Player Matchup

Ra
Ra
Egghead4ever
Ra
Level 109
God Stats
13W - 11L
1,541 SR
Queue Stats
79W - 74L
1,564 Elo+
Party 2
Artio
Artio
Ivanet9769
Artio
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 66L
1,126 Elo+
Party 1
Hachiman
Hachiman
MrPotato97
Hachiman
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 56L
1,126 Elo+
Party 1
Pele
Pele
NamNamKun
Pele
Level 43
God Stats
0W - 3L
1,290 SR
Queue Stats
148W - 172L
1,424 Elo+
Solo
Heimdallr
Heimdallr
Ryder32_
Heimdallr
Level 106
God Stats
1W - 3L
1,383 SR
Queue Stats
19W - 14L
1,574 Elo+
Party 2
Team Averages
Level 60
1,443 SR
1,363 Elo+

VS

Team Averages
Level 93
1,500 SR
1,494 Elo+
Achilles
Achilles
 
Achilles
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MEGAchameleonzz
Ao Kuang
Level 113
God Stats
5W - 7L
1,500 SR
Queue Stats
106W - 103L
1,377 Elo+
Solo
Hachiman
Hachiman
Reox434ab
Hachiman
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,565 Elo+
Party 3
Khepri
Khepri
benbach
Khepri
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 19L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
8,088
476
5,455
7,483
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artio
12
0 / 4 / 0
7,433
437
1,533
16,388
13,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
MrPotato97
Hachiman
12
1 / 8 / 0
7,512
442
2,612
12,762
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
13
2 / 5 / 3
7,645
450
8,905
17,079
7,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heimdallr
Ryder32_
Heimdallr
14
2 / 5 / 1
8,050
474
9,462
16,721
7,168
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
9 / 1 / 4
11,141
655
15,850
16,353
16,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
 
Ah Puch
14
2 / 2 / 3
9,052
532
6,342
9,821
4,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
17
7 / 0 / 2
10,114
595
5,693
13,203
6,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Reox434ab
Hachiman
14
4 / 2 / 4
8,807
518
18,602
12,299
5,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Khepri
benbach
Khepri
14
1 / 0 / 9
9,253
544
4,592
9,072
9,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
23
23
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
1
4
11
W
Ah Puch
 
Ah Puch
2
2
3
1.75
L
0
1
2
1
L
Artio
0
4
0
0
W
Ao Kuang
7
0
2
8
L
Hachiman
MrPotato97
Hachiman
1
8
0
0.13
L
Pele
2
5
3
0.7
W
Hachiman
Reox434ab
Hachiman
4
2
4
3
L
Heimdallr
Ryder32_
Heimdallr
2
5
1
0.5
W
Khepri
benbach
Khepri
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,967
Damage
51,079
70,433
Taken
60,748
35,925
Mitigated
41,850
15,372
Healing
25,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,850
3,209
0
3,622
16,353
16,511
210
1,033
15,224
0
72,702
W
Ah Puch
 
Ah Puch
6,342
839
0
3,704
9,821
4,176
1,425
3,255
6,118
71,058
0
L
5,455
336
90
1,894
7,483
3,322
0
3,314
4,169
67,028
1,405
L
Artio
1,533
341
125
3,665
16,388
13,682
0
2,819
13,569
23,370
1,489
W
Ao Kuang
5,693
753
0
10,390
13,203
6,178
580
242
12,937
79,179
5,441
L
Hachiman
MrPotato97
Hachiman
2,612
1,552
0
1,680
12,762
4,242
0
1,216
11,546
0
32,264
L
Pele
8,905
1,908
0
3,722
17,079
7,511
0
4,472
12,607
0
48,002
W
Hachiman
Reox434ab
Hachiman
18,602
13,642
0
5,035
12,299
5,720
2,488
977
11,312
0
71,302
L
Heimdallr
Ryder32_
Heimdallr
9,462
4,568
0
4,196
16,721
7,168
0
4,734
11,987
0
68,559
W
Khepri
benbach
Khepri
4,592
679
0
3,012
9,072
9,265
1,073
1,291
7,733
27,365
2,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,728
Gold Earned
48,367
415
Minions Killed
508
0
Camps Cleared
0
1,572,527
Distance Traveled
1,730,007
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,141
655
119
7
0
347,311
5
W
Ah Puch
9,052
532
117
7
0
307,199
0
L
Ra
8,088
476
154
9
0
342,423
6
L
Artio
7,433
437
39
2
0
323,756
1
W
Ao Kuang
10,114
595
130
8
0
351,578
0
L
Hachiman
7,512
442
52
3
0
267,505
0
L
Pele
7,645
450
61
4
0
358,982
0
W
Hachiman
8,807
518
111
7
0
341,814
0
L
Heimdallr
8,050
474
109
6
0
279,861
0
W
Khepri
9,253
544
31
2
0
382,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role