Player Matchup

Bakasura
Bakasura
Gold IV
DrZesty
Bakasura
Gold IV
Level 149
God Stats
14W - 9L
1,534 SR
Queue Stats
147W - 149L
1,340 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
SharkChiIi
Sun Wukong
Silver II
Level 86
God Stats
4W - 4L
1,273 SR
Queue Stats
53W - 53L
1,218 MMR
Solo
Yu Huang
Yu Huang
Gold V
Skyleeer
Yu Huang
Gold V
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
188W - 197L
1,327 MMR
Solo
Hachiman
Hachiman
Gold IV
Terrorising7175
Hachiman
Gold IV
Level 103
God Stats
4W - 6L
1,545 SR
Queue Stats
118W - 140L
1,382 MMR
Solo
Xing Tian
Xing Tian
Silver IV
juli787
Xing Tian
Silver IV
Level 109
God Stats
11W - 10L
1,343 SR
Queue Stats
21W - 39L
1,006 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,439 SR
1,255 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 162
1,575 SR
1,254 MMR
Ymir
Ymir
Silver III
CDJason520
Ymir
Silver III
Level 216
God Stats
23W - 25L
1,599 SR
Queue Stats
368W - 406L
944 MMR
Solo
Fenrir
Fenrir
Bronze III
GetBakedNSleep
Fenrir
Bronze III
Level 158
God Stats
4W - 4L
1,598 SR
Queue Stats
147W - 147L
1,406 MMR
Solo
Set
Set
Bronze III
Ininki
Set
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,410 MMR
Solo
Eset
Eset
Silver V
spongebob duvel
Eset
Silver V
Level 120
God Stats
0W - 1L
1,739 SR
Queue Stats
4W - 15L
1,222 MMR
Solo
Chronos
Chronos
Silver I
xStYLiNxOnxEmx
Chronos
Silver I
Level 168
God Stats
74W - 77L
1,437 SR
Queue Stats
530W - 543L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DrZesty
Bakasura
18
10 / 0 / 1
9,670
645
13,151
12,271
6,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
SharkChiIi
Sun Wukong
14
1 / 1 / 3
8,550
570
8,094
11,529
9,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
Skyleeer
Yu Huang
14
1 / 1 / 4
8,093
540
5,048
5,220
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
12
1 / 4 / 3
7,274
485
5,073
8,914
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
juli787
Xing Tian
10
0 / 2 / 7
6,926
462
2,760
11,156
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
PeleAthenaAnhurPoseidon

VS

Bans
SusanoBake KujiraRatatoskrBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,687
446
3,626
7,032
5,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 1
7,506
500
10,459
14,938
11,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Set
Ininki
Set
14
1 / 5 / 2
7,452
497
5,174
14,615
7,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
1 / 4 / 0
6,678
445
3,633
7,723
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 0
7,901
527
6,605
9,894
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
13
Kills
8
8
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Bakasura
DrZesty
Bakasura
10
0
1
10.5
L
3
1
1
3.5
L
Set
Ininki
Set
1
5
2
0.4
W
Sun Wukong
SharkChiIi
Sun Wukong
1
1
3
2.5
W
Yu Huang
Skyleeer
Yu Huang
1
1
4
3
W
Hachiman
1
4
3
0.63
W
Xing Tian
juli787
Xing Tian
0
2
7
1.75
L
1
4
0
0.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,126
Damage
29,497
49,090
Taken
54,202
31,368
Mitigated
31,014
17,053
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,626
450
0
1,990
7,032
5,496
0
1,814
4,805
19,266
1,160
W
Bakasura
DrZesty
Bakasura
13,151
8,249
0
9,017
12,271
6,799
0
2,743
9,386
0
67,628
L
10,459
2,343
0
3,647
14,938
11,610
0
1,520
12,255
398
51,172
L
Set
Ininki
Set
5,174
2,394
0
1,473
14,615
7,827
0
883
12,329
0
80,502
W
Sun Wukong
SharkChiIi
Sun Wukong
8,094
1,886
0
3,703
11,529
9,141
0
857
10,632
0
67,064
W
Yu Huang
Skyleeer
Yu Huang
5,048
1,014
0
660
5,220
2,159
510
2,123
2,939
60,523
1,256
W
Hachiman
5,073
2,884
0
1,504
8,914
3,833
1,058
4,920
3,994
0
54,403
W
Xing Tian
juli787
Xing Tian
2,760
436
0
2,169
11,156
9,436
84
2,725
8,327
15,801
0
L
3,633
57
217
1,365
7,723
2,333
0
3,215
3,744
34,381
1,068
L
6,605
1,352
0
2,273
9,894
3,748
649
209
9,007
60,048
857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,513
Gold Earned
36,224
480
Minions Killed
397
0
Camps Cleared
0
1,551,667
Distance Traveled
1,377,305
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,687
446
40
3
0
314,906
7
W
Bakasura
9,670
645
137
9
0
409,367
0
L
Fenrir
7,506
500
75
5
0
260,877
0
L
Set
7,452
497
115
8
0
308,219
0
W
Sun Wukong
8,550
570
113
8
0
278,871
1
W
Yu Huang
8,093
540
121
8
0
287,047
0
W
Hachiman
7,274
485
85
6
0
280,491
1
W
Xing Tian
6,926
462
24
2
0
295,891
6
L
Eset
6,678
445
65
4
0
225,746
1
L
Chronos
7,901
527
102
7
0
267,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role