Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Didiereyt
Chang'e
Level 129
God Stats
2W - 4L
1,657 SR
Queue Stats
41W - 51L
1,374 Elo+
Party 2
Shiva
Shiva
Survivor37
Shiva
Level 138
God Stats
27W - 24L
1,443 SR
Queue Stats
138W - 154L
1,459 Elo+
Solo
He Bo
He Bo
WickedJae
He Bo
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
840W - 903L
1,401 Elo+
Solo
Artemis
Artemis
grotxsque
Artemis
Level 23
God Stats
6W - 8L
1,250 SR
Queue Stats
41W - 47L
1,374 Elo+
Party 2
Team Averages
Level 118
1,470 SR
1,422 Elo+

VS

Team Averages
Level 119
1,394 SR
1,394 Elo+
Ra
Ra
DryzonDarkElf22
Ra
Level 154
God Stats
16W - 20L
1,392 SR
Queue Stats
78W - 94L
1,330 Elo+
Solo
Ishtar
Ishtar
ExiledTexnPrince
Ishtar
Level 107
God Stats
19W - 37L
1,337 SR
Queue Stats
178W - 215L
1,338 Elo+
Solo
Da Ji
Da Ji
Noble1082
Da Ji
Level 109
God Stats
4W - 2L
1,710 SR
Queue Stats
27W - 19L
1,483 Elo+
Party 1
Yemoja
Yemoja
XTrafaIgarX
Yemoja
Level 88
God Stats
2W - 3L
1,226 SR
Queue Stats
195W - 201L
1,399 Elo+
Solo
Mercury
Mercury
xXKoolKatXx13
Mercury
Level 136
God Stats
3W - 7L
1,306 SR
Queue Stats
27W - 28L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 1 / 7
6,912
1,152
7,321
4,500
1,705
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Didiereyt
Chang'e
13
3 / 0 / 7
7,748
1,291
4,501
5,980
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
12
2 / 2 / 4
6,977
1,163
5,807
8,137
3,552
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

He Bo
WickedJae
He Bo
12
1 / 0 / 5
6,584
1,097
2,190
1,894
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
grotxsque
Artemis
12
3 / 1 / 6
7,074
1,179
6,653
5,853
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

351

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,216
1,036
4,921
6,616
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
6,711
1,119
6,689
5,342
2,151
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Da Ji
Noble1082
Da Ji
11
1 / 3 / 2
6,665
1,111
7,309
7,836
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
11
1 / 0 / 1
6,646
1,108
1,639
4,190
2,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mercury
11
1 / 1 / 1
6,538
1,090
2,773
5,528
1,906
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
10
Kills
4
4
Deaths
10
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
1
7
4.5
W
Chang'e
Didiereyt
Chang'e
3
0
7
6.5
L
0
4
2
0.25
L
1
2
1
0.75
L
Da Ji
Noble1082
Da Ji
1
3
2
0.67
W
Shiva
2
2
4
2
W
He Bo
WickedJae
He Bo
1
0
5
3.5
L
Yemoja
1
0
1
1.5
W
Artemis
grotxsque
Artemis
3
1
6
6
L
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,472
Damage
23,331
26,364
Taken
29,512
10,577
Mitigated
13,249
7,753
Healing
3,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
7,321
3,658
0
0
4,500
1,705
0
1,293
3,207
0
22,648
W
Chang'e
Didiereyt
Chang'e
4,501
243
3,798
3,069
5,980
2,303
0
1,417
4,563
20,260
337
L
4,921
228
366
701
6,616
2,547
0
1,899
4,717
18,346
110
L
6,689
2,610
0
379
5,342
2,151
0
1,191
4,151
0
26,545
L
Da Ji
Noble1082
Da Ji
7,309
1,104
0
0
7,836
4,380
0
1,700
6,136
0
13,701
W
Shiva
5,807
1,287
0
412
8,137
3,552
0
1,784
6,353
0
12,744
W
He Bo
WickedJae
He Bo
2,190
390
0
0
1,894
619
0
378
1,516
6,398
0
L
Yemoja
1,639
118
1,276
604
4,190
2,265
0
615
3,575
3,706
0
W
Artemis
grotxsque
Artemis
6,653
3,423
0
474
5,853
2,398
0
1,646
4,207
0
13,408
L
Mercury
2,773
1,281
0
0
5,528
1,906
0
1,182
4,346
0
9,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,295
Gold Earned
32,776
125
Minions Killed
118
6
Camps Cleared
3
533,910
Distance Traveled
531,232
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,912
1,152
39
7
2
106,130
0
W
Chang'e
7,748
1,291
45
8
2
117,275
0
L
Ra
6,216
1,036
35
6
0
106,160
0
L
Ishtar
6,711
1,119
41
7
0
110,537
0
L
Da Ji
6,665
1,111
22
4
2
112,418
0
W
Shiva
6,977
1,163
21
4
1
122,552
0
W
He Bo
6,584
1,097
10
2
0
95,383
0
L
Yemoja
6,646
1,108
3
1
0
80,406
0
W
Artemis
7,074
1,179
10
2
1
92,570
0
L
Mercury
6,538
1,090
17
3
1
121,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role