Player Matchup

Chronos
Chronos
ChineseSanta
Chronos
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 45L
1,450 Elo+
Party 2
Awilix
Awilix
Private9822
Awilix
Level 57
God Stats
3W - 0L
1,715 SR
Queue Stats
47W - 28L
1,613 Elo+
Solo
Xing Tian
Xing Tian
Theeggmen
Xing Tian
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 39L
1,400 Elo+
Party 2
Sol
Sol
TuskOfWalrus
Sol
Level 149
God Stats
2W - 1L
1,457 SR
Queue Stats
21W - 24L
1,499 Elo+
Party 1
Vamana
Vamana
XxFancyWizardxX
Vamana
Level 41
God Stats
26W - 23L
1,601 SR
Queue Stats
26W - 29L
1,487 Elo+
Party 1
Team Averages
Level 80
1,555 SR
1,490 Elo+

VS

Team Averages
Level 119
1,460 SR
1,468 Elo+
Hercules
Hercules
CALLMEPAPATRUMP
Hercules
Level 154
God Stats
10W - 11L
1,734 SR
Queue Stats
172W - 171L
1,482 Elo+
Party 3
Bellona
Bellona
IDontAutomobile
Bellona
Level 152
God Stats
2W - 2L
1,289 SR
Queue Stats
167W - 178L
1,472 Elo+
Party 3
Hera
Hera
SWAT Hawaii
Hera
Level 155
God Stats
7W - 8L
1,500 SR
Queue Stats
185W - 202L
1,467 Elo+
Party 3
Ne Zha
Ne Zha
Tooti0
Ne Zha
Level 69
God Stats
6W - 7L
1,226 SR
Queue Stats
203W - 166L
1,497 Elo+
Solo
Sol
Sol
xAGNI GAMESx
Sol
Level 67
God Stats
3W - 5L
1,552 SR
Queue Stats
26W - 38L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ChineseSanta
Chronos
11
5 / 0 / 2
6,455
646
4,272
7,055
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
11
5 / 0 / 3
6,061
606
6,384
6,807
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Theeggmen
Xing Tian
9
0 / 1 / 3
5,651
565
1,810
7,442
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 0 / 0
5,594
559
3,655
4,867
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 0
5,002
500
2,963
9,295
7,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
0 / 1 / 0
4,300
430
3,530
5,590
4,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 0 / 0
6,637
664
6,286
8,750
9,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 0
5,140
514
4,876
5,419
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Tooti0
Ne Zha
8
0 / 5 / 0
4,510
451
2,834
11,054
4,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 0
4,897
490
3,157
5,027
1,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
5
5
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
1
0
0
W
Chronos
ChineseSanta
Chronos
5
0
2
6
L
4
0
0
4
W
Awilix
5
0
3
6.5
L
0
3
0
0
W
Xing Tian
Theeggmen
Xing Tian
0
1
3
1.5
L
Ne Zha
Tooti0
Ne Zha
0
5
0
0
W
1
0
0
1
W
0
4
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,084
Damage
20,683
35,466
Taken
35,840
18,626
Mitigated
22,177
8,694
Healing
9,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,530
1,351
0
1,413
5,590
4,056
0
3,232
2,358
0
16,246
W
Chronos
ChineseSanta
Chronos
4,272
1,435
0
925
7,055
2,774
967
4,294
2,761
34,155
5,422
L
6,286
2,071
0
2,880
8,750
9,988
38
0
8,290
0
43,828
W
Awilix
6,384
2,485
0
969
6,807
2,729
0
785
5,984
0
42,286
L
4,876
1,634
0
1,430
5,419
1,932
0
2,494
2,925
40,659
0
W
Xing Tian
Theeggmen
Xing Tian
1,810
496
0
2,062
7,442
4,352
192
1,963
5,479
11,621
0
L
Ne Zha
Tooti0
Ne Zha
2,834
1,049
0
2,105
11,054
4,525
0
1,267
9,751
0
30,268
W
3,655
1,035
0
2,359
4,867
1,511
725
624
4,243
44,141
1,568
W
2,963
1,508
0
2,379
9,295
7,260
0
0
8,487
0
27,481
L
3,157
1,954
0
1,617
5,027
1,676
0
2,610
2,417
25,521
4,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,763
Gold Earned
25,484
283
Minions Killed
245
0
Camps Cleared
0
995,606
Distance Traveled
970,224
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,300
430
25
3
0
199,326
0
W
Chronos
6,455
646
75
8
0
209,361
0
L
Bellona
6,637
664
63
6
0
181,290
3
W
Awilix
6,061
606
57
6
0
210,348
0
L
Hera
5,140
514
62
6
0
188,512
0
W
Xing Tian
5,651
565
11
1
0
190,836
1
L
Ne Zha
4,510
451
49
5
0
208,724
0
W
Sol
5,594
559
86
9
0
203,210
2
W
Vamana
5,002
500
54
5
0
181,851
0
L
Sol
4,897
490
46
5
0
192,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role