Player Matchup

Skadi
Skadi
DanielNahmas
Skadi
Level 104
God Stats
2W - 2L
1,344 SR
Queue Stats
9W - 10L
1,479 Elo+
Party 1
Chernobog
Chernobog
GabrieliCrock
Chernobog
Level 107
God Stats
1W - 2L
1,253 SR
Queue Stats
27W - 32L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
TheRaul99
Cthulhu
Level 46
God Stats
3W - 1L
1,794 SR
Queue Stats
146W - 135L
1,516 Elo+
Party 1
Zeus
Zeus
gameplayerspj
Zeus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,274 Elo+
Party 1
Bacchus
Bacchus
samuel_escudero
Bacchus
Level 42
God Stats
11W - 14L
1,681 SR
Queue Stats
19W - 22L
1,524 Elo+
Party 1
Team Averages
Level 72
1,514 SR
1,457 Elo+

VS

Team Averages
Level 76
1,554 SR
1,459 Elo+
Ymir
Ymir
Greennhunter
Ymir
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
156W - 153L
1,216 Elo+
Solo
Medusa
Medusa
Grumpy Gomma
Medusa
Level 39
God Stats
50W - 34L
1,556 SR
Queue Stats
142W - 142L
1,495 Elo+
Party 2
Da Ji
Da Ji
HardScrotus
Da Ji
Level 29
God Stats
20W - 9L
1,682 SR
Queue Stats
132W - 117L
1,486 Elo+
Party 2
Ullr
Ullr
MrI3ABY
Ullr
Level 66
God Stats
23W - 29L
1,317 SR
Queue Stats
99W - 92L
1,455 Elo+
Solo
Nox
Nox
TheRealCanzio
Nox
Level 118
God Stats
5W - 3L
1,715 SR
Queue Stats
54W - 39L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,110
508
3,493
8,685
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
GabrieliCrock
Chernobog
13
7 / 2 / 3
7,886
563
11,768
8,317
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TheRaul99
Cthulhu
11
0 / 0 / 5
6,649
475
5,677
8,498
6,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 3 / 1
7,822
559
4,582
8,398
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 8
7,109
508
4,944
13,698
13,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
7,033
502
4,240
11,235
10,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
11
2 / 5 / 4
6,770
484
6,626
9,510
4,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
6 / 2 / 2
7,920
566
9,146
11,461
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
MrI3ABY
Ullr
12
0 / 2 / 3
6,655
475
4,805
10,106
4,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 1
7,062
504
5,512
8,559
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
14
Kills
10
10
Deaths
14
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Chernobog
GabrieliCrock
Chernobog
7
2
3
4.25
L
1
2
6
2
L
Medusa
2
5
4
0.8
L
6
2
2
3.5
L
Ullr
MrI3ABY
Ullr
0
2
3
0.75
W
Cthulhu
TheRaul99
Cthulhu
0
0
5
2.5
L
1
3
1
0.5
W
3
3
1
1.17
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,464
Damage
30,329
47,596
Taken
50,871
28,981
Mitigated
28,492
10,721
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,493
1,134
0
1,183
8,685
3,656
540
1,206
7,479
0
47,602
W
Chernobog
GabrieliCrock
Chernobog
11,768
8,103
0
2,294
8,317
3,120
488
1,460
6,857
0
52,783
L
4,240
680
0
1,789
11,235
10,661
0
2,757
8,478
24,617
565
L
Medusa
6,626
2,085
123
488
9,510
4,313
551
2,925
6,585
0
34,763
L
9,146
2,219
0
5,297
11,461
5,138
0
1,960
9,501
0
59,355
L
Ullr
MrI3ABY
Ullr
4,805
732
0
826
10,106
4,290
0
4,038
6,068
0
45,164
W
Cthulhu
TheRaul99
Cthulhu
5,677
464
197
3,133
8,498
6,082
0
3,261
5,237
30,906
4,430
L
5,512
706
0
2,623
8,559
4,090
0
2,890
5,669
45,860
2,120
W
4,582
932
0
496
8,398
2,713
0
273
8,125
45,415
0
W
4,944
499
280
3,138
13,698
13,410
144
3,257
10,441
15,542
1,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,576
Gold Earned
35,440
327
Minions Killed
308
0
Camps Cleared
0
1,285,344
Distance Traveled
1,284,425
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,110
508
76
5
0
277,326
0
W
Chernobog
7,886
563
71
5
0
271,593
0
L
Ymir
7,033
502
39
3
0
238,320
0
L
Medusa
6,770
484
46
3
0
246,096
1
L
Da Ji
7,920
566
85
6
0
306,353
0
L
Ullr
6,655
475
66
5
0
271,818
0
W
Cthulhu
6,649
475
68
5
0
238,847
0
L
Nox
7,062
504
72
5
0
221,838
0
W
Zeus
7,822
559
94
7
0
242,235
0
W
Bacchus
7,109
508
18
1
0
255,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role