Player Matchup

Tsukuyomi
Tsukuyomi
MBS9892
Tsukuyomi
Level 174
God Stats
19W - 14L
1,534 SR
Queue Stats
67W - 73L
1,478 Elo+
Party 1
Sol
Sol
N0RRM
Sol
Level 86
God Stats
54W - 56L
1,588 SR
Queue Stats
99W - 110L
1,534 Elo+
Solo
Merlin
Merlin
ScaryToaster
Merlin
Level 15
God Stats
5W - 4L
1,436 SR
Queue Stats
8W - 10L
1,450 Elo+
Party 1
Ishtar
Ishtar
iTimeBunny
Ishtar
Level 49
God Stats
11W - 8L
1,543 SR
Queue Stats
263W - 259L
1,544 Elo+
Solo
Surtr
Surtr
whycheat23
Surtr
Level 61
God Stats
20W - 19L
1,324 SR
Queue Stats
201W - 217L
1,365 Elo+
Solo
Team Averages
Level 77
1,485 SR
1,474 Elo+

VS

Team Averages
Level 102
1,543 SR
1,532 Elo+
Osiris
Osiris
GayLordXOXO
Osiris
Level 43
God Stats
1W - 0L
1,357 SR
Queue Stats
18W - 11L
1,608 Elo+
Solo
Geb
Geb
SwoleMc419
Geb
Level 129
God Stats
19W - 9L
1,955 SR
Queue Stats
35W - 33L
1,588 Elo+
Solo
Sol
Sol
alaqinkqea
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 100L
1,506 Elo+
Party 2
Fenrir
Fenrir
mephistall
Fenrir
Level 191
God Stats
226W - 247L
1,404 SR
Queue Stats
366W - 393L
1,444 Elo+
Solo
Ishtar
Ishtar
turtle2190
Ishtar
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MBS9892
Tsukuyomi
12
2 / 1 / 1
7,240
1,207
4,380
5,497
2,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
N0RRM
Sol
12
0 / 0 / 2
6,723
1,121
4,789
4,697
1,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
12
0 / 0 / 1
6,556
1,093
623
1,028
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ishtar
iTimeBunny
Ishtar
12
0 / 0 / 1
6,524
1,087
4,974
4,036
1,973
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
12
1 / 1 / 1
7,007
1,168
5,533
8,790
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

352

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 1 / 1
6,487
1,081
3,705
5,841
6,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 2
7,196
1,199
5,614
6,028
5,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 0 / 1
6,506
1,084
4,042
2,337
886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
mephistall
Fenrir
11
0 / 1 / 1
6,439
1,073
2,985
5,070
3,370
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
turtle2190
Ishtar
12
2 / 0 / 0
7,146
1,191
5,399
3,947
1,693
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
3
Kills
2
2
Deaths
3
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
0
1
1
0.5
L
Tsukuyomi
MBS9892
Tsukuyomi
2
1
1
2.5
L
Sol
N0RRM
Sol
0
0
2
1
L
Merlin
0
0
1
0.5
W
0
1
2
1
W
0
0
1
0.5
L
Ishtar
iTimeBunny
Ishtar
0
0
1
0.5
W
Fenrir
mephistall
Fenrir
0
1
1
0.5
W
Ishtar
turtle2190
Ishtar
2
0
0
2
L
Surtr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,299
Damage
21,745
24,048
Taken
23,223
11,909
Mitigated
17,681
1,874
Healing
2,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
3,705
814
0
356
5,841
6,024
0
1,242
4,599
0
15,525
L
Tsukuyomi
MBS9892
Tsukuyomi
4,380
739
0
314
5,497
2,489
0
1,595
3,703
0
17,597
L
Sol
N0RRM
Sol
4,789
898
0
657
4,697
1,951
0
1,761
2,808
14,614
1,814
L
Merlin
623
43
0
0
1,028
411
0
676
352
13,306
0
W
5,614
352
395
933
6,028
5,708
0
972
5,056
17,399
0
W
4,042
821
0
686
2,337
886
0
893
1,444
16,714
0
L
Ishtar
iTimeBunny
Ishtar
4,974
2,340
0
0
4,036
1,973
0
2,428
1,514
0
11,268
W
Fenrir
mephistall
Fenrir
2,985
371
0
168
5,070
3,370
0
648
4,422
0
11,068
W
Ishtar
turtle2190
Ishtar
5,399
2,983
0
0
3,947
1,693
0
1,472
2,475
0
15,435
L
Surtr
5,533
1,975
0
903
8,790
5,085
0
3,196
5,419
252
14,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,050
Gold Earned
33,774
127
Minions Killed
150
7
Camps Cleared
4
586,155
Distance Traveled
679,756
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,487
1,081
35
6
2
135,051
0
L
Tsukuyomi
7,240
1,207
45
8
2
120,002
0
L
Sol
6,723
1,121
22
4
2
121,566
0
L
Merlin
6,556
1,093
23
4
0
84,307
0
W
Geb
7,196
1,199
22
4
1
147,616
0
W
Sol
6,506
1,084
35
6
0
133,204
0
L
Ishtar
6,524
1,087
11
2
2
122,766
0
W
Fenrir
6,439
1,073
18
3
0
139,790
1
W
Ishtar
7,146
1,191
40
7
1
124,095
0
L
Surtr
7,007
1,168
26
4
1
137,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role