Player Matchup

Kuzenbo
Kuzenbo
AKRor1
Kuzenbo
Level 93
God Stats
7W - 4L
1,168 SR
Queue Stats
35W - 27L
1,625 Elo+
Party 1
Ix Chel
Ix Chel
NotScoobz
Ix Chel
Level 121
God Stats
1W - 4L
1,285 SR
Queue Stats
37W - 60L
1,575 Elo+
Party 1
Ravana
Ravana
YBh x Rambo
Ravana
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 160L
1,536 Elo+
Party 1
Achilles
Achilles
cmnn
Achilles
Level 23
God Stats
8W - 5L
1,576 SR
Queue Stats
30W - 28L
1,522 Elo+
Party 1
Medusa
Medusa
あああは
Medusa
Level 209
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 16L
1,413 Elo+
Party 1
Team Averages
Level 98
1,406 SR
1,534 Elo+

VS

Team Averages
Level 119
1,611 SR
1,571 Elo+
Ares
Ares
AngeredWriter
Ares
Level 147
God Stats
10W - 10L
1,815 SR
Queue Stats
184W - 162L
1,613 Elo+
Solo
Fenrir
Fenrir
ApexDolphin
Fenrir
Level 107
God Stats
2W - 5L
1,500 SR
Queue Stats
122W - 111L
1,714 Elo+
Solo
Medusa
Medusa
EmD4nny
Medusa
Level 149
God Stats
2W - 3L
1,800 SR
Queue Stats
195W - 190L
1,475 Elo+
Solo
Izanami
Izanami
ORaptor22
Izanami
Level 126
God Stats
1W - 3L
1,392 SR
Queue Stats
81W - 90L
1,499 Elo+
Solo
Thor
Thor
Zokito
Thor
Level 65
God Stats
24W - 23L
1,545 SR
Queue Stats
402W - 349L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AKRor1
Kuzenbo
7
1 / 0 / 2
4,744
593
1,428
4,348
3,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
NotScoobz
Ix Chel
8
0 / 2 / 1
4,411
551
1,805
4,403
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
10
2 / 0 / 0
5,413
677
5,349
3,228
2,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
cmnn
Achilles
8
2 / 0 / 0
4,533
567
2,663
6,070
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
10
1 / 0 / 3
5,186
648
4,550
4,537
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,530
566
3,792
5,628
3,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
7
0 / 1 / 0
4,473
559
1,785
6,804
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Medusa
EmD4nny
Medusa
8
1 / 1 / 1
4,717
590
3,224
5,580
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
ORaptor22
Izanami
8
0 / 2 / 0
4,458
557
2,362
4,532
1,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
Zokito
Thor
10
1 / 1 / 0
4,752
594
1,189
6,652
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
2
2
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AKRor1
Kuzenbo
1
0
2
2
L
0
1
2
1
L
Fenrir
0
1
0
0
L
Medusa
EmD4nny
Medusa
1
1
1
1.5
W
Ix Chel
NotScoobz
Ix Chel
0
2
1
0.25
L
Izanami
ORaptor22
Izanami
0
2
0
0
W
Ravana
2
0
0
2
L
Thor
Zokito
Thor
1
1
0
1
W
Achilles
cmnn
Achilles
2
0
0
2
W
Medusa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,795
Damage
12,352
22,586
Taken
29,196
13,217
Mitigated
11,434
5,649
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AKRor1
Kuzenbo
1,428
747
0
1,422
4,348
3,723
0
1,446
2,902
9,139
0
L
3,792
239
0
2,328
5,628
3,211
0
1,262
4,289
9,175
649
L
Fenrir
1,785
1,128
0
3,346
6,804
2,758
0
0
6,275
0
21,642
L
Medusa
EmD4nny
Medusa
3,224
1,064
0
1,500
5,580
1,685
0
900
4,542
0
38,681
W
Ix Chel
NotScoobz
Ix Chel
1,805
219
58
831
4,403
1,568
0
1,048
3,355
21,070
1,907
L
Izanami
ORaptor22
Izanami
2,362
1,678
0
724
4,532
1,304
0
169
4,315
0
31,491
W
Ravana
5,349
1,277
0
1,447
3,228
2,475
0
0
3,067
0
32,009
L
Thor
Zokito
Thor
1,189
59
0
4,236
6,652
2,476
0
415
6,209
0
29,823
W
Achilles
cmnn
Achilles
2,663
748
0
714
6,070
3,822
0
977
5,093
0
20,662
W
Medusa
4,550
1,688
0
1,177
4,537
1,629
0
179
4,358
0
40,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,287
Gold Earned
22,930
217
Minions Killed
237
0
Camps Cleared
0
824,650
Distance Traveled
787,936
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,744
593
16
2
0
155,835
0
L
Ares
4,530
566
17
2
0
160,376
4
L
Fenrir
4,473
559
41
5
0
130,343
0
L
Medusa
4,717
590
56
7
0
153,622
0
W
Ix Chel
4,411
551
42
5
0
168,357
4
L
Izanami
4,458
557
63
8
0
155,018
0
W
Ravana
5,413
677
57
7
0
145,728
0
L
Thor
4,752
594
60
8
0
188,577
0
W
Achilles
4,533
567
34
4
0
189,018
2
W
Medusa
5,186
648
68
9
0
165,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role