Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Jericho03
Vamana
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 67L
1,449 Elo+
Solo
Anhur
Anhur
jonat86310
Anhur
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 69L
1,720 Elo+
Party 1
Cerberus
Cerberus
nakiumdyane
Cerberus
Level 118
God Stats
2W - 2L
1,285 SR
Queue Stats
94W - 81L
1,679 Elo+
Party 1
Anubis
Anubis
whiteshadow2332
Anubis
Level 155
God Stats
7W - 5L
1,628 SR
Queue Stats
449W - 463L
1,486 Elo+
Solo
Team Averages
Level 127
1,483 SR
1,567 Elo+

VS

Team Averages
Level 92
1,500 SR
1,538 Elo+
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BobLeponge67432
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,677 Elo+
Solo
Hades
Hades
OverOldHills
Hades
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 75L
1,527 Elo+
Solo
Izanami
Izanami
SaertHD
Izanami
Level 89
God Stats
5W - 7L
1,500 SR
Queue Stats
376W - 368L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
0 / 0 / 9
6,126
1,225
2,440
3,235
3,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
Jericho03
Vamana
11
4 / 2 / 4
6,311
1,262
3,172
5,739
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
11
4 / 0 / 5
6,521
1,304
5,608
2,349
1,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cerberus
nakiumdyane
Cerberus
10
0 / 0 / 8
5,931
1,186
1,644
5,555
4,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 7
5,676
1,135
1,840
1,476
766
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 2 / 1
5,368
1,074
3,540
3,680
2,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
 
Khepri
1
0 / 0 / 0
1,268
254
0
0
0
7
0 / 4 / 1
4,573
915
2,025
6,523
3,943
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 2 / 2
5,505
1,101
4,406
3,899
3,596
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
SaertHD
Izanami
11
0 / 1 / 3
5,594
1,119
5,256
2,792
1,274
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
9
Kills
3
3
Deaths
9
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
0
9
4.5
L
Arachne
 
Arachne
2
2
1
1.25
L
Khepri
 
Khepri
0
0
0
0
L
0
4
1
0.13
W
Vamana
Jericho03
Vamana
4
2
4
3
L
1
2
2
1
L
Izanami
SaertHD
Izanami
0
1
3
1.5
W
Anhur
4
0
5
6.5
W
Cerberus
nakiumdyane
Cerberus
0
0
8
4
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,704
Damage
15,227
18,354
Taken
16,894
15,200
Mitigated
11,764
9,134
Healing
1,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,440
239
1,033
1,204
3,235
3,239
325
1,215
2,020
2,444
1,218
L
Arachne
 
Arachne
3,540
2,867
76
237
3,680
2,951
0
866
2,814
0
5,564
L
Khepri
 
Khepri
0
0
0
0
0
0
0
0
0
0
0
L
2,025
71
0
348
6,523
3,943
0
1,844
4,679
3,422
0
W
Vamana
Jericho03
Vamana
3,172
1,919
1,533
716
5,739
5,590
140
1,348
4,370
0
7,083
L
4,406
247
132
365
3,899
3,596
0
1,234
2,665
10,952
221
L
Izanami
SaertHD
Izanami
5,256
2,678
0
492
2,792
1,274
0
1,286
1,506
0
15,866
W
Anhur
5,608
3,247
259
128
2,349
1,034
697
1,442
907
0
17,343
W
Cerberus
nakiumdyane
Cerberus
1,644
106
1,504
2,668
5,555
4,571
174
1,698
3,777
4,385
531
W
1,840
80
18
71
1,476
766
408
647
829
16,157
283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,565
Gold Earned
22,308
98
Minions Killed
55
0
Camps Cleared
0
475,438
Distance Traveled
373,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,126
1,225
5
1
0
75,910
0
L
Arachne
5,368
1,074
6
1
0
108,515
0
L
Khepri
1,268
254
0
0
0
0
0
L
Sobek
4,573
915
2
0
0
87,340
0
W
Vamana
6,311
1,262
13
3
0
85,809
0
L
Hades
5,505
1,101
15
3
0
92,200
0
L
Izanami
5,594
1,119
32
6
0
85,805
0
W
Anhur
6,521
1,304
40
8
0
117,531
0
W
Cerberus
5,931
1,186
15
3
0
128,321
0
W
Anubis
5,676
1,135
25
5
0
67,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role