Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ForegoneBison70
Xing Tian
Level 148
God Stats
6W - 1L
1,500 SR
Queue Stats
326W - 394L
1,367 Elo+
Party 1
Jing Wei
Jing Wei
InforcerZero23
Jing Wei
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 282L
1,460 Elo+
Party 1
Chang'e
Chang'e
JWSquigglyWorm
Chang'e
Level 156
God Stats
31W - 33L
1,886 SR
Queue Stats
746W - 822L
1,442 Elo+
Party 1
Mulan
Mulan
Jazze Senpai
Mulan
Level 128
God Stats
4W - 2L
1,727 SR
Queue Stats
346W - 393L
1,454 Elo+
Party 1
Team Averages
Level 146
1,623 SR
1,445 Elo+

VS

Team Averages
Level 115
1,504 SR
1,559 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Fi11thy
Shiva
Level 129
God Stats
2W - 1L
1,511 SR
Queue Stats
84W - 61L
1,634 Elo+
Solo
Sol
Sol
Gaato3
Sol
Level 43
God Stats
5W - 2L
1,510 SR
Queue Stats
67W - 53L
1,592 Elo+
Party 2
Fenrir
Fenrir
Indolomnir
Fenrir
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
312W - 309L
1,475 Elo+
Solo
Olorun
Olorun
OoOButtercupOoO
Olorun
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 14L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 0
6,393
639
5,259
9,581
4,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
ForegoneBison70
Xing Tian
7
0 / 2 / 4
5,034
503
4,070
9,325
7,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
10
0 / 1 / 2
5,118
512
3,585
5,508
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 1 / 2
5,646
565
1,919
6,121
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,319
532
5,034
8,831
5,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 0 / 0
6,562
656
7,795
10,015
7,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shiva
Fi11thy
Shiva
8
1 / 3 / 1
5,071
507
3,281
8,300
4,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Gaato3
Sol
11
0 / 1 / 1
6,289
629
5,881
4,840
1,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Indolomnir
Fenrir
12
1 / 0 / 4
6,001
600
4,202
9,566
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 1 / 1
5,990
599
4,027
5,026
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
5
Kills
6
6
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
1
0
5
W
Gilgamesh
 
Gilgamesh
2
0
0
2
W
Shiva
Fi11thy
Shiva
1
3
1
0.5
L
Xing Tian
ForegoneBison70
Xing Tian
0
2
4
1
W
Sol
Gaato3
Sol
0
1
1
0.5
W
Fenrir
Indolomnir
Fenrir
1
0
4
3
L
Jing Wei
0
1
2
1
L
0
1
2
1
L
0
1
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,867
Damage
25,186
39,366
Taken
37,747
20,924
Mitigated
21,164
17,189
Healing
13,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,259
1,375
0
4,096
9,581
4,072
0
1,276
8,266
0
40,160
W
Gilgamesh
 
Gilgamesh
7,795
2,651
0
3,108
10,015
7,885
0
498
8,740
0
50,979
W
Shiva
Fi11thy
Shiva
3,281
1,177
55
1,170
8,300
4,758
0
2,110
6,190
0
13,630
L
Xing Tian
ForegoneBison70
Xing Tian
4,070
510
0
2,858
9,325
7,093
0
2,236
7,000
12,484
852
W
Sol
Gaato3
Sol
5,881
2,020
0
2,582
4,840
1,835
180
1,356
3,484
52,767
8,050
W
Fenrir
Indolomnir
Fenrir
4,202
1,307
0
3,227
9,566
4,725
0
671
8,895
0
50,456
L
Jing Wei
3,585
2,223
0
2,714
5,508
1,986
0
2,674
2,834
0
33,920
L
1,919
356
440
3,018
6,121
2,394
0
3,689
2,432
37,752
0
L
5,034
681
0
4,063
8,831
5,379
0
0
8,065
0
33,706
W
4,027
2,256
540
2,536
5,026
1,961
0
1,086
3,940
42,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,510
Gold Earned
29,913
299
Minions Killed
350
0
Camps Cleared
0
1,077,170
Distance Traveled
1,044,041
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,393
639
64
6
0
229,802
0
W
Gilgamesh
6,562
656
88
9
0
212,225
0
W
Shiva
5,071
507
17
2
0
221,319
2
L
Xing Tian
5,034
503
17
2
0
216,655
3
W
Sol
6,289
629
106
11
0
195,290
0
W
Fenrir
6,001
600
78
8
0
228,345
0
L
Jing Wei
5,118
512
56
6
0
193,801
0
L
Chang'e
5,646
565
90
9
0
227,512
2
L
Mulan
5,319
532
72
7
0
209,400
0
W
Olorun
5,990
599
61
6
0
186,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role