Player Matchup

Da Ji
Da Ji
Gold III
Carter
Da Ji
Gold III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 9L
1,732 MMR
Solo
Apollo
Apollo
Platinum V
CizLuckke
Apollo
Platinum V
Level 128
God Stats
7W - 4L
1,500 SR
Queue Stats
151W - 138L
1,840 MMR
Party 1
Camazotz
Camazotz
Diamond V
Jυice
Camazotz
Diamond V
Level 139
God Stats
10W - 6L
1,616 SR
Queue Stats
192W - 176L
1,965 MMR
Solo
Sobek
Sobek
Platinum III
LordNM
Sobek
Platinum III
Level 107
God Stats
9W - 0L
1,500 SR
Queue Stats
128W - 109L
1,794 MMR
Party 1
Chang'e
Chang'e
Platinum V
banned11times
Chang'e
Platinum V
Level 46
God Stats
17W - 8L
1,805 SR
Queue Stats
18W - 8L
1,889 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,584 SR
1,844 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,735 SR
1,844 MMR
Ne Zha
Ne Zha
Gold I
Cαleb
Ne Zha
Gold I
Level 100
God Stats
0W - 1L
1,859 SR
Queue Stats
72W - 63L
1,900 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
DovaTheLiono
Gilgamesh
Gold IV
Level 126
God Stats
13W - 8L
1,858 SR
Queue Stats
34W - 30L
1,716 MMR
Solo
Hachiman
Hachiman
Platinum III
MoneyandX
Hachiman
Platinum III
Level 60
God Stats
15W - 23L
1,571 SR
Queue Stats
225W - 235L
1,879 MMR
Solo
Thor
Thor
Gold I
SameTooNs
Thor
Gold I
Level 213
God Stats
2W - 5L
1,640 SR
Queue Stats
77W - 77L
1,748 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
Studsi
Kukulkan
Platinum IV
Level 106
God Stats
4W - 13L
1,745 SR
Queue Stats
258W - 234L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Carter
Da Ji
14
4 / 2 / 3
7,689
591
7,648
10,697
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
CizLuckke
Apollo
16
4 / 0 / 3
9,178
706
7,884
8,420
3,715
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Camazotz
Jυice
Camazotz
16
10 / 1 / 1
10,343
796
15,596
16,389
8,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
LordNM
Sobek
13
1 / 0 / 8
7,634
587
4,208
7,735
7,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
14
1 / 0 / 6
8,533
656
7,611
6,245
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebAo KuangVamana

VS

Bans
CabrakanThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cαleb
Ne Zha
11
0 / 1 / 0
6,083
468
1,821
10,811
7,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
DovaTheLiono
Gilgamesh
12
1 / 6 / 0
6,991
538
6,821
16,035
16,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
MoneyandX
Hachiman
12
0 / 3 / 0
6,212
478
3,150
8,360
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
10
1 / 5 / 1
6,134
472
3,466
12,602
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Studsi
Kukulkan
10
0 / 5 / 1
6,095
469
4,282
8,869
3,207
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
20
Kills
2
3
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Carter
Da Ji
4
2
3
2.75
W
Apollo
CizLuckke
Apollo
4
0
3
5.5
L
Ne Zha
Cαleb
Ne Zha
0
1
0
0
L
Gilgamesh
DovaTheLiono
Gilgamesh
1
6
0
0.17
W
Camazotz
Jυice
Camazotz
10
1
1
10.5
W
Sobek
LordNM
Sobek
1
0
8
5
L
Hachiman
MoneyandX
Hachiman
0
3
0
0
L
Thor
1
5
1
0.3
L
Kukulkan
Studsi
Kukulkan
0
5
1
0.1
W
Chang'e
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,947
Damage
19,540
49,486
Taken
56,677
26,494
Mitigated
34,727
27,757
Healing
11,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Carter
Da Ji
7,648
2,458
0
1,337
10,697
4,915
192
1,045
9,576
0
68,966
W
Apollo
CizLuckke
Apollo
7,884
5,593
0
6,597
8,420
3,715
2,859
0
8,420
0
91,032
L
Ne Zha
Cαleb
Ne Zha
1,821
488
0
3,627
10,811
7,406
0
2,430
8,148
0
28,856
L
Gilgamesh
DovaTheLiono
Gilgamesh
6,821
2,215
0
3,514
16,035
16,555
0
283
14,815
0
56,384
W
Camazotz
Jυice
Camazotz
15,596
5,959
0
9,308
16,389
8,288
413
982
14,666
0
89,913
W
Sobek
LordNM
Sobek
4,208
292
0
4,748
7,735
7,303
0
549
7,062
18,970
2,502
L
Hachiman
MoneyandX
Hachiman
3,150
1,380
0
2,261
8,360
2,590
0
1,866
6,494
0
44,894
L
Thor
3,466
685
0
1,420
12,602
4,969
0
2,247
10,131
0
39,296
L
Kukulkan
Studsi
Kukulkan
4,282
797
0
1,072
8,869
3,207
0
4,313
4,218
44,482
0
W
Chang'e
7,611
579
1,309
4,458
6,245
2,273
129
1,740
4,323
71,580
2,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,377
Gold Earned
31,515
563
Minions Killed
370
0
Camps Cleared
0
1,406,926
Distance Traveled
1,306,434
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,689
591
97
7
0
302,816
0
W
Apollo
9,178
706
153
12
0
254,504
2
L
Ne Zha
6,083
468
37
3
0
292,372
3
L
Gilgamesh
6,991
538
99
8
0
251,661
0
W
Camazotz
10,343
796
137
11
0
264,539
1
W
Sobek
7,634
587
33
3
0
309,195
5
L
Hachiman
6,212
478
83
6
0
264,261
2
L
Thor
6,134
472
73
6
0
252,255
3
L
Kukulkan
6,095
469
78
6
0
245,885
3
W
Chang'e
8,533
656
143
11
0
275,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role