Player Matchup

Anubis
Anubis
 
Anubis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Deranged_Psyc046
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,244 Elo+
Party 1
Hachiman
Hachiman
ManMadeBalls
Hachiman
Level 50
God Stats
3W - 5L
1,211 SR
Queue Stats
11W - 24L
1,358 Elo+
Solo
Artio
Artio
TdzM-Waffles
Artio
Level 121
God Stats
0W - 3L
1,316 SR
Queue Stats
223W - 200L
1,482 Elo+
Party 1
Guan Yu
Guan Yu
Villayne
Guan Yu
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,408 Elo+
Solo
Team Averages
Level 105
1,406 SR
1,398 Elo+

VS

Team Averages
Level 120
1,537 SR
1,553 Elo+
Jormungandr
Jormungandr
GDALBN
Jormungandr
Level 58
God Stats
2W - 0L
1,697 SR
Queue Stats
11W - 15L
1,486 Elo+
Solo
Loki
Loki
GrandmasterFish
Loki
Level 107
God Stats
1W - 1L
1,409 SR
Queue Stats
29W - 21L
1,799 Elo+
Solo
Hachiman
Hachiman
JINXReject
Hachiman
Level 138
God Stats
3W - 3L
1,490 SR
Queue Stats
116W - 115L
1,505 Elo+
Solo
Nu Wa
Nu Wa
MeGa_MoRpHeUs
Nu Wa
Level 148
God Stats
35W - 31L
1,506 SR
Queue Stats
107W - 110L
1,482 Elo+
Solo
Vulcan
Vulcan
MooKBleedEm
Vulcan
Level 148
God Stats
5W - 8L
1,582 SR
Queue Stats
250W - 230L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 2 / 0
5,946
595
6,179
6,756
3,569
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 0
5,349
535
3,279
7,795
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
ManMadeBalls
Hachiman
9
0 / 2 / 1
4,693
469
4,179
7,515
2,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 1
4,793
479
2,363
9,659
7,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
Villayne
Guan Yu
9
1 / 5 / 0
5,161
516
1,414
9,571
5,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GDALBN
Jormungandr
10
2 / 0 / 5
6,421
642
6,216
9,764
7,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 0 / 1
6,428
643
2,370
5,596
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
JINXReject
Hachiman
10
4 / 1 / 2
6,402
640
6,567
6,173
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 3
5,962
596
4,578
6,473
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
13
5 / 1 / 1
7,562
756
6,404
3,219
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
15
15
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
2
0
1
L
1
1
0
1
W
Jormungandr
GDALBN
Jormungandr
2
0
5
4.5
W
2
0
1
2.5
W
Hachiman
JINXReject
Hachiman
4
1
2
5
L
Hachiman
ManMadeBalls
Hachiman
0
2
1
0.25
W
2
2
3
1.75
W
Vulcan
5
1
1
5.5
L
0
5
1
0.1
L
Guan Yu
Villayne
Guan Yu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,414
Damage
26,135
41,296
Taken
31,225
21,469
Mitigated
14,602
8,682
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,179
107
0
1,986
6,756
3,569
0
3,407
3,349
46,960
780
L
3,279
1,457
0
1,851
7,795
2,972
0
2,094
5,701
0
37,282
W
Jormungandr
GDALBN
Jormungandr
6,216
1,853
0
2,404
9,764
7,482
36
2,616
7,148
29,682
1,112
W
2,370
414
0
500
5,596
2,088
0
924
4,672
0
52,632
W
Hachiman
JINXReject
Hachiman
6,567
4,265
0
2,540
6,173
2,258
0
939
5,234
0
39,208
L
Hachiman
ManMadeBalls
Hachiman
4,179
1,751
0
2,003
7,515
2,415
0
1,634
5,881
0
31,050
W
4,578
750
0
1,250
6,473
1,667
0
3,801
2,672
37,433
56
W
Vulcan
6,404
3,361
0
1,050
3,219
1,107
596
0
3,219
56,434
1,922
L
2,363
585
110
1,590
9,659
7,195
0
2,958
6,701
12,599
306
L
Guan Yu
Villayne
Guan Yu
1,414
0
0
1,142
9,571
5,318
0
6,723
2,848
0
24,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,942
Gold Earned
32,775
259
Minions Killed
342
0
Camps Cleared
0
1,029,476
Distance Traveled
1,036,355
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,946
595
99
10
0
200,426
0
L
Kali
5,349
535
60
6
0
243,313
0
W
Jormungandr
6,421
642
31
3
0
212,599
4
W
Loki
6,428
643
87
9
0
251,447
0
W
Hachiman
6,402
640
69
7
0
187,219
0
L
Hachiman
4,693
469
45
5
0
185,294
0
W
Nu Wa
5,962
596
52
5
0
196,656
2
W
Vulcan
7,562
756
103
10
0
188,434
0
L
Artio
4,793
479
16
2
0
207,100
2
L
Guan Yu
5,161
516
39
4
0
193,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role