Player Matchup

Hachiman
Hachiman
Silver I
Marco14MXproalv
Hachiman
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
266W - 271L
1,362 MMR
Solo
Xing Tian
Xing Tian
Silver I
Nox1438
Xing Tian
Silver I
Level 92
God Stats
15W - 7L
1,292 SR
Queue Stats
106W - 85L
1,363 MMR
Party 1
Charon
Charon
Gold V
TayTheWave456
Charon
Gold V
Level 89
God Stats
11W - 5L
1,927 SR
Queue Stats
140W - 149L
1,364 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
YARMYAN
Ah Muzen Cab
Silver II
Level 167
God Stats
16W - 7L
1,908 SR
Queue Stats
207W - 186L
1,363 MMR
Party 1
Awilix
Awilix
Gold V
YeshSirrrrrrrr
Awilix
Gold V
Level 109
God Stats
63W - 50L
1,573 SR
Queue Stats
185W - 185L
1,368 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,640 SR
1,364 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,461 SR
1,346 MMR
Ne Zha
Ne Zha
Gold V
ArchYapper81704
Ne Zha
Gold V
Level 143
God Stats
1W - 5L
1,312 SR
Queue Stats
92W - 92L
1,377 MMR
Solo
Khepri
Khepri
Gold V
DizpIay
Khepri
Gold V
Level 108
God Stats
1W - 1L
1,707 SR
Queue Stats
189W - 179L
1,374 MMR
Solo
Raijin
Raijin
Gold V
DreastCovid
Raijin
Gold V
Level 87
God Stats
51W - 47L
1,547 SR
Queue Stats
200W - 198L
1,378 MMR
Solo
Achilles
Achilles
Gold IV
Itachi-kuun
Achilles
Gold IV
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 142L
1,374 MMR
Solo
Danzaburou
Danzaburou
Silver V
fyted
Danzaburou
Silver V
Level 88
God Stats
0W - 2L
1,237 SR
Queue Stats
10W - 18L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
2 / 2 / 4
7,728
515
7,353
9,509
4,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Nox1438
Xing Tian
16
1 / 1 / 1
8,679
579
10,741
12,331
9,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 7
7,937
529
4,840
10,223
9,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
YARMYAN
Ah Muzen Cab
16
3 / 0 / 5
8,611
574
7,135
8,593
3,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
8 / 2 / 3
8,424
562
9,665
12,209
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
Ao KuangThor

VS

Bans
ThanatosAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 1
7,539
503
10,059
14,630
7,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
DizpIay
Khepri
10
0 / 2 / 3
6,123
408
3,727
10,266
10,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
11
0 / 4 / 2
6,578
439
4,330
9,677
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
Itachi-kuun
Achilles
13
0 / 2 / 1
6,872
458
4,816
15,891
13,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
fyted
Danzaburou
11
1 / 3 / 1
7,259
484
4,267
8,041
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
15
Kills
6
6
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
L
Khepri
DizpIay
Khepri
0
2
3
0.75
L
Raijin
0
4
2
0.25
L
Achilles
Itachi-kuun
Achilles
0
2
1
0.25
W
Hachiman
2
2
4
2
W
Xing Tian
Nox1438
Xing Tian
1
1
1
1.5
W
1
1
7
4.5
W
Ah Muzen Cab
YARMYAN
Ah Muzen Cab
3
0
5
5.5
W
8
2
3
4.75
L
Danzaburou
fyted
Danzaburou
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,734
Damage
27,199
52,865
Taken
58,505
33,033
Mitigated
37,780
12,673
Healing
14,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,059
2,940
0
2,332
14,630
7,401
0
718
13,912
0
67,988
L
Khepri
DizpIay
Khepri
3,727
705
0
1,892
10,266
10,345
0
1,291
8,975
20,190
1,214
L
Raijin
4,330
262
0
2,742
9,677
3,320
0
276
9,401
52,922
0
L
Achilles
Itachi-kuun
Achilles
4,816
1,422
0
5,571
15,891
13,128
0
9,354
5,342
0
51,886
W
Hachiman
7,353
4,335
0
4,142
9,509
4,165
0
507
9,002
0
73,797
W
Xing Tian
Nox1438
Xing Tian
10,741
768
0
3,170
12,331
9,596
0
0
11,452
66,609
5,496
W
4,840
1,105
0
2,655
10,223
9,532
54
2,323
7,780
24,646
0
W
Ah Muzen Cab
YARMYAN
Ah Muzen Cab
7,135
2,455
0
934
8,593
3,960
0
2,772
5,753
0
78,012
W
9,665
3,041
0
1,772
12,209
5,780
193
2,057
10,147
0
78,980
L
Danzaburou
fyted
Danzaburou
4,267
1,765
0
1,945
8,041
3,586
0
2,403
5,638
0
50,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,379
Gold Earned
34,371
488
Minions Killed
386
0
Camps Cleared
0
1,459,297
Distance Traveled
1,348,180
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,539
503
83
6
0
309,327
0
L
Khepri
6,123
408
31
2
0
291,334
1
L
Raijin
6,578
439
97
6
0
253,780
4
L
Achilles
6,872
458
86
6
0
256,026
0
W
Hachiman
7,728
515
119
8
0
264,275
5
W
Xing Tian
8,679
579
120
8
0
243,978
1
W
Charon
7,937
529
23
2
0
286,121
3
W
Ah Muzen Cab
8,611
574
133
9
0
310,760
3
W
Awilix
8,424
562
93
6
0
354,163
0
L
Danzaburou
7,259
484
89
6
0
237,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role