Player Matchup

Rama
Rama
Platinum I
 
Rama
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Platinum I
 
Nu Wa
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum IV
Mosqueteiro2
Horus
Platinum IV
Level 177
God Stats
3W - 0L
1,849 SR
Queue Stats
30W - 24L
1,778 MMR
Party 3
Ao Kuang
Ao Kuang
Gold I
Mosqueteiro3
Ao Kuang
Gold I
Level 169
God Stats
2W - 0L
1,700 SR
Queue Stats
37W - 28L
1,694 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum V
zetinhа
Sun Wukong
Platinum V
Level 158
God Stats
2W - 0L
1,772 SR
Queue Stats
21W - 9L
1,973 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 162
1,664 SR
1,689 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 185
1,566 SR
1,875 MMR
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum III
FakeStyle
Zhong Kui
Platinum III
Level 260
God Stats
1W - 3L
1,267 SR
Queue Stats
286W - 287L
1,715 MMR
Solo
Kukulkan
Kukulkan
Grandmaster
Joeldazeloth
Kukulkan
Grandmaster
Level 265
God Stats
3W - 2L
1,506 SR
Queue Stats
417W - 356L
2,626 MMR
Solo
Hachiman
Hachiman
Gold II
MnαPm
Hachiman
Gold II
Level 159
God Stats
19W - 12L
1,818 SR
Queue Stats
91W - 57L
1,806 MMR
Party 1
Awilix
Awilix
Gold III
sebapiolaxd
Awilix
Gold III
Level 122
God Stats
1W - 1L
1,740 SR
Queue Stats
64W - 65L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 0 / 1
7,717
702
6,017
6,823
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
 
Nu Wa
12
3 / 0 / 5
6,561
596
4,475
3,750
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
2 / 2 / 4
5,921
538
3,516
8,589
6,523
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Mosqueteiro3
Ao Kuang
12
6 / 0 / 3
6,560
596
7,644
7,788
2,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
zetinhа
Sun Wukong
12
2 / 1 / 4
6,949
632
6,533
8,394
6,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Bans
Bake KujiraLokiThor

VS

Bans
SusanoThanatosNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 5 / 2
5,204
473
2,812
10,694
9,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
FakeStyle
Zhong Kui
10
0 / 4 / 0
5,435
494
3,215
9,449
5,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Joeldazeloth
Kukulkan
11
1 / 3 / 0
6,189
563
6,521
5,234
1,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
MnαPm
Hachiman
12
2 / 1 / 0
6,448
586
6,739
7,355
2,621
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
9
0 / 4 / 1
5,152
468
1,693
9,219
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
3
3
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
1
3.5
W
Nu Wa
 
Nu Wa
3
0
5
5.5
L
Bacchus
 
Bacchus
0
5
2
0.2
L
Zhong Kui
FakeStyle
Zhong Kui
0
4
0
0
L
Kukulkan
Joeldazeloth
Kukulkan
1
3
0
0.33
L
Hachiman
MnαPm
Hachiman
2
1
0
2
W
2
2
4
2
W
Ao Kuang
Mosqueteiro3
Ao Kuang
6
0
3
7.5
L
Awilix
0
4
1
0.13
W
Sun Wukong
zetinhа
Sun Wukong
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,185
Damage
20,980
35,344
Taken
41,951
19,732
Mitigated
22,954
15,199
Healing
9,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,017
5,108
0
3,017
6,823
2,748
0
705
6,118
0
69,656
W
Nu Wa
 
Nu Wa
4,475
812
0
759
3,750
1,537
6
2,470
1,202
55,352
876
L
Bacchus
 
Bacchus
2,812
677
118
1,947
10,694
9,555
7
3,309
7,268
10,898
0
L
Zhong Kui
FakeStyle
Zhong Kui
3,215
398
0
3,787
9,449
5,760
0
873
8,175
35,274
1,329
L
Kukulkan
Joeldazeloth
Kukulkan
6,521
215
0
520
5,234
1,828
0
2,901
2,288
49,053
0
L
Hachiman
MnαPm
Hachiman
6,739
5,114
0
3,200
7,355
2,621
0
390
6,965
0
60,400
W
3,516
1,633
464
2,684
8,589
6,523
0
2,970
5,455
0
15,524
W
Ao Kuang
Mosqueteiro3
Ao Kuang
7,644
2,012
0
4,815
7,788
2,899
0
2,138
5,524
45,719
1,667
L
Awilix
1,693
469
0
250
9,219
3,190
0
4,277
4,942
0
38,357
W
Sun Wukong
zetinhа
Sun Wukong
6,533
2,072
0
3,460
8,394
6,025
0
3,630
4,720
0
55,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,708
Gold Earned
28,428
437
Minions Killed
363
0
Camps Cleared
0
1,185,177
Distance Traveled
1,082,080
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,717
702
125
11
0
220,245
4
W
Nu Wa
6,561
596
96
9
0
217,949
1
L
Bacchus
5,204
473
9
1
0
210,623
0
L
Zhong Kui
5,435
494
66
6
0
188,827
2
L
Kukulkan
6,189
563
106
10
0
216,614
0
L
Hachiman
6,448
586
109
10
0
221,716
0
W
Horus
5,921
538
37
3
0
258,910
0
W
Ao Kuang
6,560
596
73
7
0
271,582
1
L
Awilix
5,152
468
73
7
0
244,300
0
W
Sun Wukong
6,949
632
106
10
0
216,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role