Player Matchup

Nox
Nox
Silver II
Darthomir
Nox
Silver II
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,529 MMR
Party 2
Lancelot
Lancelot
Silver II
Dumøn
Lancelot
Silver II
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,529 MMR
Party 2
Ganesha
Ganesha
Silver II
Kremø
Ganesha
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,529 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,500 SR
1,529 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 142
1,670 SR
1,500 MMR
Merlin
Merlin
Bronze III
Hendø
Merlin
Bronze III
Level 145
God Stats
3W - 4L
1,775 SR
Queue Stats
17W - 9L
1,500 MMR
Party 1
Charon
Charon
Bronze III
RockhardGebSimp
Charon
Bronze III
Level 152
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 9L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
Thingymdohicker
Ne Zha
Bronze III
Level 129
God Stats
2W - 2L
1,736 SR
Queue Stats
16W - 9L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,446
603
6,828
10,640
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
Dumøn
Lancelot
13
3 / 5 / 0
9,321
666
10,316
16,171
8,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Kremø
Ganesha
13
0 / 5 / 2
7,937
567
5,207
22,736
17,026
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesBacchusNikeBake KujiraAthena

VS

Bans
ThothAresDiscordiaChaacMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hendø
Merlin
18
6 / 1 / 5
11,488
821
14,977
6,315
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 2 / 9
10,387
742
14,568
13,142
14,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 6
9,977
713
15,820
12,128
13,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
12
12
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Lancelot
Dumøn
Lancelot
3
5
0
0.6
W
Merlin
Hendø
Merlin
6
1
5
8.5
L
Ganesha
Kremø
Ganesha
0
5
2
0.2
W
3
2
9
3.75
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,351
Damage
45,365
49,547
Taken
31,585
30,418
Mitigated
30,925
7,433
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,828
1,043
0
168
10,640
4,682
0
5,896
4,027
35,095
0
L
Lancelot
Dumøn
Lancelot
10,316
1,620
0
1,897
16,171
8,710
0
9,973
5,000
0
31,135
W
Merlin
Hendø
Merlin
14,977
1,297
0
1,640
6,315
2,970
1,242
1,925
4,255
74,002
0
L
Ganesha
Kremø
Ganesha
5,207
765
417
4,951
22,736
17,026
0
10,832
9,885
16,949
0
W
14,568
2,391
409
2,415
13,142
14,776
68
5,142
7,386
26,489
1,882
W
15,820
2,669
697
5,088
12,128
13,179
378
5,021
6,811
2,073
35,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,704
Gold Earned
31,852
128
Minions Killed
213
0
Camps Cleared
0
765,198
Distance Traveled
775,451
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,446
603
71
5
0
248,006
0
L
Lancelot
9,321
666
57
4
0
282,269
0
W
Merlin
11,488
821
144
10
0
253,235
4
L
Ganesha
7,937
567
0
0
0
234,923
3
W
Charon
10,387
742
31
2
0
239,806
0
W
Ne Zha
9,977
713
38
3
0
282,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role