Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LegionJoffrey
Anubis
Level 130
God Stats
37W - 39L
1,414 SR
Queue Stats
336W - 341L
1,488 Elo+
Solo
Ix Chel
Ix Chel
Nihlne
Ix Chel
Level 121
God Stats
3W - 0L
1,696 SR
Queue Stats
11W - 14L
1,415 Elo+
Solo
Cerberus
Cerberus
Quicktide
Cerberus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 9L
1,615 Elo+
Solo
Team Averages
Level 124
1,522 SR
1,504 Elo+

VS

Team Averages
Level 115
1,610 SR
1,440 Elo+
Kukulkan
Kukulkan
Bewell1313
Kukulkan
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 61L
1,137 Elo+
Solo
Cthulhu
Cthulhu
Dredoc
Cthulhu
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 55L
1,588 Elo+
Solo
Pele
Pele
GreenSkyDragon
Pele
Level 157
God Stats
6W - 12L
1,301 SR
Queue Stats
410W - 399L
1,471 Elo+
Solo
Medusa
Medusa
VeteranRO
Medusa
Level 109
God Stats
16W - 11L
1,959 SR
Queue Stats
237W - 217L
1,583 Elo+
Solo
Bellona
Bellona
Xardasis
Bellona
Level 148
God Stats
1W - 1L
1,792 SR
Queue Stats
71W - 73L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
6 / 3 / 5
9,886
1,236
11,745
10,130
4,759
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Medusa
 
Medusa
14
2 / 0 / 8
9,133
1,142
10,071
7,888
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 7
8,754
1,094
7,626
10,139
6,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Nihlne
Ix Chel
15
2 / 1 / 11
9,312
1,164
12,768
5,422
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
Quicktide
Cerberus
15
3 / 2 / 9
10,020
1,253
5,802
10,049
11,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Team 1 Tickets

292

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bewell1313
Kukulkan
14
2 / 4 / 5
9,187
1,148
11,242
11,098
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Dredoc
Cthulhu
14
1 / 2 / 4
8,807
1,101
8,513
13,674
12,786
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
2 / 6 / 4
8,303
1,038
8,250
10,819
3,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
VeteranRO
Medusa
14
3 / 4 / 3
8,991
1,124
10,598
14,746
5,378
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Xardasis
Bellona
12
0 / 0 / 2
7,566
946
651
1,322
1,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
16
Kills
8
9
Deaths
16
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
3
5
2.83
W
Medusa
 
Medusa
2
0
8
6
L
Kukulkan
Bewell1313
Kukulkan
2
4
5
1.13
L
Cthulhu
Dredoc
Cthulhu
1
2
4
1.5
L
2
6
4
0.67
W
3
3
7
2.17
W
Ix Chel
Nihlne
Ix Chel
2
1
11
7.5
W
Cerberus
Quicktide
Cerberus
3
2
9
3.75
L
Medusa
VeteranRO
Medusa
3
4
3
1.13
L
Bellona
Xardasis
Bellona
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,012
Damage
39,254
43,628
Taken
51,659
28,452
Mitigated
27,322
4,111
Healing
1,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,745
2,457
0
508
10,130
4,759
0
4,789
5,341
0
20,964
W
Medusa
 
Medusa
10,071
4,553
0
0
7,888
3,716
0
3,994
3,894
0
30,284
L
Kukulkan
Bewell1313
Kukulkan
11,242
990
0
280
11,098
4,154
0
5,073
6,025
32,886
1,402
L
Cthulhu
Dredoc
Cthulhu
8,513
686
120
0
13,674
12,786
0
7,069
6,605
23,311
0
L
8,250
2,188
0
933
10,819
3,979
0
5,968
4,851
0
18,342
W
7,626
56
0
1,070
10,139
6,091
0
5,927
4,212
17,790
0
W
Ix Chel
Nihlne
Ix Chel
12,768
1,627
440
617
5,422
2,719
0
2,396
3,026
28,561
0
W
Cerberus
Quicktide
Cerberus
5,802
375
0
1,476
10,049
11,167
0
2,405
6,731
15,579
1,562
L
Medusa
VeteranRO
Medusa
10,598
6,680
0
218
14,746
5,378
0
6,924
7,822
0
26,962
L
Bellona
Xardasis
Bellona
651
94
0
140
1,322
1,025
0
649
673
0
2,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,105
Gold Earned
42,854
182
Minions Killed
158
7
Camps Cleared
5
788,621
Distance Traveled
588,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,886
1,236
21
3
2
172,086
0
W
Medusa
9,133
1,142
68
9
1
176,489
0
L
Kukulkan
9,187
1,148
68
9
2
147,008
0
L
Cthulhu
8,807
1,101
39
5
2
179,336
0
L
Pele
8,303
1,038
19
2
0
81,405
0
W
Anubis
8,754
1,094
22
3
2
122,662
0
W
Ix Chel
9,312
1,164
32
4
1
160,085
0
W
Cerberus
10,020
1,253
39
5
1
157,299
0
L
Medusa
8,991
1,124
31
4
1
151,147
0
L
Bellona
7,566
946
1
0
0
29,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role