Player Matchup

Maman Brigitte
Maman Brigitte
BenjaTookADab
Maman Brigitte
Level 95
God Stats
3W - 2L
1,500 SR
Queue Stats
175W - 181L
1,450 Elo+
Party 2
Sol
Sol
MarlonZatara
Sol
Level 124
God Stats
3W - 0L
1,715 SR
Queue Stats
349W - 329L
1,422 Elo+
Solo
Hachiman
Hachiman
TheCowboysFan4
Hachiman
Level 67
God Stats
4W - 4L
1,476 SR
Queue Stats
26W - 33L
1,428 Elo+
Solo
Ymir
Ymir
Xxsimon340xX
Ymir
Level 28
God Stats
9W - 3L
1,833 SR
Queue Stats
151W - 131L
1,448 Elo+
Party 2
Hades
Hades
xXxlucasxXx9812
Hades
Level 36
God Stats
28W - 16L
1,722 SR
Queue Stats
683W - 670L
1,409 Elo+
Party 2
Team Averages
Level 70
1,649 SR
1,431 Elo+

VS

Team Averages
Level 84
1,480 SR
1,505 Elo+
Mulan
Mulan
DylanDaHeathen
Mulan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 74L
1,481 Elo+
Solo
Sylvanus
Sylvanus
FelipeSeldry
Sylvanus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 166L
1,492 Elo+
Party 1
Medusa
Medusa
HUNT3RM45T3R
Medusa
Level 64
God Stats
0W - 4L
1,185 SR
Queue Stats
116W - 95L
1,593 Elo+
Party 1
Merlin
Merlin
OnlyZeeK280
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 155L
1,520 Elo+
Solo
Arachne
Arachne
llllllV6250
Arachne
Level 52
God Stats
24W - 14L
1,715 SR
Queue Stats
495W - 467L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
BenjaTookADab
Maman Brigitte
17
4 / 0 / 5
8,632
540
8,450
14,418
7,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 0 / 0
11,060
691
10,602
12,132
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
12
1 / 1 / 4
7,141
446
7,315
7,131
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 0 / 8
7,657
479
8,023
13,301
12,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 2 / 4
8,126
508
10,481
13,307
8,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
8,200
513
6,916
12,035
10,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sylvanus
FelipeSeldry
Sylvanus
10
0 / 4 / 1
6,840
428
7,097
17,665
13,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
11
0 / 1 / 1
6,485
405
7,717
11,260
4,628
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
12
0 / 7 / 0
7,192
450
6,730
11,866
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
llllllV6250
Arachne
13
3 / 2 / 0
7,667
479
6,486
13,590
6,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
16
Kills
3
3
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Maman Brigitte
BenjaTookADab
Maman Brigitte
4
0
5
6.5
L
0
2
3
0.75
L
Sylvanus
FelipeSeldry
Sylvanus
0
4
1
0.13
L
Medusa
0
1
1
0.5
W
9
0
0
9
L
Merlin
0
7
0
0
W
Hachiman
1
1
4
3
W
0
0
8
4
L
Arachne
llllllV6250
Arachne
3
2
0
1.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,871
Damage
34,946
60,289
Taken
66,416
36,570
Mitigated
39,188
22,055
Healing
15,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maman Brigitte
BenjaTookADab
Maman Brigitte
8,450
133
140
2,920
14,418
7,460
0
1,303
13,027
91,218
2,592
L
6,916
1,580
0
1,814
12,035
10,215
808
7,442
4,203
335
58,773
L
Sylvanus
FelipeSeldry
Sylvanus
7,097
2,326
2,460
4,044
17,665
13,990
0
10,344
7,199
27,067
0
L
Medusa
7,717
3,348
0
3,060
11,260
4,628
0
5,112
6,134
0
43,863
W
10,602
4,542
0
9,582
12,132
5,106
1,217
6,021
6,111
88,356
15,509
L
Merlin
6,730
322
0
1,829
11,866
4,286
0
8,211
3,639
48,809
888
W
Hachiman
7,315
3,016
0
2,339
7,131
3,166
566
969
6,162
0
58,402
W
8,023
1,395
0
1,793
13,301
12,471
0
4,285
8,967
27,574
2,782
L
Arachne
llllllV6250
Arachne
6,486
4,629
0
2,788
13,590
6,069
0
5,568
7,928
0
64,212
W
10,481
1,237
565
4,716
13,307
8,367
161
1,308
11,709
46,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,616
Gold Earned
36,384
520
Minions Killed
388
0
Camps Cleared
0
1,521,073
Distance Traveled
1,514,019
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maman Brigitte
8,632
540
140
9
0
363,650
2
L
Mulan
8,200
513
98
6
0
298,596
2
L
Sylvanus
6,840
428
38
2
0
249,026
0
L
Medusa
6,485
405
68
4
0
308,915
3
W
Sol
11,060
691
163
10
0
294,654
0
L
Merlin
7,192
450
84
5
0
283,569
0
W
Hachiman
7,141
446
90
6
0
297,007
2
W
Ymir
7,657
479
28
2
0
305,809
2
L
Arachne
7,667
479
100
6
0
373,913
0
W
Hades
8,126
508
99
6
0
259,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role