Player Matchup

Guan Yu
Guan Yu
Bronze III
 
Guan Yu
Bronze III
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
WRATHxSin
Mercury
Bronze III
Level 155
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
cd_lj
Hercules
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Neith
Neith
Silver I
iBrightroar
Neith
Silver I
Level 162
God Stats
5W - 4L
1,500 SR
Queue Stats
366W - 373L
1,459 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
kind-teams4345
Baron Samedi
Bronze III
Level 100
God Stats
0W - 1L
1,611 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 144
1,565 SR
1,492 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 156
1,465 SR
1,491 MMR
Nemesis
Nemesis
Bronze III
Gnome03
Nemesis
Bronze III
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
18W - 17L
1,453 MMR
Solo
Ares
Ares
Bronze III
Litoxxfera
Ares
Bronze III
Level 168
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 43L
1,500 MMR
Party 2
Osiris
Osiris
Bronze III
Mrtigris
Osiris
Bronze III
Level 170
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,500 MMR
Party 3
Cupid
Cupid
Bronze III
SqFender
Cupid
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 MMR
Party 2
Janus
Janus
Bronze III
snomis
Janus
Bronze III
Level 157
God Stats
1W - 0L
1,326 SR
Queue Stats
13W - 6L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 2 / 1
5,724
520
3,733
9,520
8,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
WRATHxSin
Mercury
10
2 / 2 / 1
5,521
502
2,540
8,283
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
cd_lj
Hercules
10
0 / 3 / 0
5,138
467
2,811
10,882
6,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 1 / 0
5,641
513
2,600
7,581
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
kind-teams4345
Baron Samedi
9
0 / 6 / 3
5,222
475
3,743
9,548
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThanatosBellonaMartichorasHades

VS

Bans
Bake KujiraCharonIshtarAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gnome03
Nemesis
13
8 / 0 / 2
7,215
656
5,478
9,348
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 6
6,417
583
7,598
8,397
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Mrtigris
Osiris
13
2 / 0 / 2
7,442
677
7,721
7,302
7,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
SqFender
Cupid
12
1 / 0 / 0
6,477
589
4,188
5,812
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
snomis
Janus
12
1 / 3 / 3
6,576
598
5,809
7,042
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
14
14
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
2
1
0.75
W
Nemesis
Gnome03
Nemesis
8
0
2
9
W
2
0
6
5
W
Osiris
Mrtigris
Osiris
2
0
2
3
W
Cupid
SqFender
Cupid
1
0
0
1
L
Mercury
WRATHxSin
Mercury
2
2
1
1.25
L
Hercules
cd_lj
Hercules
0
3
0
0
L
0
1
0
0
L
Baron Samedi
kind-teams4345
Baron Samedi
0
6
3
0.25
W
Janus
snomis
Janus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,427
Damage
30,794
45,814
Taken
37,901
25,468
Mitigated
23,234
13,210
Healing
15,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,733
85
682
3,374
9,520
8,077
0
4,547
4,895
0
17,234
W
Nemesis
Gnome03
Nemesis
5,478
2,589
0
6,730
9,348
3,799
0
242
9,106
0
56,096
W
7,598
1,450
0
2,164
8,397
7,077
0
334
8,063
19,929
0
W
Osiris
Mrtigris
Osiris
7,721
2,832
0
2,816
7,302
7,684
0
0
6,796
0
56,810
W
Cupid
SqFender
Cupid
4,188
2,965
138
2,373
5,812
2,084
0
0
5,812
0
54,830
L
Mercury
WRATHxSin
Mercury
2,540
1,419
0
1,511
8,283
3,326
0
1,988
6,277
0
37,922
L
Hercules
cd_lj
Hercules
2,811
1,397
0
4,220
10,882
6,991
0
0
9,973
0
29,644
L
2,600
476
0
2,667
7,581
3,079
0
1,532
6,049
0
49,462
L
Baron Samedi
kind-teams4345
Baron Samedi
3,743
276
0
756
9,548
3,995
0
4,907
4,315
30,185
0
W
Janus
snomis
Janus
5,809
391
0
995
7,042
2,590
0
3,167
3,875
47,899
2,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,246
Gold Earned
34,127
282
Minions Killed
403
0
Camps Cleared
0
1,068,753
Distance Traveled
1,146,459
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,724
520
28
3
0
258,910
0
W
Nemesis
7,215
656
88
8
0
251,927
0
W
Ares
6,417
583
12
1
0
229,873
0
W
Osiris
7,442
677
95
9
0
221,718
2
W
Cupid
6,477
589
104
9
0
225,393
1
L
Mercury
5,521
502
74
7
0
244,922
0
L
Hercules
5,138
467
55
5
0
184,971
4
L
Neith
5,641
513
85
8
0
202,586
1
L
Baron Samedi
5,222
475
40
4
0
177,364
0
W
Janus
6,576
598
104
9
0
217,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role