Player Matchup

Awilix
Awilix
Gold V
 
Awilix
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Gold II
DeveIing
Jormungandr
Gold II
Level 205
God Stats
41W - 36L
1,530 SR
Queue Stats
150W - 161L
1,594 MMR
Party 1
Janus
Janus
Gold II
HasbuSSJ
Janus
Gold II
Level 148
God Stats
6W - 7L
1,430 SR
Queue Stats
122W - 118L
1,637 MMR
Party 2
Charon
Charon
Gold IV
Juniorcc
Charon
Gold IV
Level 153
God Stats
12W - 6L
1,884 SR
Queue Stats
26W - 21L
1,621 MMR
Solo
Hachiman
Hachiman
Gold II
Kuzenbinho
Hachiman
Gold II
Level 190
God Stats
34W - 26L
1,524 SR
Queue Stats
256W - 249L
1,560 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,574 SR
1,582 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,628 SR
1,542 MMR
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
BioMetal
Artio
Silver I
Level 155
God Stats
2W - 2L
1,609 SR
Queue Stats
19W - 18L
1,502 MMR
Solo
Nike
Nike
Gold I
IJaoI
Nike
Gold I
Level 157
God Stats
8W - 6L
1,691 SR
Queue Stats
47W - 43L
1,602 MMR
Solo
Discordia
Discordia
Gold II
LeandroGamer10
Discordia
Gold II
Level 149
God Stats
22W - 15L
1,838 SR
Queue Stats
267W - 262L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
1 / 1 / 3
7,214
555
5,703
10,827
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
DeveIing
Jormungandr
14
3 / 2 / 2
8,618
663
7,738
13,040
15,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Janus
HasbuSSJ
Janus
12
0 / 1 / 2
6,606
508
3,560
5,005
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Juniorcc
Charon
12
2 / 1 / 1
7,453
573
6,181
9,480
7,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Kuzenbinho
Hachiman
13
1 / 3 / 1
7,137
549
7,571
9,583
3,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
AthenaDa JiKuzenboThor

VS

Bans
Bake KujiraAo KuangKukulkanMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 1 / 0
7,865
605
8,675
9,718
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arachne
 
Arachne
11
2 / 1 / 1
6,519
501
4,953
11,846
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
BioMetal
Artio
7
0 / 0 / 2
5,405
416
1,231
6,480
4,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
IJaoI
Nike
12
2 / 4 / 0
7,019
540
10,082
12,733
7,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
LeandroGamer10
Discordia
13
0 / 1 / 2
7,228
556
5,122
5,131
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
8
8
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
1
1
3
2.5
L
Neith
 
Neith
4
1
0
4
L
Arachne
 
Arachne
2
1
1
2.5
L
Artio
BioMetal
Artio
0
0
2
1
W
Jormungandr
DeveIing
Jormungandr
3
2
2
2
W
Janus
HasbuSSJ
Janus
0
1
2
1
L
Nike
IJaoI
Nike
2
4
0
0.5
W
Charon
Juniorcc
Charon
2
1
1
2.5
W
Hachiman
Kuzenbinho
Hachiman
1
3
1
0.5
L
Discordia
LeandroGamer10
Discordia
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,753
Damage
30,063
47,935
Taken
45,908
32,797
Mitigated
22,898
16,057
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,703
1,415
0
2,004
10,827
4,750
0
431
10,266
0
64,118
L
Neith
 
Neith
8,675
3,989
0
3,591
9,718
4,205
0
1,638
8,035
0
84,609
L
Arachne
 
Arachne
4,953
3,299
0
4,584
11,846
4,709
0
3,774
7,944
0
37,516
L
Artio
BioMetal
Artio
1,231
93
120
2,933
6,480
4,416
0
1,753
4,727
8,557
0
W
Jormungandr
DeveIing
Jormungandr
7,738
1,698
0
5,111
13,040
15,601
221
346
11,847
67,126
4,011
W
Janus
HasbuSSJ
Janus
3,560
364
0
854
5,005
1,638
0
2,835
2,170
51,016
942
L
Nike
IJaoI
Nike
10,082
1,658
0
2,916
12,733
7,703
0
6,345
6,165
0
53,296
W
Charon
Juniorcc
Charon
6,181
767
0
3,648
9,480
7,097
0
1,973
7,465
29,735
2,907
W
Hachiman
Kuzenbinho
Hachiman
7,571
3,873
0
4,440
9,583
3,711
186
692
8,891
0
72,002
L
Discordia
LeandroGamer10
Discordia
5,122
112
0
250
5,131
1,865
0
2,684
2,310
57,282
400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,028
Gold Earned
34,036
489
Minions Killed
420
0
Camps Cleared
0
1,400,954
Distance Traveled
1,235,558
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,214
555
89
7
0
323,622
1
L
Neith
7,865
605
135
10
0
239,924
0
L
Arachne
6,519
501
68
5
0
324,106
0
L
Artio
5,405
416
10
1
0
146,608
0
W
Jormungandr
8,618
663
126
10
0
243,616
1
W
Janus
6,606
508
115
9
0
318,201
4
L
Nike
7,019
540
89
7
0
261,172
3
W
Charon
7,453
573
48
4
0
284,451
0
W
Hachiman
7,137
549
111
9
0
231,064
3
L
Discordia
7,228
556
118
9
0
263,748
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role