Player Matchup

Nemesis
Nemesis
Bronze III
AlfonsoDoodles
Nemesis
Bronze III
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
CrossHawk
Osiris
Gold IV
Level 81
God Stats
17W - 5L
1,699 SR
Queue Stats
122W - 109L
1,496 MMR
Solo
Charon
Charon
Gold V
RunTheSet
Charon
Gold V
Level 85
God Stats
8W - 6L
1,764 SR
Queue Stats
19W - 18L
1,506 MMR
Party 1
Hachiman
Hachiman
Gold IV
schmunktöber
Hachiman
Gold IV
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 48L
1,491 MMR
Party 1
Agni
Agni
Gold IV
supakippus
Agni
Gold IV
Level 148
God Stats
13W - 13L
1,572 SR
Queue Stats
77W - 70L
1,499 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,607 SR
1,498 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,545 SR
1,498 MMR
Kukulkan
Kukulkan
Bronze III
Akuandub4
Kukulkan
Bronze III
Level 99
God Stats
5W - 3L
1,500 SR
Queue Stats
10W - 9L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
Buhnanas
Hun Batz
Gold V
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 114L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Lil Avaritia
Kuzenbo
Gold IV
Level 61
God Stats
1W - 2L
1,724 SR
Queue Stats
116W - 122L
1,493 MMR
Solo
Ganesha
Ganesha
Silver I
SalsaLaguer
Ganesha
Silver I
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 23L
1,499 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Zуper
Danzaburou
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
8,149
543
5,681
11,817
5,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
CrossHawk
Osiris
14
1 / 0 / 0
8,940
596
13,423
15,619
18,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
RunTheSet
Charon
12
1 / 0 / 4
7,326
488
6,056
10,592
7,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
schmunktöber
Hachiman
16
0 / 0 / 0
8,969
598
7,069
6,419
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 4
8,205
547
8,968
5,766
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
VamanaAthenaBakasuraJanus

VS

Bans
FreyaAchillesBake KujiraArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akuandub4
Kukulkan
11
0 / 3 / 0
6,847
456
3,090
7,433
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
Buhnanas
Hun Batz
14
1 / 2 / 0
7,130
475
2,365
12,376
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Kuzenbo
Lil Avaritia
Kuzenbo
13
0 / 1 / 0
7,151
477
8,315
18,558
22,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ganesha
SalsaLaguer
Ganesha
11
0 / 1 / 1
6,787
452
4,997
13,566
11,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Zуper
Danzaburou
14
0 / 0 / 0
7,584
506
2,674
10,538
4,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
7
Kills
1
1
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Akuandub4
Kukulkan
0
3
0
0
W
3
0
2
4
L
Hun Batz
Buhnanas
Hun Batz
1
2
0
0.5
W
Osiris
CrossHawk
Osiris
1
0
0
1
L
Kuzenbo
Lil Avaritia
Kuzenbo
0
1
0
0
W
Charon
RunTheSet
Charon
1
0
4
3
L
Ganesha
SalsaLaguer
Ganesha
0
1
1
0.5
L
Danzaburou
Zуper
Danzaburou
0
0
0
0
W
Hachiman
schmunktöber
Hachiman
0
0
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,197
Damage
21,441
50,213
Taken
62,471
36,805
Mitigated
46,959
18,600
Healing
14,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Akuandub4
Kukulkan
3,090
99
0
1,991
7,433
3,044
39
4,923
2,510
50,583
1,511
W
5,681
2,879
0
7,127
11,817
5,164
271
1,902
9,811
0
80,072
L
Hun Batz
Buhnanas
Hun Batz
2,365
239
0
1,954
12,376
5,106
0
1,872
10,504
0
69,505
W
Osiris
CrossHawk
Osiris
13,423
4,955
0
5,170
15,619
18,401
0
7,515
7,624
0
80,957
L
Kuzenbo
Lil Avaritia
Kuzenbo
8,315
2,700
0
4,551
18,558
22,817
0
0
17,176
47,392
1,879
W
Charon
RunTheSet
Charon
6,056
1,038
0
2,082
10,592
7,996
312
3,333
7,129
28,004
0
L
Ganesha
SalsaLaguer
Ganesha
4,997
523
1,575
1,986
13,566
11,065
0
7,425
6,141
17,947
511
L
Danzaburou
Zуper
Danzaburou
2,674
1,609
0
2,756
10,538
4,927
0
804
9,734
0
65,164
W
Hachiman
schmunktöber
Hachiman
7,069
4,440
0
3,245
6,419
2,865
0
407
6,012
0
94,741
W
8,968
1,033
0
976
5,766
2,379
247
1,500
4,226
74,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,589
Gold Earned
35,499
593
Minions Killed
439
0
Camps Cleared
0
1,577,967
Distance Traveled
1,444,360
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,847
456
98
7
0
259,625
0
W
Nemesis
8,149
543
130
9
0
384,749
2
L
Hun Batz
7,130
475
107
7
0
332,702
6
W
Osiris
8,940
596
140
9
0
291,185
0
L
Kuzenbo
7,151
477
89
6
0
257,389
0
W
Charon
7,326
488
31
2
0
333,806
5
L
Ganesha
6,787
452
5
0
0
301,752
5
L
Danzaburou
7,584
506
140
9
0
292,892
1
W
Hachiman
8,969
598
155
10
0
282,163
5
W
Agni
8,205
547
137
9
0
286,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role