0
0.75
L
Hou Yi
 
Hou Yi
3
6
2
0.67
W
Ravana
ColdSoul96
Ravana
1
0
1
1.5
L
0
1
0
0
L
0
7
1
0.07
W
Ares
4
1
12
10
W
Medusa
6
2
4
4
W
Bastet
Phhiz
Bastet
9
0
4
11
W
3
3
5
1.83
L
Serqet
loltingz
Serqet
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,844
Damage
40,757
56,638
Taken
42,254
34,326
Mitigated
27,961
14,339
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,880
524
0
1,906
10,650
10,927
0
4,195
6,414
17,145
0
L
Hou Yi
 
Hou Yi
8,291
3,486
0
2,169
13,343
5,520
0
7,701
5,516
0
44,751
W
Ravana
ColdSoul96
Ravana
8,997
1,926
0
3,670
10,031
9,108
0
660
8,841
0
50,117
L
6,941
1,598
0
5,009
11,951
10,242
0
428
10,449
0
35,729
L
2,851
2,227
0
973
8,904
3,040
0
1,184
7,720
0
51,432
W
Ares
10,094
1,937
0
1,929
9,573
9,495
0
1,266
8,307
32,305
1,360
W
Medusa
7,314
3,783
0
1,425
5,961
2,613
384
755
5,206
0
55,469
W
Bastet
Phhiz
Bastet
8,799
2,397
0
2,798
8,627
3,572
0
1,324
6,717
0
57,380
W
5,553
716
512
1,827
8,062
3,173
104
875
7,187
40,781
1,129
L
Serqet
loltingz
Serqet
1,881
188
0
4,282
11,790
4,597
0
1,555
10,197
0
33,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,347
Gold Earned
36,872
305
Minions Killed
377
0
Camps Cleared
0
1,123,633
Distance Traveled
1,178,232
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,521
543
21
2
0
233,433
4
L
Hou Yi
6,223
519
67
6
0
192,670
0
W
Ravana
6,976
581
78
7
0
206,175
1
L
Mulan
5,894
491
63
5
0
238,266
4
L
Izanami
6,230
519
95
8
0
214,041
0
W
Ares
7,686
641
44
4
0
232,988
1
W
Medusa
7,817
651
99
8
0
230,578
2
W
Bastet
7,665
639
83
7
0
273,455
2
W
Ra
6,728
561
73
6
0
235,036
0
L
Serqet
5,479
457
59
5
0
245,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role