Player Matchup

Bakasura
Bakasura
BigBoiKletus
Bakasura
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 87L
1,437 Elo+
Solo
Bellona
Bellona
Tripleready
Bellona
Level 89
God Stats
116W - 88L
1,598 SR
Queue Stats
309W - 308L
1,526 Elo+
Solo
Bacchus
Bacchus
brewzillacutty
Bacchus
Level 122
God Stats
7W - 4L
1,849 SR
Queue Stats
71W - 77L
1,251 Elo+
Party 1
Merlin
Merlin
rebel4forlife
Merlin
Level 89
God Stats
1W - 4L
1,616 SR
Queue Stats
13W - 10L
1,611 Elo+
Solo
Medusa
Medusa
tripzoid
Medusa
Level 103
God Stats
3W - 4L
1,723 SR
Queue Stats
52W - 55L
1,382 Elo+
Party 1
Team Averages
Level 106
1,657 SR
1,441 Elo+

VS

Team Averages
Level 95
1,604 SR
1,548 Elo+
Danzaburou
Danzaburou
Frostystarts
Danzaburou
Level 109
God Stats
16W - 5L
1,684 SR
Queue Stats
33W - 21L
1,500 Elo+
Party 2
King Arthur
King Arthur
K0X Kommando
King Arthur
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 9L
1,548 Elo+
Party 2
Thanatos
Thanatos
Papaschlumpf123
Thanatos
Level 100
God Stats
33W - 26L
1,561 SR
Queue Stats
144W - 141L
1,436 Elo+
Solo
Ares
Ares
SocaCardio868
Ares
Level 58
God Stats
6W - 1L
1,753 SR
Queue Stats
68W - 74L
1,595 Elo+
Solo
Anubis
Anubis
silverpaw29
Anubis
Level 87
God Stats
9W - 3L
1,520 SR
Queue Stats
223W - 196L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigBoiKletus
Bakasura
14
3 / 4 / 1
7,549
539
6,671
11,749
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Tripleready
Bellona
12
0 / 4 / 0
6,576
470
5,688
13,809
12,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 1 / 2
6,323
452
3,890
10,919
6,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 0
7,260
519
3,363
7,754
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
tripzoid
Medusa
12
2 / 4 / 4
7,153
511
9,037
9,381
3,502
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Frostystarts
Danzaburou
14
5 / 4 / 4
8,183
585
7,518
10,543
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
K0X Kommando
King Arthur
14
2 / 0 / 0
8,262
590
6,801
12,550
11,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
13
2 / 1 / 2
7,448
532
3,488
12,999
6,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
4 / 2 / 5
8,661
619
6,903
12,453
10,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
14
4 / 0 / 2
8,506
608
9,084
6,225
2,859
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
17
17
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BigBoiKletus
Bakasura
3
4
1
0.88
W
Danzaburou
Frostystarts
Danzaburou
5
4
4
1.75
W
King Arthur
K0X Kommando
King Arthur
2
0
0
2
W
Thanatos
2
1
2
3
W
4
2
5
3.25
L
Bellona
Tripleready
Bellona
0
4
0
0
L
2
1
2
3
L
0
4
0
0
W
Anubis
4
0
2
5
L
Medusa
tripzoid
Medusa
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,649
Damage
33,794
53,612
Taken
54,770
30,208
Mitigated
35,927
14,507
Healing
21,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BigBoiKletus
Bakasura
6,671
4,777
0
2,144
11,749
5,407
0
2,000
9,749
0
57,085
W
Danzaburou
Frostystarts
Danzaburou
7,518
2,172
0
4,036
10,543
4,119
0
1,157
8,987
0
58,082
W
King Arthur
K0X Kommando
King Arthur
6,801
1,213
0
1,250
12,550
11,872
64
1,026
11,485
13,437
51,139
W
Thanatos
3,488
780
0
10,254
12,999
6,321
0
200
12,595
0
63,227
W
6,903
620
0
2,616
12,453
10,756
344
1,962
9,449
27,640
0
L
Bellona
Tripleready
Bellona
5,688
1,719
0
3,771
13,809
12,897
0
1,967
11,842
0
41,314
L
3,890
257
0
4,490
10,919
6,408
92
3,976
6,943
14,277
773
L
3,363
209
0
1,691
7,754
1,994
718
5,437
2,317
49,610
243
W
Anubis
9,084
333
0
3,427
6,225
2,859
0
2,475
3,400
66,668
1,575
L
Medusa
tripzoid
Medusa
9,037
3,897
201
2,210
9,381
3,502
0
3,644
5,737
0
56,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,861
Gold Earned
41,060
399
Minions Killed
425
0
Camps Cleared
0
1,367,808
Distance Traveled
1,410,163
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,549
539
113
8
0
323,159
0
W
Danzaburou
8,183
585
85
6
0
262,504
6
W
King Arthur
8,262
590
96
7
0
286,992
1
W
Thanatos
7,448
532
100
7
0
308,836
2
W
Ares
8,661
619
22
2
0
264,260
0
L
Bellona
6,576
470
63
5
0
280,992
1
L
Bacchus
6,323
452
34
2
0
262,347
0
L
Merlin
7,260
519
91
7
0
239,323
0
W
Anubis
8,506
608
122
9
0
287,571
0
L
Medusa
7,153
511
98
7
0
261,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role