Player Matchup

Hel
Hel
Hollowed_Ghost98
Hel
Level 45
God Stats
1W - 1L
1,743 SR
Queue Stats
28W - 24L
1,471 Elo+
Solo
Bacchus
Bacchus
PioneerSpider53
Bacchus
Level 59
God Stats
2W - 5L
1,611 SR
Queue Stats
17W - 19L
1,369 Elo+
Solo
Raijin
Raijin
dragonazulino
Raijin
Level 54
God Stats
3W - 5L
1,500 SR
Queue Stats
120W - 116L
1,485 Elo+
Solo
Team Averages
Level 53
1,618 SR
1,442 Elo+

VS

Team Averages
Level 49
1,682 SR
1,401 Elo+
Kukulkan
Kukulkan
Le_Joueur_Fr342
Kukulkan
Level 65
God Stats
2W - 0L
1,770 SR
Queue Stats
47W - 55L
1,375 Elo+
Party 1
Chaac
Chaac
ThePadawan812
Chaac
Level 24
God Stats
2W - 0L
1,679 SR
Queue Stats
23W - 25L
1,360 Elo+
Party 1
Cupid
Cupid
xJETSETRADIOx
Cupid
Level 59
God Stats
6W - 3L
1,599 SR
Queue Stats
90W - 83L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
5,183
576
784
2,666
1,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 0 / 2
6,943
771
7,498
7,874
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 3 / 0
6,721
747
4,880
7,589
2,985
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 1 / 3
6,866
763
4,191
5,387
2,004
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 1
7,476
831
5,565
7,144
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 2
6,539
727
3,904
7,059
2,399
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
4
5
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Kukulkan
1
1
3
2.5
L
1
0
2
2
W
3
1
1
3.5
L
2
3
0
0.67
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,162
Damage
13,660
18,129
Taken
19,590
9,346
Mitigated
8,085
1,316
Healing
1,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
784
294
0
259
2,666
1,029
0
444
2,222
2,200
118
W
Kukulkan
4,191
316
0
0
5,387
2,004
126
5,048
339
19,791
1,226
L
7,498
501
0
852
7,874
5,332
0
1,342
6,492
24,340
0
W
5,565
2,066
0
1,404
7,144
3,682
0
4,581
2,563
0
25,240
L
4,880
595
10
195
7,589
2,985
0
2,244
5,337
23,278
0
W
3,904
1,578
35
502
7,059
2,399
312
3,519
3,540
0
24,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,847
Gold Earned
20,881
84
Minions Killed
128
0
Camps Cleared
0
378,903
Distance Traveled
505,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,183
576
3
0
0
61,151
0
W
Kukulkan
6,866
763
48
5
0
171,579
0
L
Bacchus
6,943
771
38
4
0
183,138
0
W
Chaac
7,476
831
41
5
0
170,014
0
L
Raijin
6,721
747
43
5
0
134,614
0
W
Cupid
6,539
727
39
4
0
163,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role