Player Matchup

Hachiman
Hachiman
Diamond II
 
Hachiman
Diamond II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond I
Cοokie
Tsukuyomi
Diamond I
Level 121
God Stats
10W - 0L
1,737 SR
Queue Stats
92W - 11L
2,132 MMR
Party 1
Cthulhu
Cthulhu
Grandmaster
Incursia
Cthulhu
Grandmaster
Level 85
God Stats
13W - 3L
1,500 SR
Queue Stats
1,026W - 353L
2,032 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,579 SR
1,888 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,636 SR
1,622 MMR
Aphrodite
Aphrodite
Gold IV
 
Aphrodite
Gold IV
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Highlandermixups
Ymir
Bronze III
Level 108
God Stats
0W - 2L
1,714 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Apollo
Apollo
Gold I
NumberFourteen
Apollo
Gold I
Level 92
God Stats
1W - 2L
1,694 SR
Queue Stats
47W - 45L
1,865 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
9 / 2 / 9
10,679
890
18,892
14,169
6,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Cοokie
Tsukuyomi
16
9 / 2 / 10
11,078
923
19,892
14,307
7,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Incursia
Cthulhu
16
3 / 2 / 17
10,179
848
15,096
16,864
19,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboAchillesThothVulcanVamana

VS

Bans
Jing WeiAnubisCabrakanPoseidonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 5 / 3
8,131
678
6,951
15,446
12,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 8 / 3
8,228
686
8,632
22,983
24,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 8 / 1
9,391
783
9,585
19,037
8,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
21
Kills
6
6
Deaths
21
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
2
9
6.75
L
Aphrodite
 
Aphrodite
0
5
3
0.3
W
Tsukuyomi
Cοokie
Tsukuyomi
9
2
10
7
L
2
8
3
0.44
W
Cthulhu
Incursia
Cthulhu
3
2
17
5.75
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,880
Damage
25,168
45,340
Taken
57,466
32,803
Mitigated
45,529
19,439
Healing
13,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,892
11,253
0
7,224
14,169
6,551
1,957
4,961
9,208
0
58,631
L
Aphrodite
 
Aphrodite
6,951
379
4,185
6,376
15,446
12,013
0
3,915
11,142
26,928
387
W
Tsukuyomi
Cοokie
Tsukuyomi
19,892
4,542
0
4,669
14,307
7,014
545
5,108
9,199
0
47,379
L
8,632
1,547
0
1,551
22,983
24,963
0
4,810
17,342
16,378
1,877
W
Cthulhu
Incursia
Cthulhu
15,096
1,150
738
6,808
16,864
19,238
154
5,157
11,707
29,179
2,107
L
9,585
5,054
0
1,701
19,037
8,553
0
3,641
14,871
0
30,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,936
Gold Earned
25,750
153
Minions Killed
113
0
Camps Cleared
0
698,648
Distance Traveled
585,043
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,679
890
66
6
0
206,801
2
L
Aphrodite
8,131
678
41
3
0
190,913
0
W
Tsukuyomi
11,078
923
44
4
0
271,414
0
L
Ymir
8,228
686
17
1
0
191,457
0
W
Cthulhu
10,179
848
43
4
0
220,433
0
L
Apollo
9,391
783
55
5
0
202,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role