Player Matchup

Neith
Neith
Coolkid1738
Neith
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,560 Elo+
Party 3
Tiamat
Tiamat
Sloookmaster
Tiamat
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,563 Elo+
Party 3
Fafnir
Fafnir
Sly_Tendenceez
Fafnir
Level 158
God Stats
21W - 17L
1,497 SR
Queue Stats
114W - 116L
1,440 Elo+
Party 2
Odin
Odin
SoulfulPlace375
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 65L
1,515 Elo+
Solo
Nemesis
Nemesis
Xero_RF
Nemesis
Level 105
God Stats
6W - 4L
1,715 SR
Queue Stats
20W - 21L
1,463 Elo+
Party 2
Team Averages
Level 118
1,542 SR
1,508 Elo+

VS

Team Averages
Level 136
1,561 SR
1,581 Elo+
Horus
Horus
Goku8784
Horus
Level 107
God Stats
5W - 1L
1,982 SR
Queue Stats
38W - 21L
1,682 Elo+
Party 1
Jormungandr
Jormungandr
JohnnyGuam13
Jormungandr
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 48L
1,620 Elo+
Party 1
Sol
Sol
buybluepotplz
Sol
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,567 Elo+
Party 1
Medusa
Medusa
ko0olaidman
Medusa
Level 146
God Stats
4W - 1L
1,632 SR
Queue Stats
62W - 50L
1,620 Elo+
Party 1
Thanatos
Thanatos
seasaltbottle
Thanatos
Level 159
God Stats
6W - 4L
1,193 SR
Queue Stats
472W - 421L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
4,996
500
6,260
8,513
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tiamat
8
1 / 3 / 1
5,002
500
2,928
5,209
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 2
5,077
508
1,193
7,055
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 5 / 0
5,220
522
1,599
8,738
6,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Xero_RF
Nemesis
10
0 / 1 / 3
4,955
496
4,255
8,017
2,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Goku8784
Horus
9
2 / 0 / 4
6,268
627
5,047
9,456
6,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
JohnnyGuam13
Jormungandr
12
3 / 0 / 2
6,988
699
5,892
5,009
2,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,737
574
3,796
4,920
1,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
12
6 / 1 / 1
6,896
690
7,494
6,833
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thanatos
seasaltbottle
Thanatos
9
3 / 1 / 2
5,798
580
5,458
7,984
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
3
Kills
14
14
Deaths
3
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Horus
Goku8784
Horus
2
0
4
4
W
Jormungandr
JohnnyGuam13
Jormungandr
3
0
2
4
L
Tiamat
1
3
1
0.5
L
0
1
2
1
L
0
5
0
0
L
Nemesis
Xero_RF
Nemesis
0
1
3
1.5
W
0
1
1
0.5
W
Medusa
6
1
1
6.5
W
Thanatos
seasaltbottle
Thanatos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,235
Damage
27,687
37,532
Taken
34,202
19,825
Mitigated
16,760
7,563
Healing
16,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,260
2,686
0
1,643
8,513
2,480
0
566
7,947
0
36,594
W
Horus
Goku8784
Horus
5,047
2,154
1,224
3,773
9,456
6,982
0
1,586
7,870
0
14,738
W
Jormungandr
JohnnyGuam13
Jormungandr
5,892
1,883
0
2,146
5,009
2,380
102
3
4,657
49,026
1,388
L
Tiamat
2,928
416
0
538
5,209
2,316
0
1,233
3,976
21,588
0
L
1,193
78
163
2,510
7,055
5,978
0
967
6,088
6,135
0
L
1,599
159
0
1,939
8,738
6,182
0
4,600
4,138
0
33,670
L
Nemesis
Xero_RF
Nemesis
4,255
1,798
0
770
8,017
2,869
0
1,912
6,105
0
32,581
W
3,796
1,296
0
1,891
4,920
1,532
1,118
1,330
3,590
31,697
5,557
W
Medusa
7,494
3,431
0
2,604
6,833
2,687
1,069
214
6,619
0
53,402
W
Thanatos
seasaltbottle
Thanatos
5,458
908
0
5,135
7,984
3,179
50
988
6,957
0
28,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,250
Gold Earned
31,687
226
Minions Killed
308
0
Camps Cleared
0
1,028,258
Distance Traveled
985,139
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,996
500
58
6
0
197,079
0
W
Horus
6,268
627
33
3
0
214,555
2
W
Jormungandr
6,988
699
92
9
0
164,613
1
L
Tiamat
5,002
500
36
4
0
213,591
0
L
Fafnir
5,077
508
9
1
0
198,278
0
L
Odin
5,220
522
66
7
0
171,593
0
L
Nemesis
4,955
496
57
6
0
247,717
0
W
Sol
5,737
574
64
6
0
175,407
2
W
Medusa
6,896
690
83
8
0
185,910
0
W
Thanatos
5,798
580
36
4
0
244,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role