Player Matchup

Nemesis
Nemesis
Budder26
Nemesis
Level 145
God Stats
15W - 8L
1,806 SR
Queue Stats
238W - 213L
1,650 Elo+
Party 3
Thoth
Thoth
Jigglemahoo
Thoth
Level 114
God Stats
4W - 5L
1,341 SR
Queue Stats
129W - 108L
1,642 Elo+
Party 3
Guan Yu
Guan Yu
Pontiff17
Guan Yu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,280 Elo+
Party 2
Bacchus
Bacchus
batmansbff_8012
Bacchus
Level 125
God Stats
1W - 1L
1,706 SR
Queue Stats
5W - 7L
1,397 Elo+
Party 2
Izanami
Izanami
osourrea
Izanami
Level 137
God Stats
30W - 26L
1,597 SR
Queue Stats
204W - 191L
1,488 Elo+
Solo
Team Averages
Level 127
1,590 SR
1,491 Elo+

VS

Team Averages
Level 144
1,564 SR
1,522 Elo+
Sol
Sol
AgentzOrange
Sol
Level 181
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 94L
1,550 Elo+
Solo
Apollo
Apollo
BigBootyGamingHD
Apollo
Level 167
God Stats
4W - 0L
1,764 SR
Queue Stats
132W - 119L
1,491 Elo+
Party 1
Khepri
Khepri
MR PUPPER MAN
Khepri
Level 101
God Stats
12W - 4L
1,710 SR
Queue Stats
85W - 74L
1,499 Elo+
Party 1
Ravana
Ravana
Vampi_rata94
Ravana
Level 125
God Stats
1W - 2L
1,347 SR
Queue Stats
29W - 24L
1,578 Elo+
Solo
Sun Wukong
Sun Wukong
artherman
Sun Wukong
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 92L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Budder26
Nemesis
7
1 / 1 / 0
3,944
657
2,859
4,529
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
0 / 0 / 1
4,415
736
1,174
1,252
346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Guan Yu
Pontiff17
Guan Yu
6
0 / 1 / 0
3,432
572
1,540
4,340
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

1
0 / 0 / 0
1,204
201
0
0
0
Izanami
osourrea
Izanami
8
0 / 1 / 0
4,130
688
2,926
4,146
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,069
678
536
2,257
582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 0 / 1
4,359
727
2,534
5,073
1,660
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 1
4,429
738
970
3,292
2,274
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ravana
7
0 / 1 / 1
3,892
649
590
2,715
1,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
artherman
Sun Wukong
8
1 / 0 / 0
4,733
789
2,511
3,570
1,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
3
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
1
0
1
1.5
L
Nemesis
Budder26
Nemesis
1
1
0
1
L
0
0
1
0.5
W
1
0
1
1.5
L
Guan Yu
Pontiff17
Guan Yu
0
1
0
0
W
Ravana
0
1
1
0.5
W
Sun Wukong
artherman
Sun Wukong
1
0
0
1
L
0
0
0
0
L
Izanami
osourrea
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,499
Damage
7,141
14,267
Taken
16,907
6,114
Mitigated
7,587
4,325
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
536
204
0
1,478
2,257
582
0
727
1,530
24,724
0
W
2,534
1,857
0
2,735
5,073
1,660
774
0
5,073
0
30,158
L
Nemesis
Budder26
Nemesis
2,859
1,527
0
1,082
4,529
1,712
0
657
3,872
0
24,474
L
1,174
74
0
632
1,252
346
0
384
868
28,425
555
W
970
138
144
988
3,292
2,274
245
0
3,292
9,380
1,639
L
Guan Yu
Pontiff17
Guan Yu
1,540
492
0
1,048
4,340
2,614
0
0
4,000
0
14,513
W
Ravana
590
106
0
299
2,715
1,112
0
413
2,302
0
23,845
W
Sun Wukong
artherman
Sun Wukong
2,511
975
0
998
3,570
1,959
0
0
3,570
0
30,767
L
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
osourrea
Izanami
2,926
2,184
0
1,563
4,146
1,442
0
465
3,681
0
36,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,125
Gold Earned
21,482
189
Minions Killed
206
0
Camps Cleared
0
514,388
Distance Traveled
666,303
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,069
678
51
9
0
118,386
4
W
Apollo
4,359
727
49
8
0
102,250
0
L
Nemesis
3,944
657
46
8
0
146,756
0
L
Thoth
4,415
736
63
11
0
136,499
0
W
Khepri
4,429
738
19
3
0
149,373
0
L
Guan Yu
3,432
572
22
4
0
121,322
0
W
Ravana
3,892
649
34
6
0
143,166
0
W
Sun Wukong
4,733
789
53
9
0
153,128
0
L
Bacchus
1,204
201
0
0
0
0
0
L
Izanami
4,130
688
58
10
0
109,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role