Player Matchup

Kuzenbo
Kuzenbo
A Chubby Mime
Kuzenbo
Level 216
God Stats
37W - 35L
1,237 SR
Queue Stats
530W - 535L
1,436 Elo+
Party 1
Rama
Rama
Lakenlwbc
Rama
Level 76
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 6L
1,834 Elo+
Party 1
Raijin
Raijin
MadcapBoar
Raijin
Level 88
God Stats
1W - 1L
1,267 SR
Queue Stats
48W - 53L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
OneeHit
Cu Chulainn
Level 202
God Stats
1W - 7L
1,500 SR
Queue Stats
148W - 161L
1,429 Elo+
Solo
Loki
Loki
k1llerclowns94
Loki
Level 128
God Stats
8W - 8L
1,816 SR
Queue Stats
86W - 82L
1,628 Elo+
Solo
Team Averages
Level 142
1,464 SR
1,560 Elo+

VS

Team Averages
Level 154
1,539 SR
1,499 Elo+
Bake Kujira
Bake Kujira
IcariumsRage
Bake Kujira
Level 162
God Stats
15W - 23L
1,653 SR
Queue Stats
240W - 255L
1,552 Elo+
Party 2
Hel
Hel
acevedobrent
Hel
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 91L
1,529 Elo+
Solo
King Arthur
King Arthur
asneakyninja3
King Arthur
Level 157
God Stats
19W - 14L
1,652 SR
Queue Stats
245W - 268L
1,528 Elo+
Party 2
Lancelot
Lancelot
bigmacman122
Lancelot
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 69L
1,488 Elo+
Solo
Skadi
Skadi
specldark
Skadi
Level 211
God Stats
47W - 47L
1,392 SR
Queue Stats
68W - 68L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
1 / 0 / 2
7,560
540
6,265
9,138
10,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Rama
13
0 / 0 / 1
6,901
493
3,513
7,258
3,302
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
MadcapBoar
Raijin
13
4 / 3 / 4
8,059
576
9,991
9,937
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
OneeHit
Cu Chulainn
14
0 / 1 / 1
8,418
601
8,256
13,460
12,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 1 / 1
7,853
561
6,750
12,976
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
IcariumsRage
Bake Kujira
12
2 / 1 / 0
7,247
518
6,693
9,930
8,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 7 / 0
7,121
509
4,384
11,982
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
asneakyninja3
King Arthur
14
0 / 0 / 2
7,156
511
8,397
12,017
15,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
bigmacman122
Lancelot
12
1 / 2 / 2
6,812
487
7,151
12,717
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
specldark
Skadi
11
0 / 0 / 0
6,141
439
5,654
6,797
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
5
5
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
1
0
2
2
L
Bake Kujira
IcariumsRage
Bake Kujira
2
1
0
2
W
Rama
0
0
1
0.5
W
Raijin
MadcapBoar
Raijin
4
3
4
2
W
Cu Chulainn
OneeHit
Cu Chulainn
0
1
1
0.5
L
2
7
0
0.29
L
King Arthur
asneakyninja3
King Arthur
0
0
2
1
L
Lancelot
bigmacman122
Lancelot
1
2
2
1
W
4
1
1
4.5
L
Skadi
specldark
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,775
Damage
32,279
52,769
Taken
53,443
34,824
Mitigated
37,080
15,587
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
6,265
2,277
260
2,813
9,138
10,429
146
1,225
7,870
23,413
1,271
L
Bake Kujira
IcariumsRage
Bake Kujira
6,693
2,855
0
1,884
9,930
8,683
0
2,421
7,509
38,963
1,182
W
Rama
3,513
2,728
0
2,475
7,258
3,302
963
1,346
5,912
0
65,130
W
Raijin
MadcapBoar
Raijin
9,991
1,727
0
1,360
9,937
3,801
0
5,104
4,833
52,376
2,318
W
Cu Chulainn
OneeHit
Cu Chulainn
8,256
897
0
2,792
13,460
12,132
0
1,654
10,868
414
73,524
L
4,384
65
679
3,142
11,982
4,826
0
6,856
5,126
46,475
0
L
King Arthur
asneakyninja3
King Arthur
8,397
1,044
0
2,411
12,017
15,176
0
754
11,263
1,896
61,233
L
Lancelot
bigmacman122
Lancelot
7,151
1,020
0
4,328
12,717
5,739
0
2,716
10,001
0
47,220
W
6,750
1,150
0
5,887
12,976
5,160
0
2,343
10,553
0
68,707
L
Skadi
specldark
Skadi
5,654
1,774
0
4,066
6,797
2,656
0
3,232
3,565
0
48,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,791
Gold Earned
34,477
459
Minions Killed
370
0
Camps Cleared
0
1,462,228
Distance Traveled
1,438,453
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,560
540
34
2
0
304,037
2
L
Bake Kujira
7,247
518
44
3
0
322,464
2
W
Rama
6,901
493
110
8
0
281,606
0
W
Raijin
8,059
576
84
6
0
257,748
0
W
Cu Chulainn
8,418
601
134
10
0
280,485
0
L
Hel
7,121
509
88
6
0
259,162
0
L
King Arthur
7,156
511
88
6
0
293,085
0
L
Lancelot
6,812
487
77
6
0
342,944
0
W
Loki
7,853
561
97
7
0
338,352
0
L
Skadi
6,141
439
73
5
0
220,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role