Player Matchup

Mulan
Mulan
AngelSavior7054
Mulan
Level 111
God Stats
122W - 83L
1,529 SR
Queue Stats
303W - 277L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
TheLocalGilf
Danzaburou
Level 48
God Stats
98W - 82L
1,767 SR
Queue Stats
99W - 83L
1,704 Elo+
Party 1
Jormungandr
Jormungandr
ZIG20
Jormungandr
Level 107
God Stats
13W - 7L
1,491 SR
Queue Stats
216W - 181L
1,561 Elo+
Party 3
Kukulkan
Kukulkan
ammalone35
Kukulkan
Level 48
God Stats
40W - 25L
1,641 SR
Queue Stats
432W - 390L
1,551 Elo+
Party 3
Thanatos
Thanatos
infinityhunt
Thanatos
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
168W - 144L
1,527 Elo+
Party 3
Team Averages
Level 87
1,586 SR
1,567 Elo+

VS

Team Averages
Level 68
1,509 SR
1,420 Elo+
Thanatos
Thanatos
AxFeic
Thanatos
Level 90
God Stats
1W - 2L
1,683 SR
Queue Stats
23W - 36L
1,218 Elo+
Party 2
Surtr
Surtr
ByJimenez97
Surtr
Level 122
God Stats
1W - 2L
1,492 SR
Queue Stats
90W - 94L
1,372 Elo+
Party 2
Hachiman
Hachiman
Cesarfs19
Hachiman
Level 45
God Stats
3W - 10L
1,465 SR
Queue Stats
113W - 111L
1,372 Elo+
Party 2
Ra
Ra
MajinToaster
Ra
Level 21
God Stats
9W - 13L
1,407 SR
Queue Stats
28W - 23L
1,558 Elo+
Party 4
Ganesha
Ganesha
delta010903
Ganesha
Level 63
God Stats
7W - 11L
1,500 SR
Queue Stats
27W - 28L
1,579 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 10
8,781
585
5,717
13,118
8,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
TheLocalGilf
Danzaburou
15
4 / 0 / 4
9,370
625
8,568
5,748
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
ZIG20
Jormungandr
14
2 / 3 / 5
8,877
592
10,501
13,917
16,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
ammalone35
Kukulkan
14
1 / 0 / 5
8,563
571
6,275
3,715
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
infinityhunt
Thanatos
16
14 / 3 / 1
10,031
669
12,140
16,947
7,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AxFeic
Thanatos
11
1 / 8 / 2
6,729
449
4,463
14,388
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

14
5 / 5 / 0
9,026
602
11,784
16,274
9,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Cesarfs19
Hachiman
12
0 / 3 / 1
6,771
451
2,528
8,771
2,784
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 0
7,170
478
2,658
8,746
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
delta010903
Ganesha
11
1 / 5 / 1
6,775
452
3,244
15,904
13,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
24
Kills
8
8
Deaths
25
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Thanatos
AxFeic
Thanatos
1
8
2
0.25
L
5
5
0
1
L
Hachiman
Cesarfs19
Hachiman
0
3
1
0.17
L
1
4
0
0.25
W
Danzaburou
TheLocalGilf
Danzaburou
4
0
4
6
W
Jormungandr
ZIG20
Jormungandr
2
3
5
1.5
W
Kukulkan
ammalone35
Kukulkan
1
0
5
3.5
L
Ganesha
delta010903
Ganesha
1
5
1
0.3
W
Thanatos
infinityhunt
Thanatos
14
3
1
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,201
Damage
24,677
53,445
Taken
64,083
36,704
Mitigated
33,422
21,152
Healing
16,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,717
669
0
1,687
13,118
8,987
0
2,371
10,687
216
36,225
L
Thanatos
AxFeic
Thanatos
4,463
1,141
171
6,123
14,388
4,729
239
1,880
12,262
0
32,177
L
11,784
5,275
0
2,770
16,274
9,387
0
7,446
7,847
899
54,376
L
Hachiman
Cesarfs19
Hachiman
2,528
1,581
0
2,018
8,771
2,784
168
0
8,771
0
44,725
L
2,658
231
276
1,077
8,746
3,104
0
2,406
6,139
54,310
0
W
Danzaburou
TheLocalGilf
Danzaburou
8,568
3,467
0
1,915
5,748
2,147
2,922
1,923
3,805
0
69,581
W
Jormungandr
ZIG20
Jormungandr
10,501
2,197
0
1,778
13,917
16,785
0
395
12,660
63,647
2,598
W
Kukulkan
ammalone35
Kukulkan
6,275
287
0
250
3,715
1,284
1,088
866
2,833
62,793
558
L
Ganesha
delta010903
Ganesha
3,244
255
0
3,600
15,904
13,418
0
2,525
13,250
19,578
0
W
Thanatos
infinityhunt
Thanatos
12,140
5,129
0
15,522
16,947
7,501
338
718
15,856
0
68,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,622
Gold Earned
36,471
506
Minions Killed
323
0
Camps Cleared
0
1,397,898
Distance Traveled
1,401,826
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,781
585
53
4
0
271,928
8
L
Thanatos
6,729
449
53
4
0
292,301
1
L
Surtr
9,026
602
88
6
0
273,705
0
L
Hachiman
6,771
451
74
5
0
266,907
0
L
Ra
7,170
478
94
6
0
300,822
0
W
Danzaburou
9,370
625
106
7
0
279,137
2
W
Jormungandr
8,877
592
108
7
0
246,816
0
W
Kukulkan
8,563
571
127
8
0
302,569
0
L
Ganesha
6,775
452
14
1
0
268,091
5
W
Thanatos
10,031
669
112
7
0
297,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role