Player Matchup

King Arthur
King Arthur
Bloodfang7
King Arthur
Level 127
God Stats
4W - 4L
1,482 SR
Queue Stats
73W - 78L
1,496 Elo+
Solo
Danzaburou
Danzaburou
Not x Jared
Danzaburou
Level 85
God Stats
3W - 3L
1,572 SR
Queue Stats
26W - 29L
1,541 Elo+
Solo
Xing Tian
Xing Tian
niz monkey
Xing Tian
Level 128
God Stats
5W - 4L
1,656 SR
Queue Stats
47W - 48L
1,440 Elo+
Solo
Thanatos
Thanatos
pab70q
Thanatos
Level 147
God Stats
44W - 44L
1,555 SR
Queue Stats
122W - 128L
1,464 Elo+
Solo
Merlin
Merlin
squdgibo
Merlin
Level 144
God Stats
9W - 4L
1,803 SR
Queue Stats
107W - 106L
1,532 Elo+
Solo
Team Averages
Level 126
1,614 SR
1,495 Elo+

VS

Team Averages
Level 78
1,486 SR
1,482 Elo+
Artio
Artio
Drixxy_Kills
Artio
Level 108
God Stats
6W - 2L
1,500 SR
Queue Stats
219W - 205L
1,569 Elo+
Party 1
Bake Kujira
Bake Kujira
Noderstar
Bake Kujira
Level 88
God Stats
13W - 6L
1,594 SR
Queue Stats
71W - 73L
1,417 Elo+
Solo
Zhong Kui
Zhong Kui
Onphire5
Zhong Kui
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,423 Elo+
Solo
Pele
Pele
Revelents
Pele
Level 25
God Stats
6W - 6L
1,263 SR
Queue Stats
162W - 152L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
alphasquad178
Danzaburou
Level 110
God Stats
86W - 66L
1,576 SR
Queue Stats
155W - 142L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bloodfang7
King Arthur
12
1 / 4 / 1
7,487
499
3,602
12,623
5,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Not x Jared
Danzaburou
10
2 / 3 / 1
6,887
459
6,149
9,331
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
niz monkey
Xing Tian
10
2 / 4 / 2
7,290
486
7,912
14,740
11,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
pab70q
Thanatos
12
3 / 2 / 1
7,396
493
3,831
6,651
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
squdgibo
Merlin
13
0 / 1 / 1
7,301
487
5,931
5,875
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
7,987
532
4,616
16,181
12,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bake Kujira
Noderstar
Bake Kujira
15
4 / 2 / 3
9,906
660
8,005
12,928
14,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Onphire5
Zhong Kui
14
0 / 0 / 2
7,552
503
4,172
9,368
7,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pele
13
2 / 1 / 7
7,757
517
5,713
9,452
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
alphasquad178
Danzaburou
13
5 / 2 / 3
7,999
533
8,551
9,009
3,625
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
8
Kills
13
14
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bloodfang7
King Arthur
1
4
1
0.38
W
2
3
5
1.5
W
Bake Kujira
Noderstar
Bake Kujira
4
2
3
2.75
L
Danzaburou
Not x Jared
Danzaburou
2
3
1
0.83
W
Zhong Kui
Onphire5
Zhong Kui
0
0
2
1
W
Pele
2
1
7
5.5
W
Danzaburou
alphasquad178
Danzaburou
5
2
3
3.25
L
Xing Tian
niz monkey
Xing Tian
2
4
2
0.75
L
Thanatos
pab70q
Thanatos
3
2
1
1.75
L
Merlin
squdgibo
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,425
Damage
31,057
49,220
Taken
56,938
25,482
Mitigated
42,015
13,305
Healing
18,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bloodfang7
King Arthur
3,602
1,265
0
1,884
12,623
5,959
80
5,684
6,939
0
55,075
W
4,616
471
580
4,795
16,181
12,941
250
5,016
11,165
25,337
0
W
Bake Kujira
Noderstar
Bake Kujira
8,005
3,844
0
2,370
12,928
14,218
1,048
1,498
11,430
73,513
5,559
L
Danzaburou
Not x Jared
Danzaburou
6,149
2,894
0
3,621
9,331
3,495
779
2,700
6,631
0
40,650
W
Zhong Kui
Onphire5
Zhong Kui
4,172
451
0
5,013
9,368
7,389
743
3,277
6,091
50,284
1,043
W
Pele
5,713
1,767
0
738
9,452
3,842
407
2,102
7,350
0
53,026
W
Danzaburou
alphasquad178
Danzaburou
8,551
3,790
667
3,975
9,009
3,625
1,833
1,781
7,228
0
57,124
L
Xing Tian
niz monkey
Xing Tian
7,912
376
151
1,481
14,740
11,006
288
4,555
10,185
28,456
1,588
L
Thanatos
pab70q
Thanatos
3,831
675
0
3,918
6,651
2,727
0
1,824
4,827
0
29,634
L
Merlin
squdgibo
Merlin
5,931
190
0
2,250
5,875
2,295
0
2,226
3,649
57,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,361
Gold Earned
41,201
313
Minions Killed
408
0
Camps Cleared
0
1,329,060
Distance Traveled
1,419,036
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,487
499
95
6
0
282,008
0
W
Artio
7,987
532
21
1
0
292,901
2
W
Bake Kujira
9,906
660
130
9
0
276,489
2
L
Danzaburou
6,887
459
62
4
0
289,139
0
W
Zhong Kui
7,552
503
80
5
0
272,191
4
W
Pele
7,757
517
85
6
0
331,410
2
W
Danzaburou
7,999
533
92
6
0
246,045
4
L
Xing Tian
7,290
486
34
2
0
281,271
0
L
Thanatos
7,396
493
37
2
0
190,889
0
L
Merlin
7,301
487
85
6
0
285,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role