Player Matchup

Geb
Geb
Biffbaron
Geb
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,338 Elo+
Party 2
Kukulkan
Kukulkan
Daniel85
Kukulkan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
xmaz
Medusa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,338 Elo+
Party 2
Team Averages
Level 111
1,500 SR
1,392 Elo+

VS

Team Averages
Level 115
1,389 SR
1,641 Elo+
Bastet
Bastet
 
Bastet
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ColdAsICEz
Bellona
Level 89
God Stats
11W - 2L
1,256 SR
Queue Stats
20W - 9L
1,711 Elo+
Party 1
Sol
Sol
Taiga
Sol
Level 120
God Stats
5W - 4L
1,411 SR
Queue Stats
24W - 18L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 4
8,152
679
6,177
13,123
11,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Daniel85
Kukulkan
11
0 / 4 / 3
7,387
616
4,052
8,470
3,142
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
xmaz
Medusa
14
4 / 2 / 0
8,704
725
6,896
10,711
5,104
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 3 / 4
8,672
723
12,093
11,097
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
ColdAsICEz
Bellona
15
4 / 1 / 2
9,699
808
6,750
12,799
15,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Taiga
Sol
15
0 / 0 / 5
8,993
749
11,345
4,969
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
4
Kills
6
6
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
3
4
1.33
L
0
0
4
2
W
Bellona
ColdAsICEz
Bellona
4
1
2
5
L
Kukulkan
Daniel85
Kukulkan
0
4
3
0.38
W
Sol
Taiga
Sol
0
0
5
2.5
L
Medusa
xmaz
Medusa
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,125
Damage
30,188
32,304
Taken
28,865
20,223
Mitigated
23,515
5,259
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,093
2,551
0
3,186
11,097
6,089
322
3,328
7,769
0
32,910
L
6,177
381
0
1,660
13,123
11,977
0
6,027
6,412
15,617
2,594
W
Bellona
ColdAsICEz
Bellona
6,750
1,269
0
4,569
12,799
15,340
1,030
4,468
8,331
465
29,944
L
Kukulkan
Daniel85
Kukulkan
4,052
607
310
298
8,470
3,142
80
1,142
6,872
17,563
237
W
Sol
Taiga
Sol
11,345
3,622
0
2,030
4,969
2,086
1,955
1,440
3,529
53,217
10,351
L
Medusa
xmaz
Medusa
6,896
3,678
0
2,991
10,711
5,104
0
3,643
6,564
0
42,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,243
Gold Earned
27,364
143
Minions Killed
178
0
Camps Cleared
0
687,769
Distance Traveled
703,182
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,672
723
38
3
0
245,349
0
L
Geb
8,152
679
31
3
0
257,730
0
W
Bellona
9,699
808
35
3
0
230,802
0
L
Kukulkan
7,387
616
41
3
0
205,275
0
W
Sol
8,993
749
105
9
0
227,031
0
L
Medusa
8,704
725
71
6
0
224,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role