Player Matchup

Tiamat
Tiamat
FlxwTNF
Tiamat
Level 88
God Stats
2W - 5L
1,360 SR
Queue Stats
67W - 66L
1,476 Elo+
Party 1
Bacchus
Bacchus
Kashak74
Bacchus
Level 128
God Stats
58W - 40L
1,388 SR
Queue Stats
225W - 220L
1,447 Elo+
Solo
Kukulkan
Kukulkan
Mustapha7575
Kukulkan
Level 67
God Stats
1W - 6L
1,500 SR
Queue Stats
85W - 91L
1,553 Elo+
Solo
Awilix
Awilix
SeaMoose6493
Awilix
Level 60
God Stats
17W - 8L
1,615 SR
Queue Stats
71W - 45L
1,595 Elo+
Party 1
Surtr
Surtr
jimi1231651
Surtr
Level 140
God Stats
3W - 1L
1,310 SR
Queue Stats
51W - 45L
1,473 Elo+
Solo
Team Averages
Level 97
1,435 SR
1,509 Elo+

VS

Team Averages
Level 74
1,553 SR
1,443 Elo+
Arachne
Arachne
DUBZ9342
Arachne
Level 48
God Stats
8W - 9L
1,913 SR
Queue Stats
74W - 73L
1,449 Elo+
Party 2
Vamana
Vamana
ReaAssaultGaming
Vamana
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
248W - 238L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
TheUfuresxp
Sun Wukong
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,399 Elo+
Solo
Olorun
Olorun
Tommytoupee3
Olorun
Level 28
God Stats
2W - 1L
1,266 SR
Queue Stats
50W - 41L
1,453 Elo+
Party 2
Anubis
Anubis
kebzouz10
Anubis
Level 84
God Stats
27W - 20L
1,586 SR
Queue Stats
35W - 31L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FlxwTNF
Tiamat
14
2 / 5 / 2
7,502
500
7,678
11,494
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Kashak74
Bacchus
11
1 / 0 / 2
6,727
448
5,690
10,886
13,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Mustapha7575
Kukulkan
10
0 / 3 / 2
5,814
388
2,598
8,117
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
14
3 / 3 / 0
7,344
490
4,631
11,991
4,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 4 / 0
6,767
451
7,520
13,347
10,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DUBZ9342
Arachne
16
7 / 1 / 2
9,250
617
10,010
11,835
5,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 1
6,969
465
5,949
11,767
7,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
TheUfuresxp
Sun Wukong
15
4 / 1 / 2
9,066
604
6,627
9,422
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
11
0 / 2 / 2
6,607
440
5,409
4,878
1,946
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
kebzouz10
Anubis
15
2 / 3 / 3
8,942
596
7,500
10,299
5,101
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
14
15
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
DUBZ9342
Arachne
7
1
2
8
L
Tiamat
FlxwTNF
Tiamat
2
5
2
0.6
L
Bacchus
Kashak74
Bacchus
1
0
2
2
L
Kukulkan
Mustapha7575
Kukulkan
0
3
2
0.33
W
1
1
1
1.5
L
Awilix
3
3
0
1
W
Sun Wukong
TheUfuresxp
Sun Wukong
4
1
2
5
W
Olorun
0
2
2
0.5
L
2
4
0
0.5
W
Anubis
kebzouz10
Anubis
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,117
Damage
35,495
55,835
Taken
48,201
38,649
Mitigated
27,520
16,397
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DUBZ9342
Arachne
10,010
7,605
0
2,489
11,835
5,599
0
1,734
9,947
0
71,378
L
Tiamat
FlxwTNF
Tiamat
7,678
823
0
1,294
11,494
6,844
0
4,992
6,471
54,637
893
L
Bacchus
Kashak74
Bacchus
5,690
666
40
4,107
10,886
13,211
0
3,499
7,387
32,174
0
L
Kukulkan
Mustapha7575
Kukulkan
2,598
655
704
2,386
8,117
3,153
0
1,589
6,462
32,877
0
W
5,949
1,231
0
2,958
11,767
7,532
0
4,387
7,244
0
40,391
L
Awilix
4,631
1,564
0
4,598
11,991
4,906
0
1,234
10,669
0
58,537
W
Sun Wukong
TheUfuresxp
Sun Wukong
6,627
943
0
2,174
9,422
7,342
537
567
8,269
0
57,209
W
Olorun
5,409
1,776
390
824
4,878
1,946
0
3,427
1,382
36,989
0
L
7,520
2,972
0
3,268
13,347
10,535
0
1,336
11,275
470
47,436
W
Anubis
kebzouz10
Anubis
7,500
173
0
3,760
10,299
5,101
84
5,919
4,380
74,510
2,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,154
Gold Earned
40,834
370
Minions Killed
429
0
Camps Cleared
0
1,348,812
Distance Traveled
1,525,125
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,250
617
98
7
0
356,257
0
L
Tiamat
7,502
500
99
7
0
261,551
0
L
Bacchus
6,727
448
48
3
0
288,221
0
L
Kukulkan
5,814
388
52
3
0
262,000
0
W
Vamana
6,969
465
57
4
0
306,002
0
L
Awilix
7,344
490
104
7
0
313,977
0
W
Sun Wukong
9,066
604
103
7
0
330,747
6
W
Olorun
6,607
440
50
3
0
277,232
0
L
Surtr
6,767
451
67
4
0
223,063
0
W
Anubis
8,942
596
121
8
0
254,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role