Player Matchup

Shiva
Shiva
Cez The Don
Shiva
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,392 Elo+
Party 1
Cupid
Cupid
Exotekks
Cupid
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 35L
1,535 Elo+
Party 1
Sobek
Sobek
HewGWreckshun
Sobek
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,283 Elo+
Party 2
Surtr
Surtr
ProAndGodly
Surtr
Level 159
God Stats
2W - 1L
1,764 SR
Queue Stats
240W - 223L
1,500 Elo+
Solo
Nox
Nox
elpapi418
Nox
Level 159
God Stats
5W - 5L
1,500 SR
Queue Stats
325W - 349L
1,491 Elo+
Party 2
Team Averages
Level 147
1,553 SR
1,440 Elo+

VS

Team Averages
Level 126
1,450 SR
1,487 Elo+
Danzaburou
Danzaburou
APG B3AR
Danzaburou
Level 148
God Stats
2W - 7L
1,248 SR
Queue Stats
211W - 252L
1,549 Elo+
Solo
Cupid
Cupid
Al3cc2145
Cupid
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 78L
1,455 Elo+
Solo
Neith
Neith
FairyXking
Neith
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 82L
1,432 Elo+
Solo
Zeus
Zeus
Nomobets
Zeus
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
239W - 237L
1,529 Elo+
Solo
Jing Wei
Jing Wei
jackswag46
Jing Wei
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 135L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 14
9,102
759
12,384
17,389
19,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
Exotekks
Cupid
18
5 / 0 / 12
10,451
871
6,353
10,981
5,610
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

16
4 / 5 / 12
9,284
774
7,781
17,266
20,341
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
2 / 4 / 13
9,176
765
12,032
17,580
16,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

16
6 / 3 / 7
9,949
829
8,047
11,522
5,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
APG B3AR
Danzaburou
16
4 / 4 / 5
8,610
718
15,096
14,047
15,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
Al3cc2145
Cupid
5
0 / 0 / 0
5,916
493
0
0
0
Neith
15
2 / 4 / 8
8,345
695
10,795
10,213
4,704
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
19
8 / 3 / 4
9,844
820
22,303
9,299
4,556
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
jackswag46
Jing Wei
14
1 / 9 / 5
7,834
653
9,432
15,666
5,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
37
20
Kills
15
15
Deaths
20
58
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
APG B3AR
Danzaburou
4
4
5
1.63
L
Cupid
Al3cc2145
Cupid
0
0
0
0
W
3
3
14
3.33
W
Cupid
Exotekks
Cupid
5
0
12
11
L
Neith
2
4
8
1.5
W
4
5
12
2
L
Zeus
8
3
4
3.33
W
2
4
13
2.13
W
6
3
7
3.17
L
Jing Wei
jackswag46
Jing Wei
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,597
Damage
57,626
74,738
Taken
49,225
67,123
Mitigated
30,744
25,784
Healing
11,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
APG B3AR
Danzaburou
15,096
1,435
301
3,023
14,047
15,513
136
6,558
7,055
4,892
24,252
L
Cupid
Al3cc2145
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
12,384
1,208
2,243
3,783
17,389
19,106
60
7,741
9,248
0
21,039
W
Cupid
Exotekks
Cupid
6,353
4,212
4,340
5,436
10,981
5,610
1,018
3,817
6,950
0
17,911
L
Neith
10,795
2,648
743
3,333
10,213
4,704
384
3,711
6,285
0
22,538
W
7,781
250
1,391
2,255
17,266
20,341
140
6,616
10,426
13,839
1,409
L
Zeus
22,303
3,077
912
1,340
9,299
4,556
0
1,693
7,502
41,211
0
W
12,032
3,347
719
2,018
17,580
16,195
17
3,964
13,255
692
25,329
W
8,047
951
1,367
2,232
11,522
5,871
774
3,937
7,304
20,162
133
L
Jing Wei
jackswag46
Jing Wei
9,432
6,312
81
1,336
15,666
5,971
228
4,165
11,030
0
17,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,962
Gold Earned
40,549
135
Minions Killed
139
0
Camps Cleared
0
1,123,079
Distance Traveled
793,849
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,610
718
38
3
0
193,719
0
L
Cupid
5,916
493
0
0
0
0
0
W
Shiva
9,102
759
13
1
0
247,096
0
W
Cupid
10,451
871
38
3
0
215,257
0
L
Neith
8,345
695
35
3
0
195,530
0
W
Sobek
9,284
774
17
1
0
217,694
0
L
Zeus
9,844
820
56
5
0
196,740
0
W
Surtr
9,176
765
40
3
0
210,108
0
W
Nox
9,949
829
27
2
0
232,924
0
L
Jing Wei
7,834
653
10
1
0
207,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role