Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Dirty_Birdie17
Chang'e
Level 79
God Stats
151W - 134L
1,514 SR
Queue Stats
264W - 268L
1,398 Elo+
Party 2
Surtr
Surtr
HuddledBike6584
Surtr
Level 70
God Stats
16W - 13L
1,199 SR
Queue Stats
177W - 157L
1,461 Elo+
Solo
Team Averages
Level 73
1,404 SR
1,453 Elo+

VS

Team Averages
Level 87
1,477 SR
1,215 Elo+
Sylvanus
Sylvanus
BeardedAngel315
Sylvanus
Level 106
God Stats
3W - 9L
1,500 SR
Queue Stats
46W - 50L
1,129 Elo+
Solo
Neith
Neith
Syvrus
Neith
Level 126
God Stats
9W - 4L
1,753 SR
Queue Stats
14W - 13L
1,295 Elo+
Party 1
Thoth
Thoth
mcbustanutt
Thoth
Level 28
God Stats
2W - 5L
1,179 SR
Queue Stats
13W - 12L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 2 / 1
6,528
653
3,155
10,865
8,754
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
1 / 4 / 1
6,737
674
6,199
9,879
3,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 1
6,399
640
5,881
14,933
12,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
4 / 0 / 6
8,603
860
8,499
8,271
5,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Syvrus
Neith
14
5 / 0 / 5
8,509
851
11,373
7,273
3,309
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 8
7,535
754
7,595
6,969
2,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
10
10
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Sylvanus
4
0
6
7
L
1
4
1
0.38
L
1
4
1
0.38
W
Neith
Syvrus
Neith
5
0
5
7.5
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,235
Damage
27,467
35,677
Taken
22,513
24,998
Mitigated
10,888
5,516
Healing
10,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,155
274
0
692
10,865
8,754
27
5,297
5,530
116
13,558
W
Sylvanus
8,499
3,106
4,211
4,553
8,271
5,004
0
2,034
6,237
23,004
8,587
L
6,199
776
1,433
1,843
9,879
3,657
0
4,065
5,814
26,241
0
L
5,881
2,725
0
1,548
14,933
12,587
0
5,875
9,020
1,059
16,123
W
Neith
Syvrus
Neith
11,373
5,831
0
1,405
7,273
3,309
676
2,310
4,963
0
32,968
W
7,595
544
0
0
6,969
2,575
154
2,290
4,679
27,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,664
Gold Earned
24,647
107
Minions Killed
157
0
Camps Cleared
0
584,528
Distance Traveled
563,008
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,528
653
33
3
0
214,707
0
W
Sylvanus
8,603
860
54
5
0
173,514
2
L
Chang'e
6,737
674
49
5
0
184,445
0
L
Surtr
6,399
640
25
3
0
185,376
0
W
Neith
8,509
851
64
6
0
193,266
0
W
Thoth
7,535
754
39
4
0
196,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role