Player Matchup

Cernunnos
Cernunnos
AKstella
Cernunnos
Level 146
God Stats
4W - 7L
1,506 SR
Queue Stats
152W - 141L
1,566 Elo+
Party 1
Ares
Ares
CalamityPhoenix7
Ares
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,543 Elo+
Party 2
Nu Wa
Nu Wa
Lek Doido
Nu Wa
Level 168
God Stats
58W - 42L
1,539 SR
Queue Stats
158W - 159L
1,514 Elo+
Solo
He Bo
He Bo
XIIIYagami
He Bo
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 91L
1,537 Elo+
Party 2
Olorun
Olorun
carolebaskin
Olorun
Level 117
God Stats
7W - 9L
1,508 SR
Queue Stats
191W - 187L
1,582 Elo+
Party 1
Team Averages
Level 121
1,511 SR
1,548 Elo+

VS

Team Averages
Level 137
1,448 SR
1,503 Elo+
Fafnir
Fafnir
Brenbren1110
Fafnir
Level 64
God Stats
7W - 7L
1,475 SR
Queue Stats
48W - 43L
1,522 Elo+
Solo
Fenrir
Fenrir
Elusive1170
Fenrir
Level 218
God Stats
8W - 6L
1,265 SR
Queue Stats
311W - 287L
1,575 Elo+
Solo
King Arthur
King Arthur
Macypro32
King Arthur
Level 128
God Stats
8W - 17L
1,410 SR
Queue Stats
177W - 171L
1,480 Elo+
Party 3
Janus
Janus
PineappleIsLazy
Janus
Level 147
God Stats
2W - 2L
1,264 SR
Queue Stats
212W - 211L
1,471 Elo+
Party 3
Medusa
Medusa
bresenpai
Medusa
Level 127
God Stats
2W - 3L
1,825 SR
Queue Stats
162W - 163L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AKstella
Cernunnos
12
1 / 4 / 5
7,475
467
8,450
12,223
4,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 4 / 2
7,789
487
7,093
13,830
12,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Lek Doido
Nu Wa
17
3 / 1 / 0
9,582
599
5,851
6,953
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
16
2 / 0 / 0
8,196
512
4,071
8,632
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Olorun
12
0 / 5 / 1
7,226
452
8,092
17,205
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 1 / 5
8,023
501
5,441
12,157
14,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
15
7 / 1 / 3
8,999
562
7,034
14,957
7,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Macypro32
King Arthur
16
2 / 1 / 5
9,693
606
11,297
13,938
11,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 1 / 0
10,253
641
6,251
7,557
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
bresenpai
Medusa
13
2 / 5 / 2
7,775
486
10,583
13,381
5,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
9
Kills
14
14
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AKstella
Cernunnos
1
4
5
0.88
W
Fafnir
0
1
5
2.5
L
3
4
2
1
W
Fenrir
7
1
3
8.5
L
Nu Wa
Lek Doido
Nu Wa
3
1
0
3
W
King Arthur
Macypro32
King Arthur
2
1
5
4.5
W
3
1
0
3
L
He Bo
2
0
0
2
W
Medusa
bresenpai
Medusa
2
5
2
0.6
L
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,557
Damage
40,606
58,843
Taken
61,990
28,733
Mitigated
41,918
17,844
Healing
12,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AKstella
Cernunnos
8,450
3,617
0
2,248
12,223
4,728
0
2,770
9,439
0
57,957
W
Fafnir
5,441
1,638
372
4,571
12,157
14,600
5
4,514
7,643
33,289
0
L
7,093
516
0
3,143
13,830
12,089
0
3,478
10,320
24,673
2,543
W
Fenrir
7,034
1,891
0
3,127
14,957
7,181
0
3,383
11,574
0
74,540
L
Nu Wa
Lek Doido
Nu Wa
5,851
1,011
0
750
6,953
2,429
134
2,717
4,090
84,669
1,469
W
King Arthur
Macypro32
King Arthur
11,297
1,765
0
2,107
13,938
11,804
0
8,308
5,630
379
77,586
W
6,251
400
0
630
7,557
3,151
0
3,514
4,043
122,061
0
L
He Bo
4,071
227
0
5,885
8,632
3,365
0
2,348
6,246
78,134
757
W
Medusa
bresenpai
Medusa
10,583
3,359
0
1,420
13,381
5,182
0
4,539
8,842
0
68,697
L
Olorun
8,092
3,394
0
5,818
17,205
6,122
0
488
16,677
53,919
5,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,268
Gold Earned
44,743
502
Minions Killed
598
0
Camps Cleared
0
1,485,352
Distance Traveled
1,644,315
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,475
467
97
6
0
281,219
0
W
Fafnir
8,023
501
41
3
0
328,647
5
L
Ares
7,789
487
36
2
0
320,014
0
W
Fenrir
8,999
562
107
7
0
352,744
6
L
Nu Wa
9,582
599
146
9
0
313,082
2
W
King Arthur
9,693
606
129
8
0
302,533
4
W
Janus
10,253
641
226
14
0
353,801
0
L
He Bo
8,196
512
140
9
0
330,263
0
W
Medusa
7,775
486
95
6
0
306,590
1
L
Olorun
7,226
452
83
5
0
240,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role