Player Matchup

Horus
Horus
K1nnear
Horus
Level 29
God Stats
2W - 2L
1,723 SR
Queue Stats
169W - 203L
1,375 Elo+
Party 1
Hera
Hera
Nekonuin
Hera
Level 38
God Stats
10W - 6L
1,691 SR
Queue Stats
122W - 133L
1,392 Elo+
Party 1
Ix Chel
Ix Chel
Pand41789
Ix Chel
Level 121
God Stats
12W - 6L
1,500 SR
Queue Stats
557W - 545L
1,468 Elo+
Party 1
Fenrir
Fenrir
UZ34
Fenrir
Level 47
God Stats
5W - 3L
1,671 SR
Queue Stats
197W - 227L
1,431 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Yellowgamer1622
Kumbhakarna
Level 64
God Stats
22W - 16L
1,856 SR
Queue Stats
533W - 522L
1,448 Elo+
Party 1
Team Averages
Level 60
1,688 SR
1,423 Elo+

VS

Team Averages
Level 71
1,432 SR
1,486 Elo+
Surtr
Surtr
 
Surtr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BeastFrank9213
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,517 Elo+
Solo
Raijin
Raijin
DEMO_LITION-23
Raijin
Level 68
God Stats
3W - 4L
1,289 SR
Queue Stats
290W - 276L
1,576 Elo+
Solo
Pele
Pele
Lerossan
Pele
Level 69
God Stats
66W - 71L
1,373 SR
Queue Stats
484W - 467L
1,282 Elo+
Solo
Kumbhakarna
Kumbhakarna
MRod41
Kumbhakarna
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 223L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
K1nnear
Horus
12
0 / 5 / 6
7,501
417
5,453
14,517
10,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
13
5 / 5 / 10
8,367
465
14,046
11,870
4,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ix Chel
Pand41789
Ix Chel
16
8 / 1 / 4
10,559
587
11,626
8,949
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
UZ34
Fenrir
15
3 / 4 / 7
8,799
489
8,376
16,001
8,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kumbhakarna
Yellowgamer1622
Kumbhakarna
13
5 / 3 / 8
9,105
506
7,332
17,932
17,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
7 / 3 / 2
9,718
540
14,222
15,860
13,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
3 / 3 / 3
7,539
419
6,912
8,805
3,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
4 / 5 / 3
9,568
532
10,805
14,096
5,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pele
14
1 / 3 / 4
8,244
458
7,829
18,076
7,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
MRod41
Kumbhakarna
10
2 / 7 / 3
7,487
416
7,066
17,642
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
21
Kills
17
18
Deaths
21
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
7
3
2
2.67
L
3
3
3
1.5
L
4
5
3
1.1
W
Horus
K1nnear
Horus
0
5
6
0.6
L
Pele
1
3
4
1
L
Kumbhakarna
MRod41
Kumbhakarna
2
7
3
0.5
W
Hera
5
5
10
2
W
Ix Chel
Pand41789
Ix Chel
8
1
4
10
W
Fenrir
UZ34
Fenrir
3
4
7
1.63
W
Kumbhakarna
Yellowgamer1622
Kumbhakarna
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,833
Damage
46,834
69,269
Taken
74,479
44,058
Mitigated
44,432
17,422
Healing
13,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
14,222
4,437
0
4,019
15,860
13,924
50
4,507
10,819
2,370
62,981
L
6,912
2,477
0
2,269
8,805
3,200
0
6,189
2,616
0
40,313
L
10,805
882
90
2,405
14,096
5,339
368
9,157
4,843
75,774
2,417
W
Horus
K1nnear
Horus
5,453
2,488
898
3,393
14,517
10,685
0
3,451
10,448
35
43,327
L
Pele
7,829
1,554
0
2,834
18,076
7,998
0
4,346
13,683
0
80,948
L
Kumbhakarna
MRod41
Kumbhakarna
7,066
1,270
0
1,636
17,642
13,971
0
8,167
9,373
20,240
0
W
Hera
14,046
4,917
0
2,314
11,870
4,204
12
4,779
7,039
40,300
0
W
Ix Chel
Pand41789
Ix Chel
11,626
891
984
1,872
8,949
3,695
288
3,483
5,325
75,446
762
W
Fenrir
UZ34
Fenrir
8,376
3,524
15
3,359
16,001
8,269
9
2,078
13,730
0
77,460
W
Kumbhakarna
Yellowgamer1622
Kumbhakarna
7,332
1,089
0
4,587
17,932
17,205
96
4,999
12,625
25,701
1,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,331
Gold Earned
42,556
388
Minions Killed
395
0
Camps Cleared
0
1,701,112
Distance Traveled
1,407,337
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,718
540
91
5
0
330,842
0
L
Medusa
7,539
419
53
3
0
169,698
0
L
Raijin
9,568
532
137
8
0
303,513
3
W
Horus
7,501
417
79
4
0
378,455
1
L
Pele
8,244
458
85
5
0
342,935
0
L
Kumbhakarna
7,487
416
29
2
0
260,349
0
W
Hera
8,367
465
45
3
0
322,824
0
W
Ix Chel
10,559
587
116
6
0
345,363
0
W
Fenrir
8,799
489
112
6
0
344,423
0
W
Kumbhakarna
9,105
506
36
2
0
310,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role