Player Matchup

Chronos
Chronos
Dweeberz
Chronos
Level 144
God Stats
12W - 10L
1,670 SR
Queue Stats
325W - 361L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
FireTyler420
Kuzenbo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,470 Elo+
Party 1
Freya
Freya
SkeeterDog
Freya
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,504 Elo+
Party 1
Cupid
Cupid
Twitchypoo
Cupid
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,459 Elo+
Solo
Ymir
Ymir
Xbawkz420
Ymir
Level 121
God Stats
17W - 16L
1,472 SR
Queue Stats
591W - 625L
1,461 Elo+
Party 1
Team Averages
Level 97
1,528 SR
1,471 Elo+

VS

Team Averages
Level 97
1,528 SR
1,515 Elo+
Sun Wukong
Sun Wukong
Camp Then Move
Sun Wukong
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 72L
1,539 Elo+
Party 2
Sol
Sol
Ghost_Faan_YT
Sol
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 99L
1,429 Elo+
Solo
Cupid
Cupid
Heemo2323
Cupid
Level 147
God Stats
1W - 5L
1,500 SR
Queue Stats
458W - 438L
1,582 Elo+
Solo
Cthulhu
Cthulhu
JoeMamma019
Cthulhu
Level 48
God Stats
2W - 1L
1,841 SR
Queue Stats
34W - 41L
1,489 Elo+
Party 2
Anubis
Anubis
MrMillians
Anubis
Level 84
God Stats
0W - 2L
1,300 SR
Queue Stats
82W - 74L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dweeberz
Chronos
16
3 / 0 / 5
8,889
808
4,823
8,968
3,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
FireTyler420
Kuzenbo
16
1 / 0 / 10
8,562
778
6,584
17,990
16,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
13
1 / 2 / 5
7,985
726
5,025
6,626
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
15
3 / 1 / 5
8,433
767
10,456
9,407
3,740
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
15
3 / 1 / 4
9,568
870
6,888
16,787
13,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Camp Then Move
Sun Wukong
14
1 / 2 / 2
7,291
663
10,109
10,027
9,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 2 / 2
6,434
585
5,807
4,562
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Heemo2323
Cupid
14
2 / 1 / 0
7,215
656
8,855
5,600
2,823
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
JoeMamma019
Cthulhu
14
1 / 4 / 2
7,125
648
7,466
12,466
13,760
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
MrMillians
Anubis
14
0 / 2 / 1
7,015
638
5,167
7,176
3,740
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
11
Kills
4
4
Deaths
11
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Camp Then Move
Sun Wukong
1
2
2
1
W
Chronos
Dweeberz
Chronos
3
0
5
5.5
W
Kuzenbo
FireTyler420
Kuzenbo
1
0
10
6
L
0
2
2
0.5
L
Cupid
Heemo2323
Cupid
2
1
0
2
L
Cthulhu
JoeMamma019
Cthulhu
1
4
2
0.5
L
Anubis
MrMillians
Anubis
0
2
1
0.25
W
Freya
1
2
5
1.75
W
Cupid
3
1
5
5.5
W
Ymir
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,776
Damage
37,404
59,778
Taken
39,831
40,456
Mitigated
31,443
32,117
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Camp Then Move
Sun Wukong
10,109
1,015
0
1,947
10,027
9,260
0
4,849
5,178
0
21,575
W
Chronos
Dweeberz
Chronos
4,823
280
2,673
4,058
8,968
3,520
422
2,280
6,644
29,039
2,356
W
Kuzenbo
FireTyler420
Kuzenbo
6,584
2,356
1,074
7,491
17,990
16,571
341
6,556
11,127
8,376
2,455
L
5,807
459
496
1,413
4,562
1,860
0
3,048
1,514
9,162
306
L
Cupid
Heemo2323
Cupid
8,855
3,225
3,918
2,623
5,600
2,823
0
2,711
2,889
0
15,253
L
Cthulhu
JoeMamma019
Cthulhu
7,466
59
414
1,763
12,466
13,760
0
6,315
6,151
17,834
214
L
Anubis
MrMillians
Anubis
5,167
94
0
490
7,176
3,740
0
4,225
2,951
18,494
0
W
Freya
5,025
1,449
291
1,319
6,626
2,760
0
3,141
3,353
14,375
345
W
Cupid
10,456
5,750
2,945
4,809
9,407
3,740
1,587
3,269
6,094
0
18,267
W
Ymir
6,888
1,034
682
6,775
16,787
13,865
174
2,331
14,330
11,024
2,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,437
Gold Earned
35,080
133
Minions Killed
103
0
Camps Cleared
0
1,101,910
Distance Traveled
868,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,291
663
35
3
0
201,994
0
W
Chronos
8,889
808
44
4
0
264,388
0
W
Kuzenbo
8,562
778
14
1
0
227,916
0
L
Sol
6,434
585
11
1
0
112,706
0
L
Cupid
7,215
656
13
1
0
189,035
0
L
Cthulhu
7,125
648
17
2
0
164,540
0
L
Anubis
7,015
638
27
2
0
200,467
0
W
Freya
7,985
726
28
3
0
188,701
0
W
Cupid
8,433
767
30
3
0
215,968
0
W
Ymir
9,568
870
17
2
0
204,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role