Player Matchup

Mulan
Mulan
 
Mulan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Dwarfguy17
Sun Wukong
Level 36
God Stats
66W - 43L
1,235 SR
Queue Stats
228W - 222L
1,434 Elo+
Solo
Freya
Freya
Novac275870
Freya
Level 66
God Stats
4W - 3L
1,682 SR
Queue Stats
90W - 105L
1,392 Elo+
Party 2
Thanatos
Thanatos
Zextus523
Thanatos
Level 16
God Stats
24W - 24L
1,556 SR
Queue Stats
79W - 108L
1,445 Elo+
Party 2
Nu Wa
Nu Wa
tothsuo19
Nu Wa
Level 70
God Stats
10W - 4L
1,894 SR
Queue Stats
355W - 351L
1,456 Elo+
Party 4
Team Averages
Level 51
1,573 SR
1,445 Elo+

VS

Team Averages
Level 62
1,524 SR
1,465 Elo+
Aphrodite
Aphrodite
BeyondGold03
Aphrodite
Level 68
God Stats
6W - 1L
1,500 SR
Queue Stats
84W - 86L
1,517 Elo+
Party 1
Hel
Hel
IssaB0T
Hel
Level 63
God Stats
7W - 4L
1,749 SR
Queue Stats
92W - 98L
1,467 Elo+
Party 3
Da Ji
Da Ji
KushAndCoffee
Da Ji
Level 42
God Stats
42W - 39L
1,370 SR
Queue Stats
59W - 62L
1,378 Elo+
Party 3
Shiva
Shiva
MrGrimm2314
Shiva
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 56L
1,445 Elo+
Solo
Anhur
Anhur
XenoJay18
Anhur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 41L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
2 / 2 / 1
7,834
461
8,495
11,140
9,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Dwarfguy17
Sun Wukong
10
0 / 8 / 3
6,750
397
4,101
17,466
10,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
2 / 6 / 0
7,785
458
4,939
12,335
4,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Thanatos
Zextus523
Thanatos
11
2 / 6 / 3
7,674
451
7,087
16,628
6,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
tothsuo19
Nu Wa
14
1 / 1 / 2
7,935
467
8,233
4,056
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BeyondGold03
Aphrodite
13
2 / 0 / 6
8,722
513
3,062
7,946
5,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hel
13
1 / 2 / 8
8,528
502
10,022
13,458
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 3 / 3
9,541
561
13,565
15,118
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 3
9,449
556
8,030
14,839
9,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
XenoJay18
Anhur
17
3 / 2 / 1
9,750
574
4,830
12,106
5,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
7
Kills
18
23
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
2
1
1.25
W
Aphrodite
BeyondGold03
Aphrodite
2
0
6
5
L
Sun Wukong
Dwarfguy17
Sun Wukong
0
8
3
0.19
W
Hel
1
2
8
2.5
W
8
3
3
3.17
W
4
1
3
5.5
L
2
6
0
0.33
W
Anhur
XenoJay18
Anhur
3
2
1
1.75
L
Thanatos
Zextus523
Thanatos
2
6
3
0.58
L
Nu Wa
tothsuo19
Nu Wa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,855
Damage
39,509
61,625
Taken
63,467
32,510
Mitigated
32,148
12,065
Healing
30,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,495
955
16
2,099
11,140
9,704
489
1,948
8,570
0
46,858
W
Aphrodite
BeyondGold03
Aphrodite
3,062
1,221
4,684
5,862
7,946
5,343
512
2,671
5,188
22,430
0
L
Sun Wukong
Dwarfguy17
Sun Wukong
4,101
456
0
1,427
17,466
10,904
0
3,665
13,383
51
30,826
W
Hel
10,022
1,431
1,731
4,867
13,458
4,937
962
3,982
9,030
57,141
1,177
W
13,565
3,714
0
5,136
15,118
7,217
408
2,380
12,318
0
70,938
W
8,030
2,298
0
3,772
14,839
9,224
525
949
13,300
156
61,579
L
4,939
1,037
36
2,129
12,335
4,195
0
3,990
8,345
37,182
620
W
Anhur
XenoJay18
Anhur
4,830
2,622
0
4,252
12,106
5,427
2,987
3,587
8,430
0
102,258
L
Thanatos
Zextus523
Thanatos
7,087
2,656
0
5,900
16,628
6,338
95
3,074
13,502
0
40,877
L
Nu Wa
tothsuo19
Nu Wa
8,233
2,661
0
458
4,056
1,369
699
378
3,678
73,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,978
Gold Earned
45,990
337
Minions Killed
463
0
Camps Cleared
0
1,537,996
Distance Traveled
1,537,525
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,834
461
77
5
0
348,215
0
W
Aphrodite
8,722
513
33
2
0
299,136
2
L
Sun Wukong
6,750
397
39
2
0
323,148
0
W
Hel
8,528
502
96
6
0
317,338
0
W
Da Ji
9,541
561
91
5
0
358,535
2
W
Shiva
9,449
556
85
5
0
291,452
0
L
Freya
7,785
458
69
4
0
265,954
2
W
Anhur
9,750
574
158
9
0
271,064
0
L
Thanatos
7,674
451
60
4
0
318,101
0
L
Nu Wa
7,935
467
92
5
0
282,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role