Player Matchup

Odin
Odin
Platinum I
 
Odin
Platinum I
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
 
Horus
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum V
ElZiuh
Arachne
Platinum V
Level 186
God Stats
131W - 74L
1,811 SR
Queue Stats
494W - 525L
1,792 MMR
Solo
Charon
Charon
Diamond V
Nann
Charon
Diamond V
Level 195
God Stats
1W - 4L
1,725 SR
Queue Stats
198W - 154L
2,113 MMR
Solo
Ishtar
Ishtar
Platinum III
TheAIIex
Ishtar
Platinum III
Level 285
God Stats
8W - 10L
1,523 SR
Queue Stats
249W - 212L
1,882 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 210
1,612 SR
1,757 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 167
1,455 SR
1,684 MMR
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum IV
 
Da Ji
Platinum IV
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum I
Harwiŋ
Nu Wa
Platinum I
Level 264
God Stats
4W - 3L
1,329 SR
Queue Stats
107W - 71L
1,985 MMR
Party 1
Anhur
Anhur
Diamond V
TomaOLecoBoom
Anhur
Diamond V
Level 141
God Stats
24W - 21L
1,500 SR
Queue Stats
82W - 81L
1,500 MMR
Solo
Athena
Athena
Platinum I
marcelitooZ
Athena
Platinum I
Level 183
God Stats
4W - 4L
1,445 SR
Queue Stats
188W - 144L
1,937 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 4 / 1
6,332
452
7,702
12,128
11,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
 
Horus
10
0 / 3 / 0
6,184
442
3,402
11,551
9,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
ElZiuh
Arachne
12
1 / 3 / 0
6,323
452
5,527
12,414
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Nann
Charon
13
0 / 3 / 0
7,280
520
6,718
11,499
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
TheAIIex
Ishtar
12
0 / 4 / 0
6,385
456
6,559
10,349
3,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Ah Muzen CabBake KujiraAwilix

VS

Bans
KukulkanThothThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 1 / 3
8,224
587
8,109
14,248
11,980
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
 
Da Ji
16
4 / 0 / 3
8,074
577
5,678
11,768
6,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Harwiŋ
Nu Wa
14
2 / 0 / 5
8,188
585
9,548
7,073
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
5 / 0 / 3
8,519
609
11,218
9,551
4,024
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
14
4 / 0 / 5
8,425
602
5,797
10,586
9,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
17
17
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
1
0.13
L
Horus
 
Horus
0
3
0
0
W
Sun Wukong
 
Sun Wukong
2
1
3
3.5
W
Da Ji
 
Da Ji
4
0
3
5.5
L
Arachne
ElZiuh
Arachne
1
3
0
0.33
W
Nu Wa
Harwiŋ
Nu Wa
2
0
5
4.5
L
Charon
Nann
Charon
0
3
0
0
L
Ishtar
TheAIIex
Ishtar
0
4
0
0
W
5
0
3
6.5
W
Athena
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,908
Damage
40,350
57,941
Taken
53,226
34,732
Mitigated
34,961
16,265
Healing
20,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,702
1,836
0
4,414
12,128
11,388
0
441
10,904
0
41,019
L
Horus
 
Horus
3,402
1,717
340
3,418
11,551
9,751
0
4,296
7,255
0
23,487
W
Sun Wukong
 
Sun Wukong
8,109
2,243
0
6,649
14,248
11,980
0
832
12,419
0
66,276
W
Da Ji
 
Da Ji
5,678
1,572
0
3,181
11,768
6,126
0
830
10,704
0
78,276
L
Arachne
ElZiuh
Arachne
5,527
4,484
0
3,432
12,414
4,151
0
2,332
10,038
0
52,705
W
Nu Wa
Harwiŋ
Nu Wa
9,548
1,772
0
1,900
7,073
3,065
0
2,578
4,318
79,429
0
L
Charon
Nann
Charon
6,718
813
0
2,495
11,499
5,904
0
6,551
4,937
62,045
6,631
L
Ishtar
TheAIIex
Ishtar
6,559
4,337
0
2,166
10,349
3,538
0
1,725
8,624
0
64,078
W
11,218
7,171
0
6,218
9,551
4,024
0
0
9,551
0
83,742
W
Athena
5,797
1,916
0
2,511
10,586
9,766
44
1,796
8,674
24,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,504
Gold Earned
41,430
419
Minions Killed
509
0
Camps Cleared
0
1,371,835
Distance Traveled
1,490,386
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,332
452
64
5
0
282,197
0
L
Horus
6,184
442
32
2
0
277,358
2
W
Sun Wukong
8,224
587
109
8
0
288,271
0
W
Da Ji
8,074
577
114
8
0
332,139
2
L
Arachne
6,323
452
81
6
0
298,261
0
W
Nu Wa
8,188
585
126
9
0
275,130
1
L
Charon
7,280
520
127
9
0
254,972
1
L
Ishtar
6,385
456
115
8
0
259,047
2
W
Anhur
8,519
609
139
10
0
251,248
3
W
Athena
8,425
602
21
2
0
343,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role