Player Matchup

Medusa
Medusa
Melibelli
Medusa
Level 208
God Stats
7W - 4L
1,500 SR
Queue Stats
299W - 320L
1,475 Elo+
Solo
Surtr
Surtr
MoTokes
Surtr
Level 204
God Stats
4W - 1L
1,951 SR
Queue Stats
162W - 93L
1,626 Elo+
Solo
Cthulhu
Cthulhu
TriggerSCLA
Cthulhu
Level 143
God Stats
6W - 0L
1,500 SR
Queue Stats
151W - 160L
1,502 Elo+
Solo
Fafnir
Fafnir
raveylight2
Fafnir
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Artio
Artio
trash-tiger420
Artio
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 21L
1,327 Elo+
Solo
Team Averages
Level 162
1,590 SR
1,486 Elo+

VS

Team Averages
Level 140
1,627 SR
1,468 Elo+
Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
About12inches
Eset
Level 89
God Stats
3W - 1L
1,824 SR
Queue Stats
47W - 64L
1,361 Elo+
Solo
Camazotz
Camazotz
Lalablaster
Camazotz
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 42L
1,448 Elo+
Solo
Bacchus
Bacchus
ShadoRoca
Bacchus
Level 157
God Stats
2W - 1L
1,813 SR
Queue Stats
214W - 219L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Melibelli
Medusa
15
4 / 1 / 11
8,523
852
12,372
10,001
5,322
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
MoTokes
Surtr
16
8 / 1 / 8
9,024
902
10,696
10,978
10,821
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
TriggerSCLA
Cthulhu
14
2 / 1 / 11
7,969
797
10,577
11,537
10,520
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
14
2 / 5 / 12
8,616
862
9,516
14,561
20,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 2 / 14
8,935
894
8,461
13,789
15,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 5 / 5
8,322
832
13,716
9,129
3,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
 
Chaac
12
0 / 4 / 5
6,914
691
10,009
14,233
14,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 4 / 6
8,173
817
11,376
7,787
4,426
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
Lalablaster
Camazotz
13
2 / 2 / 7
7,555
756
8,078
10,403
7,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
ShadoRoca
Bacchus
13
2 / 4 / 6
8,108
811
7,664
14,364
21,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
39
19
Kills
10
10
Deaths
19
56
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
5
5
1.1
L
Chaac
 
Chaac
0
4
5
0.63
L
3
4
6
1.5
L
Camazotz
Lalablaster
Camazotz
2
2
7
2.75
W
Medusa
Melibelli
Medusa
4
1
11
9.5
W
Surtr
MoTokes
Surtr
8
1
8
12
L
Bacchus
ShadoRoca
Bacchus
2
4
6
1.25
W
Cthulhu
TriggerSCLA
Cthulhu
2
1
11
7.5
W
Fafnir
2
5
12
1.6
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,622
Damage
50,843
60,866
Taken
55,916
62,837
Mitigated
51,837
23,270
Healing
15,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
13,716
465
644
1,220
9,129
3,943
0
4,397
4,508
33,132
0
L
Chaac
 
Chaac
10,009
1,462
213
3,609
14,233
14,833
0
5,447
8,467
0
22,583
L
11,376
1,016
1,406
531
7,787
4,426
110
4,587
3,162
20,537
0
L
Camazotz
Lalablaster
Camazotz
8,078
1,425
596
2,183
10,403
7,213
0
5,205
5,009
0
16,724
W
Medusa
Melibelli
Medusa
12,372
4,341
1,648
2,497
10,001
5,322
1,817
5,929
4,072
0
30,573
W
Surtr
MoTokes
Surtr
10,696
3,091
2,242
3,488
10,978
10,821
329
4,634
6,344
936
14,297
L
Bacchus
ShadoRoca
Bacchus
7,664
801
1,648
3,630
14,364
21,422
0
6,849
7,208
10,531
977
W
Cthulhu
TriggerSCLA
Cthulhu
10,577
1,007
2,326
1,781
11,537
10,520
209
6,439
5,098
21,986
512
W
Fafnir
9,516
2,563
0
1,032
14,561
20,554
57
7,684
6,877
12,511
984
W
8,461
914
4,288
3,968
13,789
15,620
272
7,126
6,663
14,045
1,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,067
Gold Earned
39,072
114
Minions Killed
132
0
Camps Cleared
0
885,195
Distance Traveled
905,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,322
832
44
4
0
174,107
0
L
Chaac
6,914
691
19
2
0
177,770
0
L
Eset
8,173
817
30
3
0
174,807
0
L
Camazotz
7,555
756
28
3
0
196,535
0
W
Medusa
8,523
852
39
4
0
167,861
0
W
Surtr
9,024
902
21
2
0
188,875
0
L
Bacchus
8,108
811
11
1
0
182,564
0
W
Cthulhu
7,969
797
24
2
0
200,604
0
W
Fafnir
8,616
862
7
1
0
142,616
0
W
Artio
8,935
894
23
2
0
185,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role