Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Blizz697401
Osiris
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
482W - 490L
1,500 Elo+
Solo
Freya
Freya
CrazyOmega69
Freya
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,697 Elo+
Solo
Sylvanus
Sylvanus
FindnoName
Sylvanus
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 107L
1,409 Elo+
Solo
Tsukuyomi
Tsukuyomi
Maclegore
Tsukuyomi
Level 102
God Stats
1W - 2L
1,170 SR
Queue Stats
110W - 87L
1,568 Elo+
Solo
Team Averages
Level 94
1,434 SR
1,535 Elo+

VS

Team Averages
Level 96
1,542 SR
1,443 Elo+
Chronos
Chronos
Gazathingkartel
Chronos
Level 136
God Stats
4W - 0L
1,500 SR
Queue Stats
172W - 192L
1,528 Elo+
Solo
Kukulkan
Kukulkan
Hanna-Chris
Kukulkan
Level 128
God Stats
5W - 4L
1,496 SR
Queue Stats
275W - 274L
1,464 Elo+
Party 1
Guan Yu
Guan Yu
NoNamePatient
Guan Yu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,128 Elo+
Solo
Surtr
Surtr
Uehwa
Surtr
Level 109
God Stats
7W - 2L
1,715 SR
Queue Stats
267W - 266L
1,464 Elo+
Party 1
Maui
Maui
rezasezeza
Maui
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 42L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 2 / 0
5,382
1,076
2,259
3,434
1,412
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
5
0 / 0 / 0
4,232
846
0
0
0
5
0 / 1 / 0
4,232
846
697
1,233
406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
FindnoName
Sylvanus
6
0 / 0 / 1
4,436
887
1,105
1,421
1,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tsukuyomi
Maclegore
Tsukuyomi
11
2 / 2 / 0
5,276
1,055
5,225
4,843
1,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
6,129
1,226
2,439
2,631
1,005
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Hanna-Chris
Kukulkan
11
1 / 1 / 2
6,474
1,295
2,414
2,744
1,169
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
9
1 / 2 / 2
5,987
1,197
2,064
5,058
2,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Surtr
Uehwa
Surtr
10
2 / 1 / 1
5,885
1,177
1,095
4,624
3,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 1 / 4
5,993
1,199
1,432
4,612
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
5
5
Deaths
5
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Osiris
0
0
0
0
L
0
1
0
0
L
Sylvanus
FindnoName
Sylvanus
0
0
1
0.5
W
1
0
2
2
W
Kukulkan
Hanna-Chris
Kukulkan
1
1
2
2
L
Tsukuyomi
Maclegore
Tsukuyomi
2
2
0
1
W
Guan Yu
1
2
2
1
W
Surtr
Uehwa
Surtr
2
1
1
2.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,286
Damage
9,444
10,931
Taken
19,669
4,788
Mitigated
11,863
2,576
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,259
411
130
312
3,434
1,412
0
2,142
1,292
0
10,677
L
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
697
206
0
46
1,233
406
0
744
489
697
0
L
Sylvanus
FindnoName
Sylvanus
1,105
197
340
686
1,421
1,008
0
878
543
1,271
0
W
2,439
337
26
1,235
2,631
1,005
1,226
229
2,402
4,884
712
W
Kukulkan
Hanna-Chris
Kukulkan
2,414
0
414
99
2,744
1,169
821
317
2,427
15,290
0
L
Tsukuyomi
Maclegore
Tsukuyomi
5,225
915
0
1,062
4,843
1,962
0
2,343
2,500
0
7,342
W
Guan Yu
2,064
324
785
1,305
5,058
2,821
479
858
4,200
0
6,465
W
Surtr
Uehwa
Surtr
1,095
83
519
1,050
4,624
3,671
555
107
4,517
0
2,465
W
1,432
0
0
1,014
4,612
3,197
330
291
4,321
2,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,558
Gold Earned
30,468
19
Minions Killed
61
0
Camps Cleared
0
262,621
Distance Traveled
408,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,382
1,076
15
3
0
92,830
0
L
Osiris
4,232
846
0
0
0
0
0
L
Freya
4,232
846
0
0
0
21,305
0
L
Sylvanus
4,436
887
0
0
0
50,099
0
W
Chronos
6,129
1,226
11
2
0
82,060
0
W
Kukulkan
6,474
1,295
32
6
0
80,915
0
L
Tsukuyomi
5,276
1,055
4
1
0
98,387
0
W
Guan Yu
5,987
1,197
8
2
0
69,522
0
W
Surtr
5,885
1,177
4
1
0
89,613
0
W
Maui
5,993
1,199
6
1
0
86,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role