Player Matchup

Ao Kuang
Ao Kuang
Bronze III
 
Ao Kuang
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver II
Dardrvdt
Charon
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,535 MMR
Solo
Bellona
Bellona
Silver II
VantikX
Bellona
Silver II
Level 128
God Stats
3W - 1L
1,696 SR
Queue Stats
37W - 34L
1,536 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,539 SR
1,514 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,608 SR
1,544 MMR
Ganesha
Ganesha
Gold V
AcruxShadowz
Ganesha
Gold V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,546 MMR
Party 1
King Arthur
King Arthur
Bronze III
Hydroident
King Arthur
Bronze III
Level 117
God Stats
2W - 4L
1,689 SR
Queue Stats
4W - 6L
1,546 MMR
Solo
Lancelot
Lancelot
Bronze III
LeantFros
Lancelot
Bronze III
Level 215
God Stats
0W - 1L
1,517 SR
Queue Stats
246W - 248L
1,534 MMR
Solo
Hachiman
Hachiman
Gold V
MrHouseV
Hachiman
Gold V
Level 132
God Stats
1W - 1L
1,597 SR
Queue Stats
13W - 15L
1,546 MMR
Party 1
Baba Yaga
Baba Yaga
Gold V
raikudo_sennin19
Baba Yaga
Gold V
Level 52
God Stats
0W - 2L
1,736 SR
Queue Stats
24W - 36L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
8 / 0 / 1
6,635
737
6,559
8,337
3,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
 
Anhur
11
1 / 0 / 2
5,668
630
4,118
5,002
1,869
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nu Wa
 
Nu Wa
9
1 / 1 / 3
5,306
590
3,333
4,526
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
Dardrvdt
Charon
8
0 / 1 / 8
5,316
591
3,647
6,016
4,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
VantikX
Bellona
10
1 / 0 / 1
5,645
627
4,153
7,372
6,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bans
Erlang ShenThanatosKukulkanSerqet

VS

Bans
Bake KujiraThorAresApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AcruxShadowz
Ganesha
8
0 / 2 / 1
4,604
512
1,113
6,838
4,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Hydroident
King Arthur
7
0 / 3 / 0
4,376
486
4,155
9,141
5,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
LeantFros
Lancelot
10
1 / 3 / 1
4,862
540
3,729
9,190
3,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
MrHouseV
Hachiman
8
1 / 2 / 0
4,513
501
1,969
5,071
1,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
9
0 / 1 / 1
4,697
522
3,394
4,823
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
2
2
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
0
1
8.5
W
Anhur
 
Anhur
1
0
2
2
W
Nu Wa
 
Nu Wa
1
1
3
2.5
L
Ganesha
AcruxShadowz
Ganesha
0
2
1
0.25
W
Charon
Dardrvdt
Charon
0
1
8
4
L
King Arthur
Hydroident
King Arthur
0
3
0
0
L
Lancelot
LeantFros
Lancelot
1
3
1
0.5
L
Hachiman
MrHouseV
Hachiman
1
2
0
0.5
W
Bellona
VantikX
Bellona
1
0
1
1.5
L
Baba Yaga
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,810
Damage
14,360
31,253
Taken
35,063
18,353
Mitigated
16,634
11,576
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,559
1,851
0
2,662
8,337
3,827
0
624
7,713
46,476
7,152
W
Anhur
 
Anhur
4,118
2,548
0
2,929
5,002
1,869
0
184
4,818
0
51,316
W
Nu Wa
 
Nu Wa
3,333
704
0
1,025
4,526
1,547
652
2,460
2,066
30,459
0
L
Ganesha
AcruxShadowz
Ganesha
1,113
228
0
1,536
6,838
4,096
0
4,311
2,437
11,126
0
W
Charon
Dardrvdt
Charon
3,647
659
0
1,646
6,016
4,267
0
1,239
4,777
11,134
0
L
King Arthur
Hydroident
King Arthur
4,155
1,019
0
2,110
9,141
5,502
0
2,018
6,476
0
24,308
L
Lancelot
LeantFros
Lancelot
3,729
684
0
3,692
9,190
3,745
0
2,465
6,605
0
33,650
L
Hachiman
MrHouseV
Hachiman
1,969
1,198
0
1,316
5,071
1,290
0
1,389
3,610
0
27,682
W
Bellona
VantikX
Bellona
4,153
902
0
3,314
7,372
6,843
0
0
7,372
0
38,558
L
Baba Yaga
3,394
40
0
983
4,823
2,001
0
2,775
1,862
43,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,570
Gold Earned
23,052
326
Minions Killed
243
0
Camps Cleared
0
910,992
Distance Traveled
868,093
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,635
737
81
9
0
230,972
0
W
Anhur
5,668
630
103
11
0
162,630
2
W
Nu Wa
5,306
590
58
6
0
155,872
0
L
Ganesha
4,604
512
0
0
0
170,715
2
W
Charon
5,316
591
9
1
0
173,976
4
L
King Arthur
4,376
486
43
5
0
145,086
0
L
Lancelot
4,862
540
65
7
0
221,974
0
L
Hachiman
4,513
501
60
7
0
156,090
1
W
Bellona
5,645
627
75
8
0
187,542
0
L
Baba Yaga
4,697
522
75
8
0
174,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role