Player Matchup

Surtr
Surtr
SpiderManE10
Surtr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
TheDonBin
Cthulhu
Level 105
God Stats
1W - 1L
1,695 SR
Queue Stats
2W - 4L
1,525 Elo+
Party 2
Ra
Ra
YourMoMzPasta
Ra
Level 159
God Stats
1W - 1L
1,687 SR
Queue Stats
31W - 28L
1,554 Elo+
Party 2
Team Averages
Level 90
1,627 SR
1,526 Elo+

VS

Team Averages
Level 108
1,346 SR
1,580 Elo+
Tyr
Tyr
DisIsSparta99
Tyr
Level 98
God Stats
2W - 2L
1,140 SR
Queue Stats
65W - 62L
1,622 Elo+
Party 1
Izanami
Izanami
Evan3006
Izanami
Level 85
God Stats
8W - 5L
1,688 SR
Queue Stats
52W - 41L
1,641 Elo+
Party 1
Sol
Sol
TheDerpyTable
Sol
Level 141
God Stats
10W - 10L
1,210 SR
Queue Stats
42W - 47L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 3
6,826
621
2,856
12,373
5,808
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TheDonBin
Cthulhu
10
0 / 6 / 2
6,525
593
8,596
15,941
10,309
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 5 / 0
8,774
798
8,011
10,559
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 13
9,356
851
8,169
9,940
10,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Evan3006
Izanami
16
12 / 1 / 5
10,983
998
15,478
8,933
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 1 / 12
9,535
867
11,675
10,212
3,874
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
20
20
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
2
13
5.25
W
Izanami
Evan3006
Izanami
12
1
5
14.5
L
0
9
3
0.17
W
4
1
12
10
L
Cthulhu
TheDonBin
Cthulhu
0
6
2
0.17
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,463
Damage
35,322
38,873
Taken
29,085
20,814
Mitigated
18,450
3,946
Healing
11,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,169
1,232
0
2,275
9,940
10,755
99
5,089
4,851
273
23,355
W
Izanami
Evan3006
Izanami
15,478
12,985
0
4,639
8,933
3,821
1,420
5,360
3,573
0
49,400
L
2,856
832
0
296
12,373
5,808
0
3,175
8,902
154
6,377
W
11,675
4,157
0
4,547
10,212
3,874
1,189
6,157
4,055
45,091
5,451
L
Cthulhu
TheDonBin
Cthulhu
8,596
484
0
250
15,941
10,309
0
5,074
10,496
15,934
0
L
8,011
182
516
2,884
10,559
4,697
0
2,870
7,414
40,332
943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,125
Gold Earned
29,874
100
Minions Killed
188
0
Camps Cleared
0
547,244
Distance Traveled
591,182
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,356
851
30
3
0
197,979
0
W
Izanami
10,983
998
85
8
0
196,910
0
L
Surtr
6,826
621
8
1
0
150,184
0
W
Sol
9,535
867
73
7
0
196,293
2
L
Cthulhu
6,525
593
17
2
0
199,119
2
L
Ra
8,774
798
75
7
0
197,941
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role