Player Matchup

Ra
Ra
 
Ra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AjiPanca
Xbalanque
Level 156
God Stats
1W - 1L
1,390 SR
Queue Stats
17W - 14L
1,585 Elo+
Solo
Sobek
Sobek
MittBama
Sobek
Level 159
God Stats
1W - 0L
1,723 SR
Queue Stats
3W - 3L
1,699 Elo+
Solo
Shiva
Shiva
SluaghTighearna1
Shiva
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 49L
1,764 Elo+
Solo
Serqet
Serqet
XxKillaByBoBxX
Serqet
Level 105
God Stats
3W - 4L
1,276 SR
Queue Stats
145W - 135L
1,590 Elo+
Solo
Team Averages
Level 142
1,478 SR
1,628 Elo+

VS

Team Averages
Level 111
1,520 SR
1,580 Elo+
Loki
Loki
FedLoki
Loki
Level 145
God Stats
10W - 12L
1,500 SR
Queue Stats
105W - 123L
1,624 Elo+
Solo
Sun Wukong
Sun Wukong
Moncus
Sun Wukong
Level 49
God Stats
15W - 11L
1,535 SR
Queue Stats
84W - 84L
1,523 Elo+
Party 1
Jing Wei
Jing Wei
MrJhwan
Jing Wei
Level 30
God Stats
2W - 1L
1,520 SR
Queue Stats
79W - 77L
1,535 Elo+
Party 1
Sobek
Sobek
TheIovon
Sobek
Level 182
God Stats
3W - 3L
1,500 SR
Queue Stats
142W - 135L
1,551 Elo+
Solo
Vulcan
Vulcan
Âddic
Vulcan
Level 148
God Stats
5W - 4L
1,546 SR
Queue Stats
230W - 201L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 0 / 0
8,815
551
6,662
10,543
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
AjiPanca
Xbalanque
17
6 / 2 / 1
10,130
633
14,891
13,728
6,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
MittBama
Sobek
13
2 / 0 / 6
8,564
535
6,411
16,348
14,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 0 / 2
10,701
669
10,972
13,958
10,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 1 / 4
7,658
479
3,827
11,242
5,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
FedLoki
Loki
14
0 / 3 / 1
7,308
457
5,513
13,034
7,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Moncus
Sun Wukong
14
2 / 1 / 1
7,564
473
9,572
15,697
8,530
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
MrJhwan
Jing Wei
13
0 / 6 / 2
7,838
490
5,234
13,624
4,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
TheIovon
Sobek
13
1 / 1 / 0
7,626
477
4,770
12,652
11,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Âddic
Vulcan
13
0 / 2 / 1
7,673
480
12,937
6,309
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
3
3
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
0
2
W
Xbalanque
AjiPanca
Xbalanque
6
2
1
3.25
L
Loki
FedLoki
Loki
0
3
1
0.17
W
Sobek
MittBama
Sobek
2
0
6
5
L
Sun Wukong
Moncus
Sun Wukong
2
1
1
2.5
L
Jing Wei
MrJhwan
Jing Wei
0
6
2
0.17
W
3
0
2
4
L
Sobek
TheIovon
Sobek
1
1
0
1
W
0
1
4
2
L
Vulcan
Âddic
Vulcan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,763
Damage
38,026
65,819
Taken
61,316
41,842
Mitigated
34,625
27,523
Healing
22,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,662
714
3,159
6,036
10,543
4,337
192
4,915
5,301
81,564
1,632
W
Xbalanque
AjiPanca
Xbalanque
14,891
7,516
0
5,849
13,728
6,563
942
771
12,957
0
111,799
L
Loki
FedLoki
Loki
5,513
410
0
3,970
13,034
7,730
0
1,330
11,001
0
50,056
W
Sobek
MittBama
Sobek
6,411
765
0
6,219
16,348
14,732
32
7,251
8,810
27,301
2,119
L
Sun Wukong
Moncus
Sun Wukong
9,572
2,222
0
9,858
15,697
8,530
0
2,309
13,077
0
71,230
L
Jing Wei
MrJhwan
Jing Wei
5,234
3,875
0
2,828
13,624
4,759
0
1,709
11,826
0
60,169
W
10,972
2,424
0
5,279
13,958
10,770
254
209
12,522
68
79,856
L
Sobek
TheIovon
Sobek
4,770
258
0
4,370
12,652
11,196
0
4,013
8,405
18,161
0
W
3,827
405
0
981
11,242
5,440
64
3,734
7,279
0
50,878
L
Vulcan
Âddic
Vulcan
12,937
6,140
0
1,051
6,309
2,410
0
3,011
2,859
85,471
849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,868
Gold Earned
38,009
555
Minions Killed
466
0
Camps Cleared
0
1,732,127
Distance Traveled
1,733,854
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,815
551
165
10
0
361,225
2
W
Xbalanque
10,130
633
145
9
0
291,445
4
L
Loki
7,308
457
72
5
0
327,382
1
W
Sobek
8,564
535
23
1
0
354,480
2
L
Sun Wukong
7,564
473
124
8
0
357,438
0
L
Jing Wei
7,838
490
111
7
0
311,426
0
W
Shiva
10,701
669
141
9
0
333,516
2
L
Sobek
7,626
477
13
1
0
378,150
6
W
Serqet
7,658
479
81
5
0
391,461
0
L
Vulcan
7,673
480
146
9
0
359,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role