Player Matchup

Odin
Odin
BigRayVT
Odin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,628 Elo+
Solo
Cthulhu
Cthulhu
Hansmiller050890
Cthulhu
Level 126
God Stats
4W - 2L
1,500 SR
Queue Stats
183W - 205L
1,380 Elo+
Party 2
Discordia
Discordia
Salumbra
Discordia
Level 123
God Stats
4W - 2L
1,752 SR
Queue Stats
104W - 117L
1,311 Elo+
Party 2
Merlin
Merlin
Soulshader
Merlin
Level 144
God Stats
9W - 5L
1,287 SR
Queue Stats
528W - 515L
1,519 Elo+
Solo
Freya
Freya
kartanzo
Freya
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 54L
1,767 Elo+
Party 2
Team Averages
Level 120
1,508 SR
1,521 Elo+

VS

Team Averages
Level 105
1,500 SR
1,512 Elo+
Ne Zha
Ne Zha
Ashtiano93
Ne Zha
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 61L
1,466 Elo+
Solo
Kumbhakarna
Kumbhakarna
LatrexChiha
Kumbhakarna
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,670 Elo+
Party 1
Jormungandr
Jormungandr
VI Mark VI
Jormungandr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 76L
1,429 Elo+
Solo
Mulan
Mulan
viniciusandrade
Mulan
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 29L
1,428 Elo+
Solo
Freya
Freya
xMansaMusaXCIV
Freya
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
1 / 3 / 6
8,120
677
8,369
12,912
12,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 8
9,351
779
11,622
15,374
15,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
Salumbra
Discordia
16
5 / 0 / 7
9,466
789
11,253
8,032
3,735
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Merlin
Soulshader
Merlin
15
3 / 2 / 8
8,777
731
10,420
6,903
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
kartanzo
Freya
15
3 / 1 / 7
8,852
738
5,648
7,282
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ashtiano93
Ne Zha
14
2 / 2 / 2
7,602
634
6,669
10,989
6,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
LatrexChiha
Kumbhakarna
11
0 / 4 / 4
6,857
571
3,639
8,631
11,636
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
VI Mark VI
Jormungandr
17
4 / 3 / 2
9,338
778
11,299
12,019
14,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 2
7,777
648
4,358
11,165
7,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
1 / 3 / 3
7,704
642
9,057
8,840
4,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
14
Kills
7
8
Deaths
14
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Ashtiano93
Ne Zha
2
2
2
1.5
W
Odin
1
3
6
1.33
W
2
2
8
3
L
Kumbhakarna
LatrexChiha
Kumbhakarna
0
4
4
0.5
W
Discordia
Salumbra
Discordia
5
0
7
8.5
W
Merlin
Soulshader
Merlin
3
2
8
3.5
L
Jormungandr
VI Mark VI
Jormungandr
4
3
2
1.67
W
Freya
kartanzo
Freya
3
1
7
6.5
L
0
2
2
0.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,312
Damage
35,022
50,503
Taken
51,644
38,615
Mitigated
44,542
22,586
Healing
15,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Ashtiano93
Ne Zha
6,669
1,074
3,251
3,551
10,989
6,326
0
7,885
2,542
0
17,146
W
Odin
8,369
689
1,366
3,292
12,912
12,961
387
6,148
6,764
4,501
10,249
W
11,622
321
4,416
4,273
15,374
15,063
0
6,274
9,100
24,285
0
L
Kumbhakarna
LatrexChiha
Kumbhakarna
3,639
231
457
291
8,631
11,636
0
6,864
1,377
5,140
0
W
Discordia
Salumbra
Discordia
11,253
142
2,381
1,656
8,032
3,735
418
3,189
4,843
24,559
423
W
Merlin
Soulshader
Merlin
10,420
592
1,187
1,043
6,903
3,322
80
3,517
3,386
22,754
0
L
Jormungandr
VI Mark VI
Jormungandr
11,299
1,881
1,257
2,165
12,019
14,150
0
8,704
2,907
29,628
2,636
W
Freya
kartanzo
Freya
5,648
1,176
1,538
1,434
7,282
3,534
37
3,535
3,747
7,028
1,050
L
4,358
509
574
1,595
11,165
7,474
0
8,633
2,162
0
9,411
L
9,057
3,475
905
1,319
8,840
4,956
0
7,490
1,063
16,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,566
Gold Earned
39,278
135
Minions Killed
109
0
Camps Cleared
0
1,206,465
Distance Traveled
1,069,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,602
634
19
2
0
235,642
0
W
Odin
8,120
677
14
1
0
233,603
0
W
Cthulhu
9,351
779
31
3
0
254,709
0
L
Kumbhakarna
6,857
571
2
0
0
196,294
0
W
Discordia
9,466
789
40
3
0
249,913
0
W
Merlin
8,777
731
36
3
0
227,759
0
L
Jormungandr
9,338
778
60
5
0
218,117
0
W
Freya
8,852
738
14
1
0
240,481
0
L
Mulan
7,777
648
12
1
0
215,195
0
L
Freya
7,704
642
16
1
0
204,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role